This is crucial bit since batch cache is stored in the evaluated object, meaning we can't tag it's hatch cache dirty from the notifier system. Not easily at least. Better to leave this job to depsgraph, it knows all the copies of data.
		
			
				
	
	
		
			421 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			421 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 20014 by Blender Foundation.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * Contributor(s): Sergey Sharybin.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
/** \file blender/blenkernel/intern/object_update.c
 | 
						|
 *  \ingroup bke
 | 
						|
 */
 | 
						|
 | 
						|
#include "DNA_anim_types.h"
 | 
						|
#include "DNA_constraint_types.h"
 | 
						|
#include "DNA_group_types.h"
 | 
						|
#include "DNA_key_types.h"
 | 
						|
#include "DNA_material_types.h"
 | 
						|
#include "DNA_mesh_types.h"
 | 
						|
#include "DNA_scene_types.h"
 | 
						|
 | 
						|
#include "BLI_blenlib.h"
 | 
						|
#include "BLI_utildefines.h"
 | 
						|
#include "BLI_math.h"
 | 
						|
 | 
						|
#include "BKE_global.h"
 | 
						|
#include "BKE_armature.h"
 | 
						|
#include "BKE_action.h"
 | 
						|
#include "BKE_constraint.h"
 | 
						|
#include "BKE_curve.h"
 | 
						|
#include "BKE_DerivedMesh.h"
 | 
						|
#include "BKE_animsys.h"
 | 
						|
#include "BKE_displist.h"
 | 
						|
#include "BKE_effect.h"
 | 
						|
#include "BKE_key.h"
 | 
						|
#include "BKE_lamp.h"
 | 
						|
#include "BKE_lattice.h"
 | 
						|
#include "BKE_library.h"
 | 
						|
#include "BKE_editmesh.h"
 | 
						|
#include "BKE_object.h"
 | 
						|
#include "BKE_particle.h"
 | 
						|
#include "BKE_pointcache.h"
 | 
						|
#include "BKE_scene.h"
 | 
						|
#include "BKE_material.h"
 | 
						|
#include "BKE_mball.h"
 | 
						|
#include "BKE_mesh.h"
 | 
						|
#include "BKE_image.h"
 | 
						|
 | 
						|
#include "MEM_guardedalloc.h"
 | 
						|
#include "DEG_depsgraph.h"
 | 
						|
 | 
						|
#define DEBUG_PRINT if (G.debug & G_DEBUG_DEPSGRAPH) printf
 | 
						|
 | 
						|
void BKE_object_eval_local_transform(const EvaluationContext *UNUSED(eval_ctx),
 | 
						|
                                     Scene *UNUSED(scene),
 | 
						|
                                     Object *ob)
 | 
						|
{
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, ob->id.name, ob);
 | 
						|
 | 
						|
	/* calculate local matrix */
 | 
						|
	BKE_object_to_mat4(ob, ob->obmat);
 | 
						|
}
 | 
						|
 | 
						|
/* Evaluate parent */
 | 
						|
/* NOTE: based on solve_parenting(), but with the cruft stripped out */
 | 
						|
void BKE_object_eval_parent(const EvaluationContext *UNUSED(eval_ctx),
 | 
						|
                            Scene *scene,
 | 
						|
                            Object *ob)
 | 
						|
{
 | 
						|
	Object *par = ob->parent;
 | 
						|
 | 
						|
	float totmat[4][4];
 | 
						|
	float tmat[4][4];
 | 
						|
	float locmat[4][4];
 | 
						|
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, ob->id.name, ob);
 | 
						|
 | 
						|
	/* get local matrix (but don't calculate it, as that was done already!) */
 | 
						|
	// XXX: redundant?
 | 
						|
	copy_m4_m4(locmat, ob->obmat);
 | 
						|
 | 
						|
	/* get parent effect matrix */
 | 
						|
	BKE_object_get_parent_matrix(scene, ob, par, totmat);
 | 
						|
 | 
						|
	/* total */
 | 
						|
	mul_m4_m4m4(tmat, totmat, ob->parentinv);
 | 
						|
	mul_m4_m4m4(ob->obmat, tmat, locmat);
 | 
						|
 | 
						|
	/* origin, for help line */
 | 
						|
	if ((ob->partype & PARTYPE) == PARSKEL) {
 | 
						|
		copy_v3_v3(ob->orig, par->obmat[3]);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		copy_v3_v3(ob->orig, totmat[3]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_eval_constraints(const EvaluationContext *eval_ctx,
 | 
						|
                                 Scene *scene,
 | 
						|
                                 Object *ob)
 | 
						|
{
 | 
						|
	bConstraintOb *cob;
 | 
						|
	float ctime = BKE_scene_frame_get(scene);
 | 
						|
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, ob->id.name, ob);
 | 
						|
 | 
						|
	/* evaluate constraints stack */
 | 
						|
	/* TODO: split this into:
 | 
						|
	 * - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e.
