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blender-archive/source/blender/src/editconstraint.c
Ton Roosendaal 59672145a9 Cleanup & goodies for rigging geeks! :)
- PoseMode: Wkey menu, "Flip Left/Right Names". On selected bones, it flips
  the L/R tags in names, and calls the proper code to rename everything
  that's related (constraint targets, bone-childs, etc).
- PoseMode: Shift+S snapmenu: snap cursor to selected now works
- Outliner: select bones now correctly sets 'active' flag for bones,
  updating the UI as well.
  Also made sure you cannot select hidden bones in outliner.
- 3DWindow: in PoseMode/EditMode draws name of active Bone too (with user
  option "Draw active object name" set.
- Added the new Armature/PoseMode options in View3D pulldowns.

Cleanup:

- moved Pose code from editaction.c to poseobject.c
- removed BSE_editaction.h and BSE_editaction_types.h, moved contents of
  it to BIF_editaction.h. One include per C file should be fine. :)
  I know the src/ structure would require more elaborated includes, but
  we don't have that now...
2005-07-27 10:37:20 +00:00

536 lines
12 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "BKE_utildefines.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_constraint.h"
#include "BKE_ipo.h"
#include "BIF_editaction.h"
#include "BIF_editarmature.h"
#include "BIF_editconstraint.h"
#include "BIF_interface.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "blendef.h"
#include "nla.h"
/* called by buttons to find a bone to display/edit values for */
static bPoseChannel *get_active_posechannel (void)
{
Object *ob= OBACT;
bPoseChannel *pchan;
bArmature *arm;
arm = get_armature(OBACT);
if (!arm)
return NULL;
/* find for active */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE))
return pchan;
}
return NULL;
}
ListBase *get_constraint_client_channels (int forcevalid)
{
Object *ob;
char ipstr[64];
ob=OBACT;
if (!ob)
return NULL;
/* See if we are a bone constraint */
if (ob->flag & OB_POSEMODE) {
bActionChannel *achan;
bPoseChannel *pchan;
pchan = get_active_posechannel();
if (pchan) {
/* Make sure we have an action */
if (!ob->action){
if (!forcevalid)
return NULL;
ob->action=add_empty_action();
}
/* Make sure we have an actionchannel */
achan = get_named_actionchannel(ob->action, pchan->name);
if (!achan){
if (!forcevalid)
return NULL;
achan = MEM_callocN (sizeof(bActionChannel), "actionChannel");
strcpy (achan->name, pchan->name);
sprintf (ipstr, "%s.%s", ob->action->id.name+2, achan->name);
ipstr[23]=0;
achan->ipo= add_ipo(ipstr, ID_AC);
BLI_addtail (&ob->action->chanbase, achan);
}
return &achan->constraintChannels;
}
}
/* else we return object constraints */
return &ob->constraintChannels;
}
ListBase *get_constraint_client(char *name, short *clientType, void **clientdata)
{
Object *ob;
ListBase *list;
ob=OBACT;
if (clientType)
*clientType = -1;
if (!ob)
return NULL;
list = &ob->constraints;
/* Prep the object's constraint channels */
if (clientType)
*clientType = TARGET_OBJECT;
if (name)
strcpy (name, ob->id.name+2);
if (ob->flag & OB_POSEMODE) {
bPoseChannel *pchan;
pchan = get_active_posechannel();
if (pchan) {
/* Is the bone the client? */
if (clientType)
*clientType = TARGET_BONE;
if (clientdata)
*clientdata = pchan->bone;
if (name)
sprintf (name, "%s>>%s", name, pchan->name);
list = &pchan->constraints;
}
}
return list;
}
bConstraint * add_new_constraint(char type)
{
bConstraint *con;
con = MEM_callocN(sizeof(bConstraint), "constraint");
/* Set up a generic constraint datablock */
con->type = type;
con->flag |= CONSTRAINT_EXPAND;
con->enforce=1.0F;
/* Load the data for it */
con->data = new_constraint_data(con->type);
strcpy (con->name, "Const");
return con;
}
void add_constraint_to_object(bConstraint *con, Object *ob)
{
ListBase *list;
list = &ob->constraints;
if (list)
{
unique_constraint_name(con, list);
BLI_addtail(list, con);
}
}
void add_constraint_to_client(bConstraint *con)
{
ListBase *list;
short type;
