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blender-archive/source/blender/sequencer/intern/image_cache.h
Richard Antalik 38b77ef8b2 VSE: Remove cost calculation from cache
This value was meant to be used for keeping images that are slowest to
render in cache. Method of measurement was flawed, because it doesn't
take UI overhead into consideration.

Cache panel is to be removed because users should not have to tweak
settings like this. It is not useful for development either, therefore
it is removed completely.
2020-12-20 03:58:38 +01:00

71 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
struct Main;
struct Scene;
struct SeqRenderData;
struct Sequence;
#ifdef __cplusplus
}
#endif
struct ImBuf *seq_cache_get(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
bool skip_disk_cache);
void seq_cache_put(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
struct ImBuf *i,
bool skip_disk_cache);
bool seq_cache_put_if_possible(const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
int type,
struct ImBuf *nval,
bool skip_disk_cache);
bool seq_cache_recycle_item(struct Scene *scene);
void seq_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame);
void seq_cache_destruct(struct Scene *scene);
void seq_cache_cleanup_all(struct Main *bmain);
void seq_cache_cleanup_sequence(struct Scene *scene,
struct Sequence *seq,
struct Sequence *seq_changed,
int invalidate_types,
bool force_seq_changed_range);
bool seq_cache_is_full(void);
#ifdef __cplusplus
}
#endif