 | 
						|
	 * - inner body of BKE_constraints_solve),
 | 
						|
	 * - post (i.e. BKE_constraints_clear_evalob)
 | 
						|
	 *
 | 
						|
	 * Not sure why, this is from Joshua - sergey
 | 
						|
	 *
 | 
						|
	 */
 | 
						|
	cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
 | 
						|
	BKE_constraints_solve(eval_ctx, &ob->constraints, cob, ctime);
 | 
						|
	BKE_constraints_clear_evalob(cob);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_eval_done(const EvaluationContext *UNUSED(eval_ctx), Object *ob)
 | 
						|
{
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, ob->id.name, ob);
 | 
						|
 | 
						|
	/* Set negative scale flag in object. */
 | 
						|
	if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
 | 
						|
	else ob->transflag &= ~OB_NEG_SCALE;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_handle_data_update(
 | 
						|
        const EvaluationContext *eval_ctx,
 | 
						|
        Scene *scene,
 | 
						|
        Object *ob)
 | 
						|
{
 | 
						|
	ID *data_id = (ID *)ob->data;
 | 
						|
	AnimData *adt = BKE_animdata_from_id(data_id);
 | 
						|
	Key *key;
 | 
						|
	float ctime = BKE_scene_frame_get(scene);
 | 
						|
 | 
						|
	if (G.debug & G_DEBUG_DEPSGRAPH)
 | 
						|
		printf("recalcdata %s\n", ob->id.name + 2);
 | 
						|
 | 
						|
	/* TODO(sergey): Only used by legacy depsgraph. */
 | 
						|
	if (adt) {
 | 
						|
		/* evaluate drivers - datalevel */
 | 
						|
		/* XXX: for mesh types, should we push this to derivedmesh instead? */
 | 
						|
		BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
 | 
						|
	}
 | 
						|
 | 
						|
	/* TODO(sergey): Only used by legacy depsgraph. */
 | 
						|
	key = BKE_key_from_object(ob);
 | 
						|
	if (key && key->block.first) {
 | 
						|
		if (!(ob->shapeflag & OB_SHAPE_LOCK))
 | 
						|
			BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
 | 
						|
	}
 | 
						|
 | 
						|
	/* includes all keys and modifiers */
 | 
						|
	switch (ob->type) {
 | 
						|
		case OB_MESH:
 | 
						|
		{
 | 
						|
			BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
 | 
						|
			uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
 | 
						|
#ifdef WITH_FREESTYLE
 | 
						|
			/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
 | 
						|
			if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
 | 
						|
				data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
 | 
						|
			}
 | 
						|
#endif
 | 
						|
			if (em) {
 | 
						|
				makeDerivedMesh(eval_ctx, scene, ob, em,  data_mask, false); /* was CD_MASK_BAREMESH */
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				makeDerivedMesh(eval_ctx, scene, ob, NULL, data_mask, false);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case OB_ARMATURE:
 | 
						|
			if (ID_IS_LINKED(ob) && ob->proxy_from) {
 | 
						|
				if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
 | 
						|
					printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
 | 
						|
					       ob->id.name + 2, ob->proxy_from->id.name + 2);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				BKE_pose_where_is(eval_ctx, scene, ob);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case OB_MBALL:
 | 
						|
			BKE_displist_make_mball(eval_ctx, scene, ob);
 | 
						|
			break;
 | 
						|
 | 
						|
		case OB_CURVE:
 | 
						|
		case OB_SURF:
 | 
						|
		case OB_FONT:
 | 
						|
			BKE_displist_make_curveTypes(eval_ctx, scene, ob, 0);
 | 
						|
			break;
 | 
						|
 | 
						|
		case OB_LATTICE:
 | 
						|
			BKE_lattice_modifiers_calc(eval_ctx, scene, ob);
 | 
						|
			break;
 | 
						|
 | 
						|
		case OB_EMPTY:
 | 
						|
			if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
 | 
						|
				if (BKE_image_is_animated(ob->data))
 | 
						|
					BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	/* particles */
 | 
						|
	if (ob != scene->obedit && ob->particlesystem.first) {
 | 
						|
		ParticleSystem *tpsys, *psys;
 | 
						|
		DerivedMesh *dm;
 | 
						|
		ob->transflag &= ~OB_DUPLIPARTS;
 | 
						|
		psys = ob->particlesystem.first;
 | 
						|
		while (psys) {
 | 
						|
			/* ensure this update always happens even if psys is disabled */
 | 
						|
			if (psys->recalc & PSYS_RECALC_TYPE) {
 | 
						|
				psys_changed_type(ob, psys);
 | 
						|
			}
 | 
						|
 | 
						|
			if (psys_check_enabled(ob, psys, eval_ctx->mode == DAG_EVAL_RENDER)) {
 | 
						|
				/* check use of dupli objects here */
 | 
						|
				if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
 | 
						|
				    ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
 | 
						|
