While \file doesn't need an argument, it can't have another doxy command after it.
267 lines
7.1 KiB
C
267 lines
7.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU vertex buffer
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*/
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#include "MEM_guardedalloc.h"
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#include "GPU_vertex_buffer.h"
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#include "gpu_context_private.h"
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#include "gpu_vertex_format_private.h"
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#include <stdlib.h>
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#include <string.h>
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#define KEEP_SINGLE_COPY 1
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static uint vbo_memory_usage;
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static GLenum convert_usage_type_to_gl(GPUUsageType type)
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{
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static const GLenum table[] = {
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[GPU_USAGE_STREAM] = GL_STREAM_DRAW,
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[GPU_USAGE_STATIC] = GL_STATIC_DRAW,
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[GPU_USAGE_DYNAMIC] = GL_DYNAMIC_DRAW,
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};
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return table[type];
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}
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GPUVertBuf *GPU_vertbuf_create(GPUUsageType usage)
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{
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GPUVertBuf *verts = MEM_mallocN(sizeof(GPUVertBuf), "GPUVertBuf");
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GPU_vertbuf_init(verts, usage);
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return verts;
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}
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GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *format, GPUUsageType usage)
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{
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GPUVertBuf *verts = GPU_vertbuf_create(usage);
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GPU_vertformat_copy(&verts->format, format);
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if (!format->packed) {
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VertexFormat_pack(&verts->format);
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}
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return verts;
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/* this function might seem redundant, but there is potential for memory savings here... */
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/* TODO: implement those memory savings */
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}
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void GPU_vertbuf_init(GPUVertBuf *verts, GPUUsageType usage)
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{
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memset(verts, 0, sizeof(GPUVertBuf));
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verts->usage = usage;
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verts->dirty = true;
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}
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void GPU_vertbuf_init_with_format_ex(GPUVertBuf *verts, const GPUVertFormat *format, GPUUsageType usage)
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{
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GPU_vertbuf_init(verts, usage);
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GPU_vertformat_copy(&verts->format, format);
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if (!format->packed) {
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VertexFormat_pack(&verts->format);
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}
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}
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void GPU_vertbuf_discard(GPUVertBuf *verts)
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{
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if (verts->vbo_id) {
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GPU_buf_free(verts->vbo_id);
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#if VRAM_USAGE
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vbo_memory_usage -= GPU_vertbuf_size_get(verts);
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#endif
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}
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if (verts->data) {
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MEM_freeN(verts->data);
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}
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MEM_freeN(verts);
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}
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uint GPU_vertbuf_size_get(const GPUVertBuf *verts)
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{
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return vertex_buffer_size(&verts->format, verts->vertex_len);
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}
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/* create a new allocation, discarding any existing data */
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void GPU_vertbuf_data_alloc(GPUVertBuf *verts, uint v_len)
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{
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GPUVertFormat *format = &verts->format;
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if (!format->packed) {
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VertexFormat_pack(format);
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}
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#if TRUST_NO_ONE
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/* catch any unnecessary use */
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assert(verts->vertex_alloc != v_len || verts->data == NULL);
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#endif
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/* discard previous data if any */
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if (verts->data) {
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MEM_freeN(verts->data);
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}
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#if VRAM_USAGE
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uint new_size = vertex_buffer_size(&verts->format, v_len);
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vbo_memory_usage += new_size - GPU_vertbuf_size_get(verts);
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#endif
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verts->dirty = true;
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verts->vertex_len = verts->vertex_alloc = v_len;
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verts->data = MEM_mallocN(sizeof(GLubyte) * GPU_vertbuf_size_get(verts), "GPUVertBuf data");
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}
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/* resize buffer keeping existing data */
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void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len)
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{
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#if TRUST_NO_ONE
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assert(verts->data != NULL);
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assert(verts->vertex_alloc != v_len);
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#endif
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#if VRAM_USAGE
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uint new_size = vertex_buffer_size(&verts->format, v_len);
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vbo_memory_usage += new_size - GPU_vertbuf_size_get(verts);
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#endif
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verts->dirty = true;
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verts->vertex_len = verts->vertex_alloc = v_len;
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verts->data = MEM_reallocN(verts->data, sizeof(GLubyte) * GPU_vertbuf_size_get(verts));
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}
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/* Set vertex count but does not change allocation.