list = get_constraint_client(NULL, &type, NULL);
if (list)
{
unique_constraint_name(con, list);
BLI_addtail(list, con);
}
}
bConstraintChannel *add_new_constraint_channel(const char* name)
{
bConstraintChannel *chan = NULL;
chan = MEM_callocN(sizeof(bConstraintChannel), "constraintChannel");
strcpy(chan->name, name);
return chan;
}
void add_influence_key_to_constraint (bConstraint *con){
printf("doesn't do anything yet\n");
}
char *get_con_subtarget_name(bConstraint *constraint, Object *target)
{
/*
* If the target for this constraint is target, return a pointer
* to the name for this constraints subtarget ... NULL otherwise
*/
switch (constraint->type) {
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_KINEMATIC:
{
bKinematicConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_TRACKTO:
{
bTrackToConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_LOCKTRACK:
{
bLockTrackConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_STRETCHTO:
{
bStretchToConstraint *data = constraint->data;
if (data->tar==target) return data->subtarget;
}
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
/* wonder if this is relevent, since this constraint
* cannot have a subtarget - theeth
*/
{
/*
* bFollowPathConstraint *data = constraint->data;
*/
return NULL;
}
break;
}
return NULL;
}
/* checks validity of object pointers, and NULLs,
if Bone doesnt exist it sets the CONSTRAINT_DISABLE flag */
static void test_constraints (Object *owner, const char* substring)
{
bConstraint *curcon;
ListBase *conlist= NULL;
int type;
if (owner==NULL) return;
/* Check parents */
/* Get the constraint list for this object */
if (strlen (substring)){
switch (owner->type){
case OB_ARMATURE:
type = TARGET_BONE;
break;
default:
type = TARGET_OBJECT;
break;
}
}
else
type = TARGET_OBJECT;
switch (type){
case TARGET_OBJECT:
conlist = &owner->constraints;
break;
case TARGET_BONE:
{
Bone *bone;
bPoseChannel *chan;
bone = get_named_bone(((bArmature*)owner->data), substring);
chan = get_pose_channel (owner->pose, substring);
if (bone && chan){
conlist = &chan->constraints;
}
}
break;
}
/* Cycle constraints */
if (conlist){
for (curcon = conlist->first; curcon; curcon=curcon->next){
curcon->flag &= ~CONSTRAINT_DISABLE;
switch (curcon->type){
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_KINEMATIC:
{
bKinematicConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_TRACKTO:
{
bTrackToConstraint *data = curcon->data;
if (!exist_object(data->tar)) {
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
if (data->reserved2==data->reserved1){
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
if (data->reserved2+3==data->reserved1){
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_LOCKTRACK:
{
bLockTrackConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
if (data->lockflag==data->trackflag){
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
if (data->lockflag+3==data->trackflag){
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_STRETCHTO:
{
bStretchToConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if ( (data->tar == owner) &&
(!get_named_bone(get_armature(owner),
data->subtarget))) {
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
{
bFollowPathConstraint *data = curcon->data;
if (!exist_object(data->tar)){
data->tar = NULL;
break;
}
if (data->tar->type != OB_CURVE){
data->tar = NULL;
break;
}
if (data->upflag==data->trackflag){
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
if (data->upflag+3==data->trackflag){
curcon->flag |= CONSTRAINT_DISABLE;
break;
}
}
break;
}
}
}
}
static void test_bonelist_constraints (Object *owner, ListBase *list)
{
Bone *bone;
for (bone = list->first; bone; bone=bone->next) {
test_constraints(owner, bone->name);
test_bonelist_constraints (owner, &bone->childbase);
}
}
void object_test_constraints (Object *owner)
{
test_constraints(owner, "");
if(owner->type==OB_ARMATURE) {
bArmature *arm;
arm = get_armature(owner);
if (arm)
test_bonelist_constraints (owner, &arm->bonebase);
}
}