3128 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3128 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): 
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 * - Blender Foundation, 2003-2009
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 * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/seqeffects.c
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 *  \ingroup bke
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 */
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h" /* windows needs for M_PI */
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#include "BLI_utildefines.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_anim_types.h"
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#include "BKE_fcurve.h"
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#include "BKE_sequencer.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "RNA_access.h"
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#include "RE_pipeline.h"
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static void slice_get_byte_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
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                                   const ImBuf *ibuf3, const ImBuf *out, int start_line, unsigned char **rect1,
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                                   unsigned char **rect2, unsigned char **rect3, unsigned char **rect_out)
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{
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	int offset = 4 * start_line * context->rectx;
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	*rect1 = (unsigned char *)ibuf1->rect + offset;
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	*rect_out = (unsigned char *)out->rect + offset;
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	if (ibuf2)
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		*rect2 = (unsigned char *)ibuf2->rect + offset;
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	if (ibuf3)
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		*rect3 = (unsigned char *)ibuf3->rect + offset;
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}
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static void slice_get_float_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
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                                    const ImBuf *ibuf3, const ImBuf *out, int start_line,
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                                    float **rect1, float **rect2, float **rect3, float **rect_out)
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{
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	int offset = 4 * start_line * context->rectx;
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	*rect1 = ibuf1->rect_float + offset;
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	*rect_out = out->rect_float + offset;
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	if (ibuf2)
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		*rect2 = ibuf2->rect_float + offset;
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	if (ibuf3)
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		*rect3 = ibuf3->rect_float + offset;
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}
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/*********************** Glow effect *************************/
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enum {
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	GlowR = 0,
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	GlowG = 1,
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	GlowB = 2,
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	GlowA = 3
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};
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static ImBuf *prepare_effect_imbufs(const SeqRenderData *context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
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{
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	ImBuf *out;
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	Scene *scene = context->scene;
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	int x = context->rectx;
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	int y = context->recty;
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	if (!ibuf1 && !ibuf2 && !ibuf3) {
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		/* hmmm, global float option ? */
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		out = IMB_allocImBuf(x, y, 32, IB_rect);
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	}
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	else if ((ibuf1 && ibuf1->rect_float) ||
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	         (ibuf2 && ibuf2->rect_float) ||
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	         (ibuf3 && ibuf3->rect_float))
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	{
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		/* if any inputs are rectfloat, output is float too */
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		out = IMB_allocImBuf(x, y, 32, IB_rectfloat);
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	}
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	else {
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		out = IMB_allocImBuf(x, y, 32, IB_rect);
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	}
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	if (ibuf1 && !ibuf1->rect_float && out->rect_float) {
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		BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf1, true);
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	}
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	if (ibuf2 && !ibuf2->rect_float && out->rect_float) {
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		BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf2, true);
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	}
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	if (ibuf3 && !ibuf3->rect_float && out->rect_float) {
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		BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf3, true);
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	}
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	if (ibuf1 && !ibuf1->rect && !out->rect_float) {
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		IMB_rect_from_float(ibuf1);
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	}
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	if (ibuf2 && !ibuf2->rect && !out->rect_float) {
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		IMB_rect_from_float(ibuf2);
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	}
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	if (ibuf3 && !ibuf3->rect && !out->rect_float) {
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		IMB_rect_from_float(ibuf3);
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	}
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	if (out->rect_float)
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		IMB_colormanagement_assign_float_colorspace(out, scene->sequencer_colorspace_settings.name);
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	return out;
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}
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/*********************** Alpha Over *************************/
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static void init_alpha_over_or_under(Sequence *seq)
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{
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	Sequence *seq1 = seq->seq1;
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	Sequence *seq2 = seq->seq2;
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	seq->seq2 = seq1;
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	seq->seq1 = seq2;
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}
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static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y,  unsigned char *rect1, unsigned char *rect2, unsigned char *out)
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{
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	float fac2, mfac, fac, fac4;
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	int xo;
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	unsigned char *cp1, *cp2, *rt;
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	float tempc[4], rt1[4], rt2[4];
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	xo = x;
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	cp1 = rect1;
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	cp2 = rect2;
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	rt = out;
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	fac2 = facf0;
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	fac4 = facf1;
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	while (y--) {
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		x = xo;
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		while (x--) {
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			/* rt = rt1 over rt2  (alpha from rt1) */
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			straight_uchar_to_premul_float(rt1, cp1);
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			straight_uchar_to_premul_float(rt2, cp2);
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			fac = fac2;
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			mfac = 1.0f - fac2 * rt1[3];
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			if      (fac  <= 0.0f) *((unsigned int *) rt) = *((unsigned int *) cp2);
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			else if (mfac <= 0.0f) *((unsigned int *) rt) = *((unsigned int *) cp1);
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			else {
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				tempc[0] = fac * rt1[0] + mfac * rt2[0];
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				tempc[1] = fac * rt1[1] + mfac * rt2[1];
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				tempc[2] = fac * rt1[2] + mfac * rt2[2];
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				tempc[3] = fac * rt1[3] + mfac * rt2[3];
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				premul_float_to_straight_uchar(rt, tempc);
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			}
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			cp1 += 4; cp2 += 4; rt += 4;
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		}
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		if (y == 0) break;
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		y--;
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		x = xo;
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		while (x--) {
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			straight_uchar_to_premul_float(rt1, cp1);
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			straight_uchar_to_premul_float(rt2, cp2);
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			fac = fac4;
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			mfac = 1.0f - (fac4 * rt1[3]);
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			if      (fac  <= 0.0f) *((unsigned int *) rt) = *((unsigned int *) cp2);
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			else if (mfac <= 0.0f) *((unsigned int *) rt) = *((unsigned int *) cp1);
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			else {
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				tempc[0] = fac * rt1[0] + mfac * rt2[0];
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				tempc[1] = fac * rt1[1] + mfac * rt2[1];
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				tempc[2] = fac * rt1[2] + mfac * rt2[2];
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				tempc[3] = fac * rt1[3] + mfac * rt2[3];
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				premul_float_to_straight_uchar(rt, tempc);
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			}
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			cp1 += 4; cp2 += 4; rt += 4;
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		}
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	}
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}
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static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,  float *rect1, float *rect2, float *out)
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{
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	float fac2, mfac, fac, fac4;
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	int xo;
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	float *rt1, *rt2, *rt;
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	xo = x;
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	rt1 = rect1;
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	rt2 = rect2;
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	rt = out;
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	fac2 = facf0;
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	fac4 = facf1;
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	while (y--) {
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		x = xo;
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		while (x--) {
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			/* rt = rt1 over rt2  (alpha from rt1) */
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			fac = fac2;
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			mfac = 1.0f - (fac2 * rt1[3]);
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			if (fac <= 0.0f) {
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				memcpy(rt, rt2, 4 * sizeof(float));
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			}
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			else if (mfac <= 0) {
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				memcpy(rt, rt1, 4 * sizeof(float));
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			}
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			else {
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				rt[0] = fac * rt1[0] + mfac * rt2[0];
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				rt[1] = fac * rt1[1] + mfac * rt2[1];
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				rt[2] = fac * rt1[2] + mfac * rt2[2];
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				rt[3] = fac * rt1[3] + mfac * rt2[3];
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			}
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			rt1 += 4; rt2 += 4; rt += 4;
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		}
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		if (y == 0)
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			break;
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		y--;
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		x = xo;
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		while (x--) {
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			fac = fac4;
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			mfac = 1.0f - (fac4 * rt1[3]);
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			if (fac <= 0.0f) {
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				memcpy(rt, rt2, 4 * sizeof(float));
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			}
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			else if (mfac <= 0.0f) {
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				memcpy(rt, rt1, 4 * sizeof(float));
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			}
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			else {
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				rt[0] = fac * rt1[0] + mfac * rt2[0];
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				rt[1] = fac * rt1[1] + mfac * rt2[1];
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				rt[2] = fac * rt1[2] + mfac * rt2[2];
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				rt[3] = fac * rt1[3] + mfac * rt2[3];
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			}
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			rt1 += 4; rt2 += 4; rt += 4;
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		}
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	}
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}
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static void do_alphaover_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0,
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                                float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
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                                int start_line, int total_lines, ImBuf *out)
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{
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	if (out->rect_float) {
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		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
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		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
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		do_alphaover_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
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	}
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	else {
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		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
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		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
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		do_alphaover_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
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	}
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}
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/*********************** Alpha Under *************************/
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static void do_alphaunder_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
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{
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	float fac2, fac, fac4;
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	int xo;
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	unsigned char *cp1, *cp2, *rt;
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	float tempc[4], rt1[4], rt2[4];
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	xo = x;
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	cp1 = rect1;
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	cp2 = rect2;
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	rt = out;
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	fac2 = facf0;
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	fac4 = facf1;
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	while (y--) {
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		x = xo;
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		while (x--) {
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			/* rt = rt1 under rt2  (alpha from rt2) */
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			straight_uchar_to_premul_float(rt1, cp1);
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			straight_uchar_to_premul_float(rt2, cp2);
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			/* this complex optimization is because the
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			 * 'skybuf' can be crossed in
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			 */
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			if      (rt2[3] <= 0.0f && fac2 >= 1.0f) *((unsigned int *) rt) = *((unsigned int *) cp1);
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			else if (rt2[3] >= 1.0f)                 *((unsigned int *) rt) = *((unsigned int *) cp2);
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			else {
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				fac = (fac2 * (1.0f - rt2[3]));
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				if (fac <= 0) *((unsigned int *) rt) = *((unsigned int *) cp2);
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				else {
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					tempc[0] = (fac * rt1[0] + rt2[0]);
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					tempc[1] = (fac * rt1[1] + rt2[1]);
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					tempc[2] = (fac * rt1[2] + rt2[2]);
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					tempc[3] = (fac * rt1[3] + rt2[3]);
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					premul_float_to_straight_uchar(rt, tempc);
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				}
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			}
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			cp1 += 4; cp2 += 4; rt += 4;
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		}
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		if (y == 0)
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			break;
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		y--;
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		x = xo;
 | 
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		while (x--) {
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			straight_uchar_to_premul_float(rt1, cp1);
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			straight_uchar_to_premul_float(rt2, cp2);
 | 
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			if      (rt2[3] <= 0.0f && fac4 >= 1.0f) *((unsigned int *) rt) = *((unsigned int *) cp1);
 | 
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			else if (rt2[3] >= 1.0f)                 *((unsigned int *) rt) = *((unsigned int *) cp2);
 | 
						|
			else {				
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				fac = (fac4 * (1.0f - rt2[3]));
 | 
						|
 | 
						|
				if (fac <= 0) *((unsigned int *)rt) = *((unsigned int *)cp2);
 | 
						|
				else {
 | 
						|
					tempc[0] = (fac * rt1[0] + rt2[0]);
 | 
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					tempc[1] = (fac * rt1[1] + rt2[1]);
 | 
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					tempc[2] = (fac * rt1[2] + rt2[2]);
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						|
					tempc[3] = (fac * rt1[3] + rt2[3]);
 | 
						|
					
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					premul_float_to_straight_uchar(rt, tempc);
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						|
				}
 | 
						|
			}
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
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						|
		}
 | 
						|
	}
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						|
}
 | 
						|
 | 
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static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,  float *rect1, float *rect2, float *out)
 | 
						|
{
 | 
						|
	float fac2, fac, fac4;
 | 
						|
	int xo;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac2 = facf0;
 | 
						|
	fac4 = facf1;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			/* rt = rt1 under rt2  (alpha from rt2) */
 | 
						|
 | 
						|
			/* this complex optimization is because the
 | 
						|
			 * 'skybuf' can be crossed in
 | 
						|
			 */
 | 
						|
			if (rt2[3] <= 0 && fac2 >= 1.0f) {
 | 
						|
				memcpy(rt, rt1, 4 * sizeof(float));
 | 
						|
			}
 | 
						|
			else if (rt2[3] >= 1.0f) {
 | 
						|
				memcpy(rt, rt2, 4 * sizeof(float));
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				fac = fac2 * (1.0f - rt2[3]);
 | 
						|
 | 
						|
				if (fac == 0) {
 | 
						|
					memcpy(rt, rt2, 4 * sizeof(float));
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					rt[0] = fac * rt1[0] + rt2[0];
 | 
						|
					rt[1] = fac * rt1[1] + rt2[1];
 | 
						|
					rt[2] = fac * rt1[2] + rt2[2];
 | 
						|
					rt[3] = fac * rt1[3] + rt2[3];
 | 
						|
				}
 | 
						|
			}
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			if (rt2[3] <= 0 && fac4 >= 1.0f) {
 | 
						|
				memcpy(rt, rt1, 4 * sizeof(float));
 | 
						|
			}
 | 
						|
			else if (rt2[3] >= 1.0f) {
 | 
						|
				memcpy(rt, rt2, 4 * sizeof(float));
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				fac = fac4 * (1.0f - rt2[3]);
 | 
						|
 | 
						|
				if (fac == 0) {
 | 
						|
					memcpy(rt, rt2, 4 * sizeof(float));
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					rt[0] = fac * rt1[0] + rt2[0];
 | 
						|
					rt[1] = fac * rt1[1] + rt2[1];
 | 
						|
					rt[2] = fac * rt1[2] + rt2[2];
 | 
						|
					rt[3] = fac * rt1[3] + rt2[3];
 | 
						|
				}
 | 
						|
			}
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_alphaunder_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra),
 | 
						|
                                 float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
 | 
						|
                                 int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_alphaunder_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_alphaunder_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Cross *************************/
 | 
						|
 | 
						|
static void do_cross_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
 | 
						|
{
 | 
						|
	int fac1, fac2, fac3, fac4;
 | 
						|
	int xo;
 | 
						|
	unsigned char *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac2 = (int) (256.0f * facf0);
 | 
						|
	fac1 = 256 - fac2;
 | 
						|
	fac4 = (int) (256.0f * facf1);
 | 
						|
	fac3 = 256 - fac4;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = (fac1 * rt1[0] + fac2 * rt2[0]) >> 8;
 | 
						|
			rt[1] = (fac1 * rt1[1] + fac2 * rt2[1]) >> 8;
 | 
						|
			rt[2] = (fac1 * rt1[2] + fac2 * rt2[2]) >> 8;
 | 
						|
			rt[3] = (fac1 * rt1[3] + fac2 * rt2[3]) >> 8;
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = (fac3 * rt1[0] + fac4 * rt2[0]) >> 8;
 | 
						|
			rt[1] = (fac3 * rt1[1] + fac4 * rt2[1]) >> 8;
 | 
						|
			rt[2] = (fac3 * rt1[2] + fac4 * rt2[2]) >> 8;
 | 
						|
			rt[3] = (fac3 * rt1[3] + fac4 * rt2[3]) >> 8;
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_cross_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
 | 
						|
{
 | 
						|
	float fac1, fac2, fac3, fac4;
 | 
						|
	int xo;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac2 = facf0;
 | 
						|
	fac1 = 1.0f - fac2;
 | 
						|
	fac4 = facf1;
 | 
						|
	fac3 = 1.0f - fac4;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = fac1 * rt1[0] + fac2 * rt2[0];
 | 
						|
			rt[1] = fac1 * rt1[1] + fac2 * rt2[1];
 | 
						|
			rt[2] = fac1 * rt1[2] + fac2 * rt2[2];
 | 
						|
			rt[3] = fac1 * rt1[3] + fac2 * rt2[3];
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = fac3 * rt1[0] + fac4 * rt2[0];
 | 
						|
			rt[1] = fac3 * rt1[1] + fac4 * rt2[1];
 | 
						|
			rt[2] = fac3 * rt1[2] + fac4 * rt2[2];
 | 
						|
			rt[3] = fac3 * rt1[3] + fac4 * rt2[3];
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_cross_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra),
 | 
						|
                            float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
 | 
						|
                            int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_cross_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_cross_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Gamma Cross *************************/
 | 
						|
 | 
						|
/* copied code from initrender.c */
 | 
						|
static unsigned short gamtab[65536];
 | 
						|
static unsigned short igamtab1[256];
 | 
						|
static bool gamma_tabs_init = false;
 | 
						|
 | 
						|
#define RE_GAMMA_TABLE_SIZE 400
 | 
						|
 | 
						|
static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
 | 
						|
static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
 | 
						|
static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
 | 
						|
static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
 | 
						|
static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1]; 
 | 
						|
static float color_step;
 | 
						|
static float inv_color_step;
 | 
						|
static float valid_gamma;
 | 
						|
static float valid_inv_gamma;
 | 
						|
 | 
						|
static void makeGammaTables(float gamma)
 | 
						|
{
 | 
						|
	/* we need two tables: one forward, one backward */
 | 
						|
	int i;
 | 
						|
 | 
						|
	valid_gamma       = gamma;
 | 
						|
	valid_inv_gamma   = 1.0f / gamma;
 | 
						|
	color_step        = 1.0f / RE_GAMMA_TABLE_SIZE;
 | 
						|
	inv_color_step    = (float) RE_GAMMA_TABLE_SIZE; 
 | 
						|
 | 
						|
	/* We could squeeze out the two range tables to gain some memory */
 | 
						|
	for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
 | 
						|
		color_domain_table[i]    = i * color_step;
 | 
						|
		gamma_range_table[i]     = pow(color_domain_table[i], valid_gamma);
 | 
						|
		inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma);
 | 
						|
	}
 | 
						|
 | 
						|
	/* The end of the table should match 1.0 carefully. In order to avoid
 | 
						|
	 * rounding errors, we just set this explicitly. The last segment may
 | 
						|
	 * have a different length than the other segments, but our
 | 
						|
	 * interpolation is insensitive to that
 | 
						|
	 */
 | 
						|
	color_domain_table[RE_GAMMA_TABLE_SIZE]    = 1.0;
 | 
						|
	gamma_range_table[RE_GAMMA_TABLE_SIZE]     = 1.0;
 | 
						|
	inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
 | 
						|
 | 
						|
	/* To speed up calculations, we make these calc factor tables. They are
 | 
						|
	 * multiplication factors used in scaling the interpolation
 | 
						|
	 */
 | 
						|
	for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
 | 
						|
		gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]);
 | 
						|
		inv_gamfactor_table[i] = inv_color_step * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static float gammaCorrect(float c)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	float res;
 | 
						|
	
 | 
						|
	i = floorf(c * inv_color_step);
 | 
						|
	/* Clip to range [0, 1]: outside, just do the complete calculation.
 | 
						|
	 * We may have some performance problems here. Stretching up the LUT
 | 
						|
	 * may help solve that, by exchanging LUT size for the interpolation.
 | 
						|
	 * Negative colors are explicitly handled.
 | 
						|
	 */
 | 
						|
	if      (UNLIKELY(i < 0))          res = -powf(-c, valid_gamma);
 | 
						|
	else if (i >= RE_GAMMA_TABLE_SIZE) res =  powf(c,  valid_gamma);
 | 
						|
	else                               res =  gamma_range_table[i] +
 | 
						|
	                                          ((c - color_domain_table[i]) * gamfactor_table[i]);
 | 
						|
	
 | 
						|
	return res;
 | 
						|
}
 | 
						|
 | 
						|
/* ------------------------------------------------------------------------- */
 | 
						|
 | 
						|
static float invGammaCorrect(float c)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	float res = 0.0;
 | 
						|
 | 
						|
	i = floorf(c * inv_color_step);
 | 
						|
	/* Negative colors are explicitly handled */
 | 
						|
	if      (UNLIKELY(i < 0))          res = -powf(-c, valid_inv_gamma);
 | 
						|
	else if (i >= RE_GAMMA_TABLE_SIZE) res =  powf(c,  valid_inv_gamma);
 | 
						|
	else                               res = inv_gamma_range_table[i] +
 | 
						|
	                                         ((c - color_domain_table[i]) * inv_gamfactor_table[i]);
 | 
						|
 
