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archive/blender-archive
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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
93deb27dd4b4e12f118cd74ca5c70a485c19e81b
blender-archive/source/blender/gpu
History
Campbell Barton d15d78a33a style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
..
intern
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
shaders
style cleanup
2013-03-16 14:42:05 +00:00
CMakeLists.txt
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
code cleanup: use bool where values are true/false, for view3d and related functions.
2013-03-20 23:14:18 +00:00
GPU_extensions.h
Fix: multisample viewport drawing didn't work well with selection or particle
2013-03-15 19:56:33 +00:00
GPU_material.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
use bool for knife, also scons tab/space mix.
2013-03-15 19:00:21 +00:00
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