* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
62 lines
2.2 KiB
Python
62 lines
2.2 KiB
Python
blenkernel_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('user_options_dict')
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blenkernel_env.Append (CCFLAGS = cflags)
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blenkernel_env.Append (CXXFLAGS = cxxflags)
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blenkernel_env.Append (CPPDEFINES = defines)
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source_files = ['intern/constraint.c',
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'intern/group.c',
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'intern/material.c',
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'intern/sca.c',
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'intern/world.c',
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'intern/curve.c',
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'intern/ika.c',
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'intern/mball.c',
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'intern/scene.c',
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'intern/writeavi.c',
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'intern/action.c',
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'intern/deform.c',
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'intern/image.c',
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'intern/mesh.c',
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'intern/screen.c',
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'intern/anim.c',
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'intern/displist.c',
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'intern/ipo.c',
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'intern/nla.c',
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'intern/sound.c',
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'intern/armature.c',
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'intern/effect.c',
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'intern/key.c',
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'intern/object.c',
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'intern/subsurf.c',
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'intern/blender.c',
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'intern/exotic.c',
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'intern/lattice.c',
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'intern/packedFile.c',
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'intern/text.c',
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'intern/script.c',
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'intern/bmfont.c',
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'intern/font.c',
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'intern/library.c',
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'intern/property.c',
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'intern/texture.c']
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blenkernel_env.Append (CPPPATH = ['.',
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'#/intern/guardedalloc',
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'../include',
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'../blenlib',
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'../makesdna',
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'../python',
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'../render/extern/include',
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'../imbuf',
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'../avi',
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'#/intern/iksolver/extern',
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'../blenloader'])
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blenkernel_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_blenkernel', source=source_files)
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