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* Only this many verts will be uploaded to the GPU and rendered.
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* This is useful for streaming data. */
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void GPU_vertbuf_data_len_set(GPUVertBuf *verts, uint v_len)
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{
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#if TRUST_NO_ONE
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assert(verts->data != NULL); /* only for dynamic data */
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assert(v_len <= verts->vertex_alloc);
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#endif
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#if VRAM_USAGE
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uint new_size = vertex_buffer_size(&verts->format, v_len);
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vbo_memory_usage += new_size - GPU_vertbuf_size_get(verts);
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#endif
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verts->vertex_len = v_len;
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}
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void GPU_vertbuf_attr_set(GPUVertBuf *verts, uint a_idx, uint v_idx, const void *data)
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{
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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#if TRUST_NO_ONE
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assert(a_idx < format->attr_len);
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assert(v_idx < verts->vertex_alloc);
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assert(verts->data != NULL);
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#endif
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verts->dirty = true;
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memcpy((GLubyte *)verts->data + a->offset + v_idx * format->stride, data, a->sz);
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}
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void GPU_vertbuf_attr_fill(GPUVertBuf *verts, uint a_idx, const void *data)
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{
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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#if TRUST_NO_ONE
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assert(a_idx < format->attr_len);
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#endif
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const uint stride = a->sz; /* tightly packed input data */
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GPU_vertbuf_attr_fill_stride(verts, a_idx, stride, data);
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}
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void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts, uint a_idx, uint stride, const void *data)
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{
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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#if TRUST_NO_ONE
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assert(a_idx < format->attr_len);
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assert(verts->data != NULL);
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#endif
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verts->dirty = true;
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const uint vertex_len = verts->vertex_len;
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if (format->attr_len == 1 && stride == format->stride) {
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/* we can copy it all at once */
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memcpy(verts->data, data, vertex_len * a->sz);
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}
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else {
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/* we must copy it per vertex */
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for (uint v = 0; v < vertex_len; ++v) {
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memcpy((GLubyte *)verts->data + a->offset + v * format->stride, (const GLubyte *)data + v * stride, a->sz);
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}
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}
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}
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void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts, uint a_idx, GPUVertBufRaw *access)
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{
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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#if TRUST_NO_ONE
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assert(a_idx < format->attr_len);
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assert(verts->data != NULL);
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#endif
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verts->dirty = true;
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access->size = a->sz;
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access->stride = format->stride;
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access->data = (GLubyte *)verts->data + a->offset;
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access->data_init = access->data;
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#if TRUST_NO_ONE
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access->_data_end = access->data_init + (size_t)(verts->vertex_alloc * format->stride);
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#endif
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}
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static void VertBuffer_upload_data(GPUVertBuf *verts)
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{
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uint buffer_sz = GPU_vertbuf_size_get(verts);
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/* orphan the vbo to avoid sync */
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glBufferData(GL_ARRAY_BUFFER, buffer_sz, NULL, convert_usage_type_to_gl(verts->usage));
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/* upload data */
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glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_sz, verts->data);
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if (verts->usage == GPU_USAGE_STATIC) {
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MEM_freeN(verts->data);
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verts->data = NULL;
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}
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verts->dirty = false;
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}
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void GPU_vertbuf_use(GPUVertBuf *verts)
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{
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/* only create the buffer the 1st time */
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if (verts->vbo_id == 0) {
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verts->vbo_id = GPU_buf_alloc();
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}
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glBindBuffer(GL_ARRAY_BUFFER, verts->vbo_id);
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if (verts->dirty) {
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VertBuffer_upload_data(verts);
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}
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}
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uint GPU_vertbuf_get_memory_usage(void)
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{
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return vbo_memory_usage;
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}
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