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blender-archive/intern/SoundSystem/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

52 lines
1.7 KiB
Python

# TODO: Add the options for building with fmod and/or OpenAL
import sys
soundsys_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
Import ('extra_includes')
soundsys_env.Append (CCFLAGS = cflags)
soundsys_env.Append (CXXFLAGS = cxxflags)
source_files = ['dummy/SND_DummyDevice.cpp',
'intern/SND_AudioDevice.cpp',
'intern/SND_C-api.cpp',
'intern/SND_CDObject.cpp',
'intern/SND_DeviceManager.cpp',
'intern/SND_IdObject.cpp',
'intern/SND_Scene.cpp',
'intern/SND_SoundListener.cpp',
'intern/SND_SoundObject.cpp',
'intern/SND_Utils.cpp',
'intern/SND_WaveCache.cpp',
'intern/SND_WaveSlot.cpp']
soundsys_env.Append (CPPPATH = ['.',
'intern',
'../moto/include',
'../string',
'dummy',
'openal'])
if user_options_dict['USE_OPENAL'] == 1:
source_files += ['openal/SND_OpenALDevice.cpp',
'openal/pthread_cancel.cpp']
if sys.platform=='win32':
defines += ['_LIB']
soundsys_env.Append(CPPDEFINES = defines)
if user_options_dict['USE_FMOD'] == 1:
source_files += ['fmod/SND_FmodDevice.cpp']
if user_options_dict['USE_OPENAL'] == 0 and user_options_dict['USE_FMOD'] == 0:
soundsys_env.Append (CPPDEFINES = 'NO_SOUND')
soundsys_env.Append (CPPPATH = extra_includes)
soundsys_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/soundsystem', source=source_files)