 | 
						|
	return res;
 | 
						|
}
 | 
						|
 | 
						|
static void gamtabs(float gamma)
 | 
						|
{
 | 
						|
	float val, igamma = 1.0f / gamma;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	/* gamtab: in short, out short */
 | 
						|
	for (a = 0; a < 65536; a++) {
 | 
						|
		val = a;
 | 
						|
		val /= 65535.0f;
 | 
						|
		
 | 
						|
		if (gamma == 2.0f)
 | 
						|
			val = sqrtf(val);
 | 
						|
		else if (gamma != 1.0f)
 | 
						|
			val = powf(val, igamma);
 | 
						|
		
 | 
						|
		gamtab[a] = (65535.99f * val);
 | 
						|
	}
 | 
						|
	/* inverse gamtab1 : in byte, out short */
 | 
						|
	for (a = 1; a <= 256; a++) {
 | 
						|
		if      (gamma == 2.0f) igamtab1[a - 1] = a   * a - 1;
 | 
						|
		else if (gamma == 1.0f) igamtab1[a - 1] = 256 * a - 1;
 | 
						|
		else {
 | 
						|
			val = a / 256.0f;
 | 
						|
			igamtab1[a - 1] = (65535.0 * pow(val, gamma)) - 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void build_gammatabs(void)
 | 
						|
{
 | 
						|
	if (gamma_tabs_init == false) {
 | 
						|
		gamtabs(2.0f);
 | 
						|
		makeGammaTables(2.0f);
 | 
						|
		gamma_tabs_init = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void init_gammacross(Sequence *UNUSED(seq))
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
static void load_gammacross(Sequence *UNUSED(seq))
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
static void free_gammacross(Sequence *UNUSED(seq))
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
static void do_gammacross_effect_byte(float facf0, float UNUSED(facf1),  int x, int y, unsigned char *rect1,
 | 
						|
                                      unsigned char *rect2, unsigned char *out)
 | 
						|
{
 | 
						|
	float fac1, fac2;
 | 
						|
	int xo;
 | 
						|
	unsigned char *cp1, *cp2, *rt;
 | 
						|
	float rt1[4], rt2[4], tempc[4];
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	cp1 = rect1;
 | 
						|
	cp2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac2 = facf0;
 | 
						|
	fac1 = 1.0f - fac2;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			straight_uchar_to_premul_float(rt1, cp1);
 | 
						|
			straight_uchar_to_premul_float(rt2, cp2);
 | 
						|
 | 
						|
			tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
 | 
						|
			tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
 | 
						|
			tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
 | 
						|
			tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
 | 
						|
 | 
						|
			premul_float_to_straight_uchar(rt, tempc);
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			straight_uchar_to_premul_float(rt1, cp1);
 | 
						|
			straight_uchar_to_premul_float(rt2, cp2);
 | 
						|
 | 
						|
			tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
 | 
						|
			tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
 | 
						|
			tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
 | 
						|
			tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
 | 
						|
 | 
						|
			premul_float_to_straight_uchar(rt, tempc);
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_gammacross_effect_float(float facf0, float UNUSED(facf1), int x, int y, float *rect1,
 | 
						|
                                       float *rect2, float *out)
 | 
						|
{
 | 
						|
	float fac1, fac2;
 | 
						|
	int xo;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac2 = facf0;
 | 
						|
	fac1 = 1.0f - fac2;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo * 4;
 | 
						|
		while (x--) {
 | 
						|
			*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
 | 
						|
			rt1++; rt2++; rt++;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo * 4;
 | 
						|
		while (x--) {
 | 
						|
			*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
 | 
						|
 | 
						|
			rt1++; rt2++; rt++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static struct ImBuf *gammacross_init_execution(const SeqRenderData *context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
	build_gammatabs();
 | 
						|
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
static void do_gammacross_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra),
 | 
						|
                                 float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
 | 
						|
                                 int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_gammacross_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_gammacross_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Add *************************/
 | 
						|
 | 
						|
static void do_add_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2,
 | 
						|
                               unsigned char *out)
 | 
						|
{
 | 
						|
	int xo, fac1, fac3;
 | 
						|
	unsigned char *cp1, *cp2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	cp1 = rect1;
 | 
						|
	cp2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac1 = (int)(256.0f * facf0);
 | 
						|
	fac3 = (int)(256.0f * facf1);
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = min_ii(cp1[0] + ((fac1 * cp2[0]) >> 8), 255);
 | 
						|
			rt[1] = min_ii(cp1[1] + ((fac1 * cp2[1]) >> 8), 255);
 | 
						|
			rt[2] = min_ii(cp1[2] + ((fac1 * cp2[2]) >> 8), 255);
 | 
						|
			rt[3] = cp1[3];
 | 
						|
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = min_ii(cp1[0] + ((fac3 * cp2[0]) >> 8), 255);
 | 
						|
			rt[1] = min_ii(cp1[1] + ((fac3 * cp2[1]) >> 8), 255);
 | 
						|
			rt[2] = min_ii(cp1[2] + ((fac3 * cp2[2]) >> 8), 255);
 | 
						|
			rt[3] = cp1[3];
 | 
						|
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_add_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
 | 
						|
{
 | 
						|
	int xo;
 | 
						|
	float m, fac1, fac3;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac1 = facf0;
 | 
						|
	fac3 = facf1;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			m = 1.0f - (rt1[3] * (1.0f - fac1));
 | 
						|
			rt[0] = rt1[0] + m * rt2[0];
 | 
						|
			rt[1] = rt1[1] + m * rt2[1];
 | 
						|
			rt[2] = rt1[2] + m * rt2[2];
 | 
						|
			rt[3] = rt1[3];
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			m = 1.0f - (rt1[3] * (1.0f - fac3));
 | 
						|
			rt[0] = rt1[0] + m * rt2[0];
 | 
						|
			rt[1] = rt1[1] + m * rt2[1];
 | 
						|
			rt[2] = rt1[2] + m * rt2[2];
 | 
						|
			rt[3] = rt1[3];
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_add_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                          ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_add_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_add_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Sub *************************/
 | 
						|
 | 
						|
static void do_sub_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
 | 
						|
{
 | 
						|
	int xo, fac1, fac3;
 | 
						|
	unsigned char *cp1, *cp2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	cp1 = rect1;
 | 
						|
	cp2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac1 = (int) (256.0f * facf0);
 | 
						|
	fac3 = (int) (256.0f * facf1);
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = max_ii(cp1[0] - ((fac1 * cp2[0]) >> 8), 0);
 | 
						|
			rt[1] = max_ii(cp1[1] - ((fac1 * cp2[1]) >> 8), 0);
 | 
						|
			rt[2] = max_ii(cp1[2] - ((fac1 * cp2[2]) >> 8), 0);
 | 
						|
			rt[3] = cp1[3];
 | 
						|
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = max_ii(cp1[0] - ((fac3 * cp2[0]) >> 8), 0);
 | 
						|
			rt[1] = max_ii(cp1[1] - ((fac3 * cp2[1]) >> 8), 0);
 | 
						|
			rt[2] = max_ii(cp1[2] - ((fac3 * cp2[2]) >> 8), 0);
 | 
						|
			rt[3] = cp1[3];
 | 
						|
 | 
						|
			cp1 += 4; cp2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_sub_effect_float(float UNUSED(facf0), float facf1, int x, int y, float *rect1, float *rect2, float *out)
 | 
						|
{
 | 
						|
	int xo;
 | 
						|
	float m /*, fac1*/, fac3;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	/* UNUSED */
 | 
						|
	// fac1 = facf0;
 | 
						|
	fac3 = facf1;
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			m = 1.0f - (rt1[3] * (1 - fac3));
 | 
						|
			rt[0] = max_ff(rt1[0] - m * rt2[0], 0.0f);
 | 
						|
			rt[1] = max_ff(rt1[1] - m * rt2[1], 0.0f);
 | 
						|
			rt[2] = max_ff(rt1[2] - m * rt2[2], 0.0f);
 | 
						|
			rt[3] = rt1[3];
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			m = 1.0f - (rt1[3] * (1 - fac3));
 | 
						|
			rt[0] = max_ff(rt1[0] - m * rt2[0], 0.0f);
 | 
						|
			rt[1] = max_ff(rt1[1] - m * rt2[1], 0.0f);
 | 
						|
			rt[2] = max_ff(rt1[2] - m * rt2[2], 0.0f);
 | 
						|
			rt[3] = rt1[3];
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_sub_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                          ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_sub_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_sub_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Drop *************************/
 | 
						|
 | 
						|
/* Must be > 0 or add precopy, etc to the function */
 | 
						|
#define XOFF    8
 | 
						|
#define YOFF    8
 | 
						|
 | 
						|
static void do_drop_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect2i, unsigned char *rect1i, unsigned char *outi)
 | 
						|
{
 | 
						|
	int height, width, temp, fac, fac1, fac2;
 | 
						|
	unsigned char *rt1, *rt2, *out;
 | 
						|
	int field = 1;
 | 
						|
 | 
						|
	width = x;
 | 
						|
	height = y;
 | 
						|
 | 
						|
	fac1 = (int) (70.0f * facf0);
 | 
						|
	fac2 = (int) (70.0f * facf1);
 | 
						|
 | 
						|
	rt2 = (unsigned char *) (rect2i + YOFF * width);
 | 
						|
	rt1 = (unsigned char *) rect1i;
 | 
						|
	out = (unsigned char *) outi;
 | 
						|
	for (y = 0; y < height - YOFF; y++) {
 | 
						|
		if (field) fac = fac1;
 | 
						|
		else fac = fac2;
 | 
						|
		field = !field;
 | 
						|
 | 
						|
		memcpy(out, rt1, sizeof(int) * XOFF);
 | 
						|
		rt1 += XOFF * 4;
 | 
						|
		out += XOFF * 4;
 | 
						|
 | 
						|
		for (x = XOFF; x < width; x++) {
 | 
						|
			temp = ((fac * rt2[3]) >> 8);
 | 
						|
 | 
						|
			*(out++) = MAX2(0, *rt1 - temp); rt1++;
 | 
						|
			*(out++) = MAX2(0, *rt1 - temp); rt1++;
 | 
						|
			*(out++) = MAX2(0, *rt1 - temp); rt1++;
 | 
						|
			*(out++) = MAX2(0, *rt1 - temp); rt1++;
 | 
						|
			rt2 += 4;
 | 
						|
		}
 | 
						|
		rt2 += XOFF * 4;
 | 
						|
	}
 | 
						|
	memcpy(out, rt1, sizeof(int) * YOFF * width);
 | 
						|
}
 | 
						|
 | 
						|
static void do_drop_effect_float(float facf0, float facf1, int x, int y, float *rect2i, float *rect1i, float *outi)
 | 
						|
{
 | 
						|
	int height, width;
 | 
						|
	float temp, fac, fac1, fac2;
 | 
						|
	float *rt1, *rt2, *out;
 | 
						|
	int field = 1;
 | 
						|
 | 
						|
	width = x;
 | 
						|
	height = y;
 | 
						|
 | 
						|
	fac1 = 70.0f * facf0;
 | 
						|
	fac2 = 70.0f * facf1;
 | 
						|
 | 
						|
	rt2 =  (rect2i + YOFF * width);
 | 
						|
	rt1 =  rect1i;
 | 
						|
	out =  outi;
 | 
						|
	for (y = 0; y < height - YOFF; y++) {
 | 
						|
		if (field) fac = fac1;
 | 
						|
		else fac = fac2;
 | 
						|
		field = !field;
 | 
						|
 | 
						|
		memcpy(out, rt1, 4 * sizeof(float) * XOFF);
 | 
						|
		rt1 += XOFF * 4;
 | 
						|
		out += XOFF * 4;
 | 
						|
 | 
						|
		for (x = XOFF; x < width; x++) {
 | 
						|
			temp = fac * rt2[3];
 | 
						|
 | 
						|
			*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
 | 
						|
			*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
 | 
						|
			*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
 | 
						|
			*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
 | 
						|
			rt2 += 4;
 | 
						|
		}
 | 
						|
		rt2 += XOFF * 4;
 | 
						|
	}
 | 
						|
	memcpy(out, rt1, 4 * sizeof(float) * YOFF * width);
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Mul *************************/
 | 
						|
 | 
						|
static void do_mul_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2,
 | 
						|
                               unsigned char *out)
 | 
						|
{
 | 
						|
	int xo, fac1, fac3;
 | 
						|
	unsigned char *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac1 = (int)(256.0f * facf0);
 | 
						|
	fac3 = (int)(256.0f * facf1);
 | 
						|
 | 
						|
	/* formula:
 | 
						|
	 *		fac * (a * b) + (1 - fac) * a  => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
 | 
						|
	 *		yaux = -s * px + c * py; //+centy
 | 
						|
	 */
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
 | 
						|
			rt[0] = rt1[0] + ((fac1 * rt1[0] * (rt2[0] - 255)) >> 16);
 | 
						|
