It can be useful to replace `image.bindcode` and `image.gl_load`. Used for example in https://docs.blender.org/api/current/gpu.html#d-image Reviewed By: brecht Differential Revision: https://developer.blender.org/D10458
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup bpygpu
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 */
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#pragma once
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#include "BLI_compiler_attrs.h"
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extern PyTypeObject BPyGPUTexture_Type;
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#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
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typedef struct BPyGPUTexture {
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  PyObject_HEAD struct GPUTexture *tex;
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} BPyGPUTexture;
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int bpygpu_ParseTexture(PyObject *o, void *p);
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PyObject *bpygpu_texture_init(void);
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PyObject *BPyGPUTexture_CreatePyObject(struct GPUTexture *tex) ATTR_NONNULL(1);
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