				     (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
 | 
						|
				{
 | 
						|
					ob->transflag |= OB_DUPLIPARTS;
 | 
						|
				}
 | 
						|
 | 
						|
				particle_system_update(eval_ctx, scene, ob, psys, (eval_ctx->mode == DAG_EVAL_RENDER));
 | 
						|
				psys = psys->next;
 | 
						|
			}
 | 
						|
			else if (psys->flag & PSYS_DELETE) {
 | 
						|
				tpsys = psys->next;
 | 
						|
				BLI_remlink(&ob->particlesystem, psys);
 | 
						|
				psys_free(ob, psys);
 | 
						|
				psys = tpsys;
 | 
						|
			}
 | 
						|
			else
 | 
						|
				psys = psys->next;
 | 
						|
		}
 | 
						|
 | 
						|
		if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
 | 
						|
			/* this is to make sure we get render level duplis in groups:
 | 
						|
			 * the derivedmesh must be created before init_render_mesh,
 | 
						|
			 * since object_duplilist does dupliparticles before that */
 | 
						|
			CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
 | 
						|
			dm = mesh_create_derived_render(eval_ctx, scene, ob, data_mask);
 | 
						|
			dm->release(dm);
 | 
						|
 | 
						|
			for (psys = ob->particlesystem.first; psys; psys = psys->next)
 | 
						|
				psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* quick cache removed */
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_eval_uber_transform(const EvaluationContext *UNUSED(eval_ctx),
 | 
						|
                                    Scene *UNUSED(scene),
 | 
						|
                                    Object *ob)
 | 
						|
{
 | 
						|
	/* TODO(sergey): Currently it's a duplicate of logic in BKE_object_handle_update_ex(). */
 | 
						|
	// XXX: it's almost redundant now...
 | 
						|
 | 
						|
	/* Handle proxy copy for target, */
 | 
						|
	if (ID_IS_LINKED(ob) && ob->proxy_from) {
 | 
						|
		if (ob->proxy_from->proxy_group) {
 | 
						|
			/* Transform proxy into group space. */
 | 
						|
			Object *obg = ob->proxy_from->proxy_group;
 | 
						|
			float imat[4][4];
 | 
						|
			invert_m4_m4(imat, obg->obmat);
 | 
						|
			mul_m4_m4m4(ob->obmat, imat, ob->proxy_from->obmat);
 | 
						|
			/* Should always be true. */
 | 
						|
			if (obg->dup_group) {
 | 
						|
				add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
			copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
 | 
						|
	}
 | 
						|
 | 
						|
	ob->recalc &= ~(OB_RECALC_OB | OB_RECALC_TIME);
 | 
						|
	if (ob->data == NULL) {
 | 
						|
		ob->recalc &= ~OB_RECALC_DATA;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_eval_uber_data(const EvaluationContext *eval_ctx,
 | 
						|
                               Scene *scene,
 | 
						|
                               Object *ob)
 | 
						|
{
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, ob->id.name, ob);
 | 
						|
	BLI_assert(ob->type != OB_ARMATURE);
 | 
						|
	BKE_object_handle_data_update(eval_ctx, scene, ob);
 | 
						|
 | 
						|
	switch (ob->type) {
 | 
						|
		case OB_MESH:
 | 
						|
			BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
 | 
						|
			break;
 | 
						|
		case OB_LATTICE:
 | 
						|
			BKE_lattice_batch_cache_dirty(ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
 | 
						|
			break;
 | 
						|
		case OB_CURVE:
 | 
						|
		case OB_FONT:
 | 
						|
		case OB_SURF:
 | 
						|
			BKE_curve_batch_cache_dirty(ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
 | 
						|
			break;
 | 
						|
		case OB_MBALL:
 | 
						|
			BKE_mball_batch_cache_dirty(ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (DEG_depsgraph_use_copy_on_write()) {
 | 
						|
		if (ob->type == OB_MESH) {
 | 
						|
			/* Quick hack to convert evaluated derivedMesh to Mesh. */
 | 
						|
			DerivedMesh *dm = ob->derivedFinal;
 | 
						|
			if (dm != NULL) {
 | 
						|
				Mesh *mesh = (Mesh *)ob->data;
 | 
						|
				Mesh *new_mesh = BKE_libblock_alloc_notest(ID_ME);
 | 
						|
				BKE_mesh_init(new_mesh);
 | 
						|
				/* Copy ID name so GS(new_mesh->id) works correct later on. */
 | 
						|
				BLI_strncpy(new_mesh->id.name, mesh->id.name, sizeof(new_mesh->id.name));
 | 
						|
				/* Copy materials so render engines can access them. */
 | 
						|
				new_mesh->mat = MEM_dupallocN(mesh->mat);
 | 
						|
				new_mesh->totcol = mesh->totcol;
 | 
						|
				DM_to_mesh(dm, new_mesh, ob, CD_MASK_MESH, true);
 | 
						|
				new_mesh->edit_btmesh = mesh->edit_btmesh;
 | 
						|
				/* Store result mesh as derived_mesh of object. This way we have
 | 
						|
				 * explicit  way to query final object evaluated data and know for sure
 | 
						|
				 * who owns the newly created mesh datablock.