			rt[1] = rt1[1] + ((fac1 * rt1[1] * (rt2[1] - 255)) >> 16);
 | 
						|
			rt[2] = rt1[2] + ((fac1 * rt1[2] * (rt2[2] - 255)) >> 16);
 | 
						|
			rt[3] = rt1[3] + ((fac1 * rt1[3] * (rt2[3] - 255)) >> 16);
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0) break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
 | 
						|
			rt[0] = rt1[0] + ((fac3 * rt1[0] * (rt2[0] - 255)) >> 16);
 | 
						|
			rt[1] = rt1[1] + ((fac3 * rt1[1] * (rt2[1] - 255)) >> 16);
 | 
						|
			rt[2] = rt1[2] + ((fac3 * rt1[2] * (rt2[2] - 255)) >> 16);
 | 
						|
			rt[3] = rt1[3] + ((fac3 * rt1[3] * (rt2[3] - 255)) >> 16);
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_mul_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
 | 
						|
{
 | 
						|
	int xo;
 | 
						|
	float fac1, fac3;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	fac1 = facf0;
 | 
						|
	fac3 = facf1;
 | 
						|
 | 
						|
	/* formula:
 | 
						|
	 * fac * (a * b) + (1 - fac) * a  =>  fac * a * (b - 1) + a
 | 
						|
	 */
 | 
						|
 | 
						|
	while (y--) {
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = rt1[0] + fac1 * rt1[0] * (rt2[0] - 1.0f);
 | 
						|
			rt[1] = rt1[1] + fac1 * rt1[1] * (rt2[1] - 1.0f);
 | 
						|
			rt[2] = rt1[2] + fac1 * rt1[2] * (rt2[2] - 1.0f);
 | 
						|
			rt[3] = rt1[3] + fac1 * rt1[3] * (rt2[3] - 1.0f);
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
 | 
						|
		if (y == 0)
 | 
						|
			break;
 | 
						|
		y--;
 | 
						|
 | 
						|
		x = xo;
 | 
						|
		while (x--) {
 | 
						|
			rt[0] = rt1[0] + fac3 * rt1[0] * (rt2[0] - 1.0f);
 | 
						|
			rt[1] = rt1[1] + fac3 * rt1[1] * (rt2[1] - 1.0f);
 | 
						|
			rt[2] = rt1[2] + fac3 * rt1[2] * (rt2[2] - 1.0f);
 | 
						|
			rt[3] = rt1[3] + fac3 * rt1[3] * (rt2[3] - 1.0f);
 | 
						|
 | 
						|
			rt1 += 4; rt2 += 4; rt += 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_mul_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                          ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_mul_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_mul_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Wipe *************************/
 | 
						|
 | 
						|
typedef struct WipeZone {
 | 
						|
	float angle;
 | 
						|
	int flip;
 | 
						|
	int xo, yo;
 | 
						|
	int width;
 | 
						|
	float pythangle;
 | 
						|
} WipeZone;
 | 
						|
 | 
						|
static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
 | 
						|
{
 | 
						|
	wipezone->flip = (wipe->angle < 0.0f);
 | 
						|
	wipezone->angle = tanf(fabsf(wipe->angle));
 | 
						|
	wipezone->xo = xo;
 | 
						|
	wipezone->yo = yo;
 | 
						|
	wipezone->width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0f));
 | 
						|
	wipezone->pythangle = 1.0f / sqrtf(wipezone->angle * wipezone->angle + 1.0f);
 | 
						|
}
 | 
						|
 | 
						|
/* This function calculates the blur band for the wipe effects */
 | 
						|
static float in_band(float width, float dist, int side, int dir)
 | 
						|
{
 | 
						|
	float alpha;
 | 
						|
 | 
						|
	if (width == 0)
 | 
						|
		return (float)side;
 | 
						|
 | 
						|
	if (width < dist)
 | 
						|
		return (float)side;
 | 
						|
 | 
						|
	if (side == 1)
 | 
						|
		alpha = (dist + 0.5f * width) / (width);
 | 
						|
	else
 | 
						|
		alpha = (0.5f * width - dist) / (width);
 | 
						|
 | 
						|
	if (dir == 0)
 | 
						|
		alpha = 1 - alpha;
 | 
						|
 | 
						|
	return alpha;
 | 
						|
}
 | 
						|
 | 
						|
static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float facf0)
 | 
						|
{
 | 
						|
	float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
 | 
						|
	/* some future stuff */
 | 
						|
	/* float hyp3, hyp4, b4, b5 */
 | 
						|
	float temp1, temp2, temp3, temp4; /* some placeholder variables */
 | 
						|
	int xo = wipezone->xo;
 | 
						|
	int yo = wipezone->yo;
 | 
						|
	float halfx = xo * 0.5f;
 | 
						|
	float halfy = yo * 0.5f;
 | 
						|
	float widthf, output = 0;
 | 
						|
	WipeVars *wipe = (WipeVars *)seq->effectdata;
 | 
						|
	int width;
 | 
						|
 | 
						|
	if (wipezone->flip) x = xo - x;
 | 
						|
	angle = wipezone->angle;
 | 
						|
 | 
						|
	if (wipe->forward) {
 | 
						|
		posx = facf0 * xo;
 | 
						|
		posy = facf0 * yo;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		posx = xo - facf0 * xo;
 | 
						|
		posy = yo - facf0 * yo;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (wipe->wipetype) {
 | 
						|
		case DO_SINGLE_WIPE:
 | 
						|
			width = min_ii(wipezone->width, facf0 * yo);
 | 
						|
			width = min_ii(width, yo - facf0 * yo);
 | 
						|
 | 
						|
			if (angle == 0.0f) {
 | 
						|
				b1 = posy;
 | 
						|
				b2 = y;
 | 
						|
				hyp = fabsf(y - posy);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				b1 = posy - (-angle) * posx;
 | 
						|
				b2 = y - (-angle) * x;
 | 
						|
				hyp = fabsf(angle * x + y + (-posy - angle * posx)) * wipezone->pythangle;
 | 
						|
			}
 | 
						|
 | 
						|
			if (angle < 0) {
 | 
						|
				temp1 = b1;
 | 
						|
				b1 = b2;
 | 
						|
				b2 = temp1;
 | 
						|
			}
 | 
						|
 | 
						|
			if (wipe->forward) {
 | 
						|
				if (b1 < b2)
 | 
						|
					output = in_band(width, hyp, 1, 1);
 | 
						|
				else
 | 
						|
					output = in_band(width, hyp, 0, 1);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				if (b1 < b2)
 | 
						|
					output = in_band(width, hyp, 0, 1);
 | 
						|
				else
 | 
						|
					output = in_band(width, hyp, 1, 1);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case DO_DOUBLE_WIPE:
 | 
						|
			if (!wipe->forward)
 | 
						|
				facf0 = 1.0f - facf0;  /* Go the other direction */
 | 
						|
 | 
						|
			width = wipezone->width;  /* calculate the blur width */
 | 
						|
			hwidth = width * 0.5f;
 | 
						|
			if (angle == 0) {
 | 
						|
				b1 = posy * 0.5f;
 | 
						|
				b3 = yo - posy * 0.5f;
 | 
						|
				b2 = y;
 | 
						|
 | 
						|
				hyp = fabsf(y - posy * 0.5f);
 | 
						|
				hyp2 = fabsf(y - (yo - posy * 0.5f));
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				b1 = posy * 0.5f - (-angle) * posx * 0.5f;
 | 
						|
				b3 = (yo - posy * 0.5f) - (-angle) * (xo - posx * 0.5f);
 | 
						|
				b2 = y - (-angle) * x;
 | 
						|
 | 
						|
				hyp = fabsf(angle * x + y + (-posy * 0.5f - angle * posx * 0.5f)) * wipezone->pythangle;
 | 
						|
				hyp2 = fabsf(angle * x + y + (-(yo - posy * 0.5f) - angle * (xo - posx * 0.5f))) * wipezone->pythangle;
 | 
						|
			}
 | 
						|
 | 
						|
			hwidth = min_ff(hwidth, fabsf(b3 - b1) / 2.0f);
 | 
						|
 | 
						|
			if (b2 < b1 && b2 < b3) {
 | 
						|
				output = in_band(hwidth, hyp, 0, 1);
 | 
						|
			}
 | 
						|
			else if (b2 > b1 && b2 > b3) {
 | 
						|
				output = in_band(hwidth, hyp2, 0, 1);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				if (hyp < hwidth && hyp2 > hwidth)
 | 
						|
					output = in_band(hwidth, hyp, 1, 1);
 | 
						|
				else if (hyp > hwidth && hyp2 < hwidth)
 | 
						|
					output = in_band(hwidth, hyp2, 1, 1);
 | 
						|
				else
 | 
						|
					output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
 | 
						|
			}
 | 
						|
			if (!wipe->forward) output = 1 - output;
 | 
						|
			break;
 | 
						|
		case DO_CLOCK_WIPE:
 | 
						|
			/*
 | 
						|
			 *  temp1: angle of effect center in rads
 | 
						|
			 *  temp2: angle of line through (halfx, halfy) and (x, y) in rads
 | 
						|
			 *  temp3: angle of low side of blur
 | 
						|
			 *  temp4: angle of high side of blur
 | 
						|
			 */
 | 
						|
			output = 1.0f - facf0;
 | 
						|
			widthf = wipe->edgeWidth * 2.0f * (float)M_PI;
 | 
						|
			temp1 = 2.0f * (float)M_PI * facf0;
 | 
						|
 | 
						|
			if (wipe->forward) {
 | 
						|
				temp1 = 2.0f * (float)M_PI - temp1;
 | 
						|
			}
 | 
						|
 | 
						|
			x = x - halfx;
 | 
						|
			y = y - halfy;
 | 
						|
 | 
						|
			temp2 = asin(abs(y) / hypot(x, y));
 | 
						|
			if (x <= 0 && y >= 0) temp2 = (float)M_PI - temp2;
 | 
						|
			else if (x <= 0 && y <= 0) temp2 += (float)M_PI;
 | 
						|
			else if (x >= 0 && y <= 0) temp2 = 2.0f * (float)M_PI - temp2;
 | 
						|
 | 
						|
			if (wipe->forward) {
 | 
						|
				temp3 = temp1 - (widthf * 0.5f) * facf0;
 | 
						|
				temp4 = temp1 + (widthf * 0.5f) * (1 - facf0);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				temp3 = temp1 - (widthf * 0.5f) * (1 - facf0);
 | 
						|
				temp4 = temp1 + (widthf * 0.5f) * facf0;
 | 
						|
			}
 | 
						|
			if (temp3 < 0) temp3 = 0;
 | 
						|
			if (temp4 > 2.0f * (float)M_PI) temp4 = 2.0f * (float)M_PI;
 | 
						|
 | 
						|
 | 
						|
			if (temp2 < temp3) output = 0;
 | 
						|
			else if (temp2 > temp4) output = 1;
 | 
						|
			else output = (temp2 - temp3) / (temp4 - temp3);
 | 
						|
			if (x == 0 && y == 0) output = 1;
 | 
						|
			if (output != output) output = 1;
 | 
						|
			if (wipe->forward) output = 1 - output;
 | 
						|
			break;
 | 
						|
			/* BOX WIPE IS NOT WORKING YET */
 | 
						|
			/* case DO_CROSS_WIPE: */
 | 
						|
			/* BOX WIPE IS NOT WORKING YET */
 | 
						|
#if 0
 | 
						|
		case DO_BOX_WIPE: 
 | 
						|
			if (invert) facf0 = 1 - facf0;
 | 
						|
 | 
						|
			width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0));
 | 
						|
			hwidth = (float)width / 2.0;
 | 
						|
			if (angle == 0) angle = 0.000001;
 | 
						|
			b1 = posy / 2 - (-angle) * posx / 2;
 | 
						|
			b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
 | 
						|
			b2 = y - (-angle) * x;
 | 
						|
 | 
						|
			hyp = abs(angle * x + y + (-posy / 2 - angle * posx / 2)) * wipezone->pythangle;
 | 
						|
			hyp2 = abs(angle * x + y + (-(yo - posy / 2) - angle * (xo - posx / 2))) * wipezone->pythangle;
 | 
						|
 | 
						|
			temp1 = xo * (1 - facf0 / 2) - xo * facf0 / 2;
 | 
						|
			temp2 = yo * (1 - facf0 / 2) - yo * facf0 / 2;
 | 
						|
			pointdist = hypot(temp1, temp2);
 | 
						|
 | 
						|
			if (b2 < b1 && b2 < b3) {
 | 
						|
				if (hwidth < pointdist)
 | 
						|
					output = in_band(wipezone, hwidth, hyp, facf0, 0, 1);
 | 
						|
			}
 | 
						|
			else if (b2 > b1 && b2 > b3) {
 | 
						|
				if (hwidth < pointdist)
 | 
						|
					output = in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				if (hyp < hwidth && hyp2 > hwidth)
 | 
						|
					output = in_band(wipezone, hwidth, hyp, facf0, 1, 1);
 | 
						|
				else if (hyp > hwidth && hyp2 < hwidth)
 | 
						|
					output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
 | 
						|
				else
 | 
						|
					output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
 | 
						|
			}
 | 
						|
 | 
						|
			if (invert) facf0 = 1 - facf0;
 | 
						|
			angle = -1 / angle;
 | 
						|
			b1 = posy / 2 - (-angle) * posx / 2;
 | 
						|
			b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
 | 
						|
			b2 = y - (-angle) * x;
 | 
						|
 | 
						|
			hyp = abs(angle * x + y + (-posy / 2 - angle * posx / 2)) * wipezone->pythangle;
 | 
						|
			hyp2 = abs(angle * x + y + (-(yo - posy / 2) - angle * (xo - posx / 2))) * wipezone->pythangle;
 | 
						|
 | 
						|
			if (b2 < b1 && b2 < b3) {
 | 
						|
				if (hwidth < pointdist)
 | 
						|
					output *= in_band(wipezone, hwidth, hyp, facf0, 0, 1);
 | 
						|
			}
 | 
						|
			else if (b2 > b1 && b2 > b3) {
 | 
						|
				if (hwidth < pointdist)
 | 
						|
					output *= in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				if (hyp < hwidth && hyp2 > hwidth)
 | 
						|
					output *= in_band(wipezone, hwidth, hyp, facf0, 1, 1);
 | 
						|
				else if (hyp > hwidth && hyp2 < hwidth)
 | 
						|
					output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
 | 
						|
				else
 | 
						|
					output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
 | 
						|
			}
 | 
						|
 | 
						|
			break;
 | 
						|
#endif
 | 
						|
		case DO_IRIS_WIPE:
 | 
						|
			if (xo > yo) yo = xo;
 | 
						|
			else xo = yo;
 | 
						|
 | 
						|
			if (!wipe->forward) facf0 = 1 - facf0;
 | 
						|
 | 
						|
			width = wipezone->width;
 | 
						|
			hwidth = width * 0.5f;
 | 
						|
 | 
						|
			temp1 = (halfx - (halfx) * facf0);
 | 
						|
			pointdist = hypotf(temp1, temp1);
 | 
						|
 | 
						|
			temp2 = hypotf(halfx - x, halfy - y);
 | 
						|
			if (temp2 > pointdist) output = in_band(hwidth, fabsf(temp2 - pointdist), 0, 1);
 | 
						|
			else output = in_band(hwidth, fabsf(temp2 - pointdist), 1, 1);
 | 
						|
 | 
						|
			if (!wipe->forward) output = 1 - output;
 | 
						|
			
 | 
						|
			break;
 | 
						|
	}
 | 
						|
	if (output < 0) output = 0;
 | 
						|
	else if (output > 1) output = 1;
 | 
						|
	return output;
 | 
						|
}
 | 
						|
 | 
						|
static void init_wipe_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_wipe(void)
 | 
						|
{
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void free_wipe_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_wipe_effect(Sequence *dst, Sequence *src)
 | 
						|
{
 | 
						|
	dst->effectdata = MEM_dupallocN(src->effectdata);
 | 
						|
}
 | 
						|
 | 
						|
static void do_wipe_effect_byte(Sequence *seq, float facf0, float UNUSED(facf1),  int x, int y, unsigned char *rect1,
 | 
						|
                                unsigned char *rect2, unsigned char *out)
 | 
						|
{
 | 
						|
	WipeZone wipezone;
 | 
						|
	WipeVars *wipe = (WipeVars *)seq->effectdata;
 | 
						|
	int xo, yo;
 | 
						|
	unsigned char *cp1, *cp2, *rt;
 | 
						|
 | 
						|
	precalc_wipe_zone(&wipezone, wipe, x, y);
 | 
						|
 | 
						|
	cp1 = rect1;
 | 
						|
	cp2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	yo = y;
 | 
						|
	for (y = 0; y < yo; y++) {
 | 
						|
		for (x = 0; x < xo; x++) {
 | 
						|
			float check = check_zone(&wipezone, x, y, seq, facf0);
 | 
						|
			if (check) {
 | 
						|
				if (cp1) {
 | 
						|
					float rt1[4], rt2[4], tempc[4];
 | 
						|
 | 
						|
					straight_uchar_to_premul_float(rt1, cp1);
 | 
						|
					straight_uchar_to_premul_float(rt2, cp2);
 | 
						|
 | 
						|
					tempc[0] = rt1[0] * check + rt2[0] * (1 - check);
 | 
						|
					tempc[1] = rt1[1] * check + rt2[1] * (1 - check);
 | 
						|
					tempc[2] = rt1[2] * check + rt2[2] * (1 - check);
 | 
						|
					tempc[3] = rt1[3] * check + rt2[3] * (1 - check);
 | 
						|
 | 
						|
					premul_float_to_straight_uchar(rt, tempc);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					rt[0] = 0;
 | 
						|
					rt[1] = 0;
 | 
						|
					rt[2] = 0;
 | 
						|
					rt[3] = 255;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				if (cp2) {
 | 
						|
					rt[0] = cp2[0];
 | 
						|
					rt[1] = cp2[1];
 | 
						|
					rt[2] = cp2[2];
 | 
						|
					rt[3] = cp2[3];
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					rt[0] = 0;
 | 
						|
					rt[1] = 0;
 | 
						|
					rt[2] = 0;
 | 
						|
					rt[3] = 255;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			rt += 4;
 | 
						|
			if (cp1 != NULL) {
 | 
						|
				cp1 += 4;
 | 
						|
			}
 | 
						|
			if (cp2 != NULL) {
 | 
						|
				cp2 += 4;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_wipe_effect_float(Sequence *seq, float facf0, float UNUSED(facf1), int x, int y, float *rect1,
 | 
						|
                                 float *rect2, float *out)
 | 
						|
{
 | 
						|
	WipeZone wipezone;
 | 
						|
	WipeVars *wipe = (WipeVars *)seq->effectdata;
 | 
						|
	int xo, yo;
 | 
						|
	float *rt1, *rt2, *rt;
 | 
						|
 | 
						|
	precalc_wipe_zone(&wipezone, wipe, x, y);
 | 
						|
 | 
						|
	rt1 = rect1;
 | 
						|
	rt2 = rect2;
 | 
						|
	rt = out;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	yo = y;
 | 
						|
	for (y = 0; y < yo; y++) {
 | 
						|
		for (x = 0; x < xo; x++) {
 | 
						|
			float check = check_zone(&wipezone, x, y, seq, facf0);
 | 
						|
			if (check) {
 | 
						|
				if (rt1) {
 | 
						|
					rt[0] = rt1[0] * check + rt2[0] * (1 - check);
 | 
						|
					rt[1] = rt1[1] * check + rt2[1] * (1 - check);
 | 
						|
					rt[2] = rt1[2] * check + rt2[2] * (1 - check);
 | 
						|
					rt[3] = rt1[3] * check + rt2[3] * (1 - check);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					rt[0] = 0;
 | 
						|
					rt[1] = 0;
 | 
						|
					rt[2] = 0;
 | 
						|
					rt[3] = 1.0;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				if (rt2) {
 | 
						|
					rt[0] = rt2[0];
 | 
						|
					rt[1] = rt2[1];
 | 
						|
					rt[2] = rt2[2];
 | 
						|
					rt[3] = rt2[3];
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					rt[0] = 0;
 | 
						|
					rt[1] = 0;
 | 
						|
					rt[2] = 0;
 | 
						|
					rt[3] = 1.0;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			rt += 4;
 | 
						|
			if (rt1 != NULL) {
 | 
						|
				rt1 += 4;
 | 
						|
			}
 | 
						|
			if (rt2 != NULL) {
 | 
						|
				rt2 += 4;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_wipe_effect(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                             ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
 | 
						|
	if (out->rect_float) {
 | 
						|
		do_wipe_effect_float(seq, facf0, facf1, context->rectx, context->recty, ibuf1->rect_float,
 | 
						|
		                     ibuf2->rect_float, out->rect_float);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		do_wipe_effect_byte(seq, facf0, facf1, context->rectx, context->recty, (unsigned char *) ibuf1->rect,
 | 
						|
		                    (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
 | 
						|
	}
 | 
						|
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Transform *************************/
 | 
						|
 | 
						|
static void init_transform_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	TransformVars *transform;
 | 
						|
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = MEM_callocN(sizeof(TransformVars), "transformvars");
 | 
						|
 | 
						|
	transform = (TransformVars *) seq->effectdata;
 | 
						|
 | 
						|
	transform->ScalexIni = 1.0f;
 | 
						|
	transform->ScaleyIni = 1.0f;
 | 
						|
 | 
						|
	transform->xIni = 0.0f;
 | 
						|
	transform->yIni = 0.0f;
 | 
						|
 | 
						|
	transform->rotIni = 0.0f;
 | 
						|
	
 | 
						|
	transform->interpolation = 1;
 | 
						|
	transform->percent = 1;
 | 
						|
	transform->uniform_scale = 0;
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_transform(void)
 | 
						|
{
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void free_transform_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata) MEM_freeN(seq->effectdata);
 | 
						|
	seq->effectdata = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_transform_effect(Sequence *dst, Sequence *src)
 | 
						|
{
 | 
						|
	dst->effectdata = MEM_dupallocN(src->effectdata);
 | 
						|
}
 | 
						|
 | 
						|
static void transform_image(int x, int y, ImBuf *ibuf1, ImBuf *out,  float scale_x, float scale_y,
 | 
						|
                            float translate_x, float translate_y, float rotate, int interpolation)
 | 
						|
{
 | 
						|
	int xo, yo, xi, yi;
 | 
						|
	float xt, yt, xr, yr;
 | 
						|
	float s, c;
 | 
						|
 | 
						|
	xo = x;
 | 
						|
	yo = y;
 | 
						|
	
 | 
						|
	/* Rotate */
 | 
						|
	s = sinf(rotate);
 | 
						|
	c = cosf(rotate);
 | 
						|
 | 
						|
	for (yi = 0; yi < yo; yi++) {
 | 
						|
		for (xi = 0; xi < xo; xi++) {
 | 
						|
			/* translate point */
 | 
						|
			xt = xi - translate_x;
 | 
						|
			yt = yi - translate_y;
 | 
						|
 | 
						|
			/* rotate point with center ref */
 | 
						|
			xr =  c * xt + s * yt;
 | 
						|
			yr = -s * xt + c * yt;
 | 
						|
 | 
						|
			/* scale point with center ref */
 | 
						|
			xt = xr / scale_x;
 | 
						|
			yt = yr / scale_y;
 | 
						|
 | 
						|
			/* undo reference center point  */
 | 
						|
			xt += (xo / 2.0f);
 | 
						|
			yt += (yo / 2.0f);
 | 
						|
 | 
						|
			/* interpolate */
 | 
						|
			switch (interpolation) {
 | 
						|
				case 0:
 | 
						|
					nearest_interpolation(ibuf1, out, xt, yt, xi, yi);
 | 
						|
					break;
 | 
						|
				case 1:
 | 
						|
					bilinear_interpolation(ibuf1, out, xt, yt, xi, yi);
 | 
						|
					break;
 | 
						|
				case 2:
 | 
						|
					bicubic_interpolation(ibuf1, out, xt, yt, xi, yi);
 | 
						|
					break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x, int y,  ImBuf *ibuf1, ImBuf *out)
 | 
						|
{
 | 
						|
	TransformVars *transform = (TransformVars *) seq->effectdata;
 | 
						|
	float scale_x, scale_y, translate_x, translate_y, rotate_radians;
 | 
						|
	
 | 
						|
	/* Scale */
 | 
						|
	if (transform->uniform_scale) {
 | 
						|
		scale_x = scale_y = transform->ScalexIni;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		scale_x = transform->ScalexIni;
 | 
						|
		scale_y = transform->ScaleyIni;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Translate */
 | 
						|
	if (!transform->percent) {
 | 
						|
		float rd_s = (scene->r.size / 100.0f);
 | 
						|
 | 
						|
		translate_x = transform->xIni * rd_s + (x / 2.0f);
 | 
						|
		translate_y = transform->yIni * rd_s + (y / 2.0f);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		translate_x = x * (transform->xIni / 100.0f) + (x / 2.0f);
 | 
						|
		translate_y = y * (transform->yIni / 100.0f) + (y / 2.0f);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Rotate */
 | 
						|
	rotate_radians = DEG2RADF(transform->rotIni);
 | 
						|
 | 
						|
	transform_image(x, y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static ImBuf *do_transform_effect(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra), float facf0,
 | 
						|
                                  float UNUSED(facf1), ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
 | 
						|
	do_transform(context->scene, seq, facf0, context->rectx, context->recty, ibuf1, out);
 | 
						|
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Glow *************************/
 | 
						|
 | 
						|
static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality)
 | 
						|
/*	MUUUCCH better than the previous blur. */
 | 
						|
/*	We do the blurring in two passes which is a whole lot faster. */
 | 
						|
/*	I changed the math arount to implement an actual Gaussian */
 | 
						|
/*	distribution. */
 | 
						|
/* */
 | 
						|
/*	Watch out though, it tends to misbehaven with large blur values on */
 | 
						|
/*	a small bitmap.  Avoid avoid avoid. */
 | 
						|
/*=============================== */
 | 
						|
{
 | 
						|
	float *temp = NULL, *swap;
 | 
						|
	float *filter = NULL;
 | 
						|
	int x, y, i, fx, fy;
 | 
						|
	int index, ix, halfWidth;
 | 
						|
	float fval, k, curColor[3], curColor2[3], weight = 0;
 | 
						|
 | 
						|
	/* If we're not really blurring, bail out */
 | 
						|
	if (blur <= 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Allocate memory for the tempmap and the blur filter matrix */
 | 
						|
	temp = MEM_mallocN((width * height * 4 * sizeof(float)), "blurbitmaptemp");
 | 
						|
	if (!temp)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Allocate memory for the filter elements */
 | 
						|
	halfWidth = ((quality + 1) * blur);
 | 
						|
	filter = (float *)MEM_mallocN(sizeof(float) * halfWidth * 2, "blurbitmapfilter");
 | 
						|
	if (!filter) {
 | 
						|
		MEM_freeN(temp);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Apparently we're calculating a bell curve based on the standard deviation (or radius)
 | 
						|
	 * This code is based on an example posted to comp.graphics.algorithms by
 | 
						|
	 * Blancmange (bmange@airdmhor.gen.nz)
 | 
						|
	 */
 | 
						|
 | 
						|
	k = -1.0f / (2.0f * (float)M_PI * blur * blur);
 | 
						|
 | 
						|
	for (ix = 0; ix < halfWidth; ix++) {
 | 
						|
		weight = (float)exp(k * (ix * ix));
 | 
						|
		filter[halfWidth - ix] = weight;
 | 
						|
		filter[halfWidth + ix] = weight;
 | 
						|
	}
 | 
						|
	filter[0] = weight;
 | 
						|
 | 
						|
	/* Normalize the array */
 | 
						|
	fval = 0;
 | 
						|
	for (ix = 0; ix < halfWidth * 2; ix++)
 | 
						|
		fval += filter[ix];
 | 
						|
 | 
						|
	for (ix = 0; ix < halfWidth * 2; ix++)
 | 
						|
		filter[ix] /= fval;
 | 
						|
 | 
						|
	/* Blur the rows */
 | 
						|
	for (y = 0; y < height; y++) {
 | 
						|
		/* Do the left & right strips */
 | 
						|
		for (x = 0; x < halfWidth; x++) {
 | 
						|
			index = (x + y * width) * 4;
 | 
						|
			fx = 0;
 | 
						|
			curColor[0] = curColor[1] = curColor[2] = 0.0f;
 | 
						|
			curColor2[0] = curColor2[1] = curColor2[2] = 0.0f;
 | 
						|
 | 
						|
			for (i = x - halfWidth; i < x + halfWidth; i++) {
 | 
						|
				if ((i >= 0) && (i < width)) {
 | 
						|
					curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
 | 
						|
					curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
 | 
						|
					curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
 | 
						|
 | 
						|
					curColor2[0] += map[(width - 1 - i + y * width) * 4 + GlowR] * filter[fx];
 | 
						|
					curColor2[1] += map[(width - 1 - i + y * width) * 4 + GlowG] * filter[fx];
 | 
						|
					curColor2[2] += map[(width - 1 - i + y * width) * 4 + GlowB] * filter[fx];
 | 
						|
				}
 | 
						|
				fx++;
 | 
						|
			}
 | 
						|
			temp[index + GlowR] = curColor[0];
 | 
						|
			temp[index + GlowG] = curColor[1];
 | 
						|
			temp[index + GlowB] = curColor[2];
 | 
						|
 | 
						|
			temp[((width - 1 - x + y * width) * 4) + GlowR] = curColor2[0];
 | 
						|
			temp[((width - 1 - x + y * width) * 4) + GlowG] = curColor2[1];
 | 
						|
			temp[((width - 1 - x + y * width) * 4) + GlowB] = curColor2[2];
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		/* Do the main body */
 | 
						|
		for (x = halfWidth; x < width - halfWidth; x++) {
 | 
						|
			index = (x + y * width) * 4;
 | 
						|
			fx = 0;
 | 
						|
			zero_v3(curColor);
 | 
						|
			for (i = x - halfWidth; i < x + halfWidth; i++) {
 | 
						|
				curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
 | 
						|
				curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
 | 
						|
				curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
 | 
						|
				fx++;
 | 
						|
			}
 | 
						|
			temp[index + GlowR] = curColor[0];
 | 
						|
			temp[index + GlowG] = curColor[1];
 | 
						|
			temp[index + GlowB] = curColor[2];
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Swap buffers */
 | 
						|
	swap = temp; temp = map; map = swap;
 | 
						|
 | 
						|
	/* Blur the columns */
 | 
						|
	for (x = 0; x < width; x++) {
 | 
						|
		/* Do the top & bottom strips */
 | 
						|
		for (y = 0; y < halfWidth; y++) {
 | 
						|
			index = (x + y * width) * 4;
 | 
						|
			fy = 0;
 | 
						|
			zero_v3(curColor);
 | 
						|
			zero_v3(curColor2);
 | 
						|
			for (i = y - halfWidth; i < y + halfWidth; i++) {
 | 
						|
				if ((i >= 0) && (i < height)) {
 | 
						|
					/* Bottom */
 | 
						|
					curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
 | 
						|
					curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
 | 
						|
					curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
 | 
						|
 | 
						|
					/* Top */
 | 
						|
					curColor2[0] += map[(x + (height - 1 - i) * width) * 4 + GlowR] * filter[fy];
 | 
						|
					curColor2[1] += map[(x + (height - 1 - i) * width) * 4 + GlowG] * filter[fy];
 | 
						|
					curColor2[2] += map[(x + (height - 1 - i) * width) * 4 + GlowB] * filter[fy];
 | 
						|
				}
 | 
						|
				fy++;
 | 
						|
			}
 | 
						|
			temp[index + GlowR] = curColor[0];
 | 
						|
			temp[index + GlowG] = curColor[1];
 | 
						|
			temp[index + GlowB] = curColor[2];
 | 
						|
			temp[((x + (height - 1 - y) * width) * 4) + GlowR] = curColor2[0];
 | 
						|
			temp[((x + (height - 1 - y) * width) * 4) + GlowG] = curColor2[1];
 | 
						|
			temp[((x + (height - 1 - y) * width) * 4) + GlowB] = curColor2[2];
 | 
						|
		}
 | 
						|
	
 | 
						|
		/* Do the main body */
 | 
						|
		for (y = halfWidth; y < height - halfWidth; y++) {
 | 
						|
			index = (x + y * width) * 4;
 | 
						|
			fy = 0;
 | 
						|
			zero_v3(curColor);
 | 
						|
			for (i = y - halfWidth; i < y + halfWidth; i++) {
 | 
						|
				curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
 | 
						|
				curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
 | 
						|
				curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
 | 
						|
				fy++;
 | 
						|
			}
 | 
						|
			temp[index + GlowR] = curColor[0];
 | 
						|
			temp[index + GlowG] = curColor[1];
 | 
						|
			temp[index + GlowB] = curColor[2];
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Swap buffers */
 | 
						|
	swap = temp; temp = map; /* map = swap; */ /* UNUSED */
 | 
						|
 | 
						|
	/* Tidy up	 */
 | 
						|
	MEM_freeN(filter);
 | 
						|
	MEM_freeN(temp);
 | 
						|
}
 | 
						|
 | 
						|
static void RVAddBitmaps_float(float *a, float *b, float *c, int width, int height)
 | 
						|
{
 | 
						|
	int x, y, index;
 | 
						|
 | 
						|
	for (y = 0; y < height; y++) {
 | 
						|
		for (x = 0; x < width; x++) {
 | 
						|
			index = (x + y * width) * 4;
 | 
						|
			c[index + GlowR] = MIN2(1.0f, a[index + GlowR] + b[index + GlowR]);
 | 
						|
			c[index + GlowG] = MIN2(1.0f, a[index + GlowG] + b[index + GlowG]);
 | 
						|
			c[index + GlowB] = MIN2(1.0f, a[index + GlowB] + b[index + GlowB]);
 | 
						|
			c[index + GlowA] = MIN2(1.0f, a[index + GlowA] + b[index + GlowA]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void RVIsolateHighlights_float(float *in, float *out, int width, int height, float threshold, float boost, float clamp)
 | 
						|
{
 | 
						|
	int x, y, index;
 | 
						|
	float intensity;
 | 
						|
 | 
						|
	for (y = 0; y < height; y++) {
 | 
						|
		for (x = 0; x < width; x++) {
 | 
						|
			index = (x + y * width) * 4;
 | 
						|
 | 
						|
			/* Isolate the intensity */
 | 
						|
			intensity = (in[index + GlowR] + in[index + GlowG] + in[index + GlowB] - threshold);
 | 
						|
			if (intensity > 0) {
 | 
						|
				out[index + GlowR] = MIN2(clamp, (in[index + GlowR] * boost * intensity));
 | 
						|
				out[index + GlowG] = MIN2(clamp, (in[index + GlowG] * boost * intensity));
 | 
						|
				out[index + GlowB] = MIN2(clamp, (in[index + GlowB] * boost * intensity));
 | 
						|
				out[index + GlowA] = MIN2(clamp, (in[index + GlowA] * boost * intensity));
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				out[index + GlowR] = 0;
 | 
						|
				out[index + GlowG] = 0;
 | 
						|
				out[index + GlowB] = 0;
 | 
						|
				out[index + GlowA] = 0;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void init_glow_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	GlowVars *glow;
 | 
						|
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = MEM_callocN(sizeof(GlowVars), "glowvars");
 | 
						|
 | 
						|
	glow = (GlowVars *)seq->effectdata;
 | 
						|
	glow->fMini = 0.25;
 | 
						|
	glow->fClamp = 1.0;
 | 
						|
	glow->fBoost = 0.5;
 | 
						|
	glow->dDist = 3.0;
 | 
						|
	glow->dQuality = 3;
 | 
						|
	glow->bNoComp = 0;
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_glow(void)
 | 
						|
{
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void free_glow_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_glow_effect(Sequence *dst, Sequence *src)
 | 
						|
{
 | 
						|
	dst->effectdata = MEM_dupallocN(src->effectdata);
 | 
						|
}
 | 
						|
 | 
						|
static void do_glow_effect_byte(Sequence *seq, int render_size, float facf0, float UNUSED(facf1),  int x, int y,
 | 
						|
                                unsigned char *rect1, unsigned char *UNUSED(rect2), unsigned char *out)
 | 
						|
{
 | 
						|
	float *outbuf, *inbuf;
 | 
						|
	GlowVars *glow = (GlowVars *)seq->effectdata;
 | 
						|
 | 
						|
	inbuf = MEM_mallocN(4 * sizeof(float) * x * y, "glow effect input");
 | 
						|
	outbuf = MEM_mallocN(4 * sizeof(float) * x * y, "glow effect output");
 | 
						|
 | 
						|
	IMB_buffer_float_from_byte(inbuf, rect1, IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, x, y, x, x);
 | 
						|
	IMB_buffer_float_premultiply(inbuf, x, y);
 | 
						|
 | 
						|
	RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
 | 
						|
	RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
 | 
						|
	if (!glow->bNoComp)
 | 
						|
		RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
 | 
						|
 | 
						|
	IMB_buffer_float_unpremultiply(outbuf, x, y);
 | 
						|
	IMB_buffer_byte_from_float(out, outbuf, 4, 0.0f, IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, x, y, x, x);
 | 
						|
 | 
						|
	MEM_freeN(inbuf);
 | 
						|
	MEM_freeN(outbuf);
 | 
						|
}
 | 
						|
 | 
						|
static void do_glow_effect_float(Sequence *seq, int render_size, float facf0, float UNUSED(facf1),  int x, int y,
 | 
						|
                                 float *rect1, float *UNUSED(rect2), float *out)
 | 
						|
{
 | 
						|
	float *outbuf = out;
 | 
						|
	float *inbuf = rect1;
 | 
						|
	GlowVars *glow = (GlowVars *)seq->effectdata;
 | 
						|
 | 
						|
	RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
 | 
						|
	RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
 | 
						|
	if (!glow->bNoComp)
 | 
						|
		RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_glow_effect(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                             ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
 | 
						|
	int render_size = 100 * context->rectx / context->scene->r.xsch;
 | 
						|
 | 
						|
	if (out->rect_float) {
 | 
						|
		do_glow_effect_float(seq, render_size, facf0, facf1, context->rectx, context->recty,
 | 
						|
		                     ibuf1->rect_float, ibuf2->rect_float, out->rect_float);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		do_glow_effect_byte(seq, render_size, facf0, facf1, context->rectx, context->recty,
 | 
						|
		                    (unsigned char *) ibuf1->rect, (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
 | 
						|
	}
 | 
						|
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Solid color *************************/
 | 
						|
 | 
						|
static void init_solid_color(Sequence *seq)
 | 
						|
{
 | 
						|
	SolidColorVars *cv;
 | 
						|
	
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = MEM_callocN(sizeof(SolidColorVars), "solidcolor");
 | 
						|
	
 | 
						|
	cv = (SolidColorVars *)seq->effectdata;
 | 
						|
	cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_color(void)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void free_solid_color(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_solid_color(Sequence *dst, Sequence *src)
 | 
						|
{
 | 
						|
	dst->effectdata = MEM_dupallocN(src->effectdata);
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_color(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
 | 
						|
{
 | 
						|
	return EARLY_NO_INPUT;
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_solid_color(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                             ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
 | 
						|
	SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
 | 
						|
 | 
						|
	unsigned char *rect;
 | 
						|
	float *rect_float;
 | 
						|
	int x; /*= context->rectx;*/ /*UNUSED*/
 | 
						|
	int y; /*= context->recty;*/ /*UNUSED*/
 | 
						|
 | 
						|
	if (out->rect) {
 | 
						|
		unsigned char col0[3];
 | 
						|
		unsigned char col1[3];
 | 
						|
 | 
						|
		col0[0] = facf0 * cv->col[0] * 255;
 | 
						|
		col0[1] = facf0 * cv->col[1] * 255;
 | 
						|
		col0[2] = facf0 * cv->col[2] * 255;
 | 
						|
 | 
						|
		col1[0] = facf1 * cv->col[0] * 255;
 | 
						|
		col1[1] = facf1 * cv->col[1] * 255;
 | 
						|
		col1[2] = facf1 * cv->col[2] * 255;
 | 
						|
 | 
						|
		rect = (unsigned char *)out->rect;
 | 
						|
		
 | 
						|
		for (y = 0; y < out->y; y++) {
 | 
						|
			for (x = 0; x < out->x; x++, rect += 4) {
 | 
						|
				rect[0] = col0[0];
 | 
						|
				rect[1] = col0[1];
 | 
						|
				rect[2] = col0[2];
 | 
						|
				rect[3] = 255;
 | 
						|
			}
 | 
						|
			y++;
 | 
						|
			if (y < out->y) {
 | 
						|
				for (x = 0; x < out->x; x++, rect += 4) {
 | 
						|
					rect[0] = col1[0];
 | 
						|
					rect[1] = col1[1];
 | 
						|
					rect[2] = col1[2];
 | 
						|
					rect[3] = 255;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
	else if (out->rect_float) {
 | 
						|
		float col0[3];
 | 
						|
		float col1[3];
 | 
						|
 | 
						|
		col0[0] = facf0 * cv->col[0];
 | 
						|
		col0[1] = facf0 * cv->col[1];
 | 
						|
		col0[2] = facf0 * cv->col[2];
 | 
						|
 | 
						|
		col1[0] = facf1 * cv->col[0];
 | 
						|
		col1[1] = facf1 * cv->col[1];
 | 
						|
		col1[2] = facf1 * cv->col[2];
 | 
						|
 | 
						|
		rect_float = out->rect_float;
 | 
						|
		
 | 
						|
		for (y = 0; y < out->y; y++) {
 | 
						|
			for (x = 0; x < out->x; x++, rect_float += 4) {
 | 
						|
				rect_float[0] = col0[0];
 | 
						|
				rect_float[1] = col0[1];
 | 
						|
				rect_float[2] = col0[2];
 | 
						|
				rect_float[3] = 1.0;
 | 
						|
			}
 | 
						|
			y++;
 | 
						|
			if (y < out->y) {
 | 
						|
				for (x = 0; x < out->x; x++, rect_float += 4) {
 | 
						|
					rect_float[0] = col1[0];
 | 
						|
					rect_float[1] = col1[1];
 | 
						|
					rect_float[2] = col1[2];
 | 
						|
					rect_float[3] = 1.0;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Mulitcam *************************/
 | 
						|
 | 
						|
/* no effect inputs for multicam, we use give_ibuf_seq */
 | 
						|
static int num_inputs_multicam(void)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_multicam(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
 | 
						|
{
 | 
						|
	return EARLY_NO_INPUT;
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_multicam(const SeqRenderData *context, Sequence *seq, float cfra, float UNUSED(facf0), float UNUSED(facf1),
 | 
						|
                          ImBuf *UNUSED(ibuf1), ImBuf *UNUSED(ibuf2), ImBuf *UNUSED(ibuf3))
 | 
						|
{
 | 
						|
	ImBuf *i;
 | 
						|
	ImBuf *out;
 | 
						|
	Editing *ed;
 | 
						|
	ListBase *seqbasep;
 | 
						|
 | 
						|
	if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	ed = context->scene->ed;
 | 
						|
	if (!ed) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
 | 
						|
	if (!seqbasep) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->multicam_source, seqbasep);
 | 
						|
	if (!i) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) {
 | 
						|
		out = IMB_dupImBuf(i);
 | 
						|
		IMB_freeImBuf(i);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		out = i;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Adjustment *************************/
 | 
						|
 | 
						|
/* no effect inputs for adjustment, we use give_ibuf_seq */
 | 
						|
static int num_inputs_adjustment(void)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_adjustment(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
 | 
						|
{
 | 
						|
	return EARLY_NO_INPUT;
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_adjustment_impl(const SeqRenderData *context, Sequence *seq, float cfra)
 | 
						|
{
 | 
						|
	Editing *ed;
 | 
						|
	ListBase *seqbasep;
 | 
						|
	ImBuf *i = NULL;
 | 
						|
 | 
						|
	ed = context->scene->ed;
 | 
						|
 | 
						|
	seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
 | 
						|
 | 
						|
	if (seq->machine > 1) {
 | 
						|
		i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->machine - 1, seqbasep);
 | 
						|
	}
 | 
						|
 | 
						|
	/* found nothing? so let's work the way up the metastrip stack, so
 | 
						|
	 * that it is possible to group a bunch of adjustment strips into
 | 
						|
	 * a metastrip and have that work on everything below the metastrip
 | 
						|
	 */
 | 
						|
 | 
						|
	if (!i) {
 | 
						|
		Sequence *meta;
 | 
						|
 | 
						|
		meta = BKE_sequence_metastrip(&ed->seqbase, NULL, seq);
 | 
						|
 | 
						|
		if (meta) {
 | 
						|
			i = do_adjustment_impl(context, meta, cfra);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return i;
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_adjustment(const SeqRenderData *context, Sequence *seq, float cfra, float UNUSED(facf0), float UNUSED(facf1),
 | 
						|
                            ImBuf *UNUSED(ibuf1), ImBuf *UNUSED(ibuf2), ImBuf *UNUSED(ibuf3))
 | 
						|
{
 | 
						|
	ImBuf *i = NULL;
 | 
						|
	ImBuf *out;
 | 
						|
	Editing *ed;
 | 
						|
 | 
						|
	ed = context->scene->ed;
 | 
						|
 | 
						|
	if (!ed) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	i = do_adjustment_impl(context, seq, cfra);
 | 
						|
 | 
						|
	if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) {
 | 
						|
		out = IMB_dupImBuf(i);
 | 
						|
		IMB_freeImBuf(i);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		out = i;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Speed *************************/
 | 
						|
 | 
						|
static void init_speed_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	SpeedControlVars *v;
 | 
						|
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = MEM_callocN(sizeof(SpeedControlVars), "speedcontrolvars");
 | 
						|
 | 
						|
	v = (SpeedControlVars *)seq->effectdata;
 | 
						|
	v->globalSpeed = 1.0;
 | 
						|
	v->frameMap = NULL;
 | 
						|
	v->flags |= SEQ_SPEED_INTEGRATE; /* should be default behavior */
 | 
						|
	v->length = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void load_speed_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
 | 
						|
 | 
						|