 | 
						|
				 */
 | 
						|
				ob->mesh_evaluated = new_mesh;
 | 
						|
				/* TODO(sergey): This is kind of compatibility thing, so all render
 | 
						|
				 * engines can use object->data for mesh data for display. This is
 | 
						|
				 * something what we might want to change in the future.
 | 
						|
				 */
 | 
						|
				ob->data = new_mesh;
 | 
						|
				/* Special flags to help debugging. */
 | 
						|
				new_mesh->id.tag |= LIB_TAG_COPY_ON_WRITE_EVAL;
 | 
						|
				/* Save some memory by throwing DerivedMesh away. */
 | 
						|
				/* NOTE: Watch out, some tools might need it!
 | 
						|
				 * So keep around for now..
 | 
						|
				 */
 | 
						|
				/* Store original ID as a pointer in evaluated ID.
 | 
						|
				 * This way we can restore original object data when we are freeing
 | 
						|
				 * evaluated mesh.
 | 
						|
				 */
 | 
						|
				new_mesh->id.newid = &mesh->id;
 | 
						|
			}
 | 
						|
#if 0
 | 
						|
			if (ob->derivedFinal != NULL) {
 | 
						|
				ob->derivedFinal->needsFree = 1;
 | 
						|
				ob->derivedFinal->release(ob->derivedFinal);
 | 
						|
				ob->derivedFinal = NULL;
 | 
						|
			}
 | 
						|
			if (ob->derivedDeform != NULL) {
 | 
						|
				ob->derivedDeform->needsFree = 1;
 | 
						|
				ob->derivedDeform->release(ob->derivedDeform);
 | 
						|
				ob->derivedDeform = NULL;
 | 
						|
			}
 | 
						|
#endif
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_eval_cloth(const EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *object)
 | 
						|
{
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, object->id.name, object);
 | 
						|
	BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_eval_update_shading(const EvaluationContext *UNUSED(eval_ctx), Object *object)
 | 
						|
{
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, object->id.name, object);
 | 
						|
	if (object->type == OB_MESH) {
 | 
						|
		BKE_mesh_batch_cache_dirty(object->data, BKE_MESH_BATCH_DIRTY_SHADING);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_data_select_update(const EvaluationContext *UNUSED(eval_ctx),
 | 
						|
                                   struct ID *object_data)
 | 
						|
{
 | 
						|
	DEBUG_PRINT("%s on %s (%p)\n", __func__, object_data->name, object_data);
 | 
						|
	switch (GS(object_data->name)) {
 | 
						|
		case ID_ME:
 | 
						|
			BKE_mesh_batch_cache_dirty((Mesh *)object_data,
 | 
						|
			                           BKE_CURVE_BATCH_DIRTY_SELECT);
 | 
						|
			break;
 | 
						|
		case ID_CU:
 | 
						|
			BKE_curve_batch_cache_dirty((Curve *)object_data,
 | 
						|
			                            BKE_CURVE_BATCH_DIRTY_SELECT);
 | 
						|
			break;
 | 
						|
		case ID_LT:
 | 
						|
			BKE_lattice_batch_cache_dirty((struct Lattice *)object_data,
 | 
						|
			                              BKE_CURVE_BATCH_DIRTY_SELECT);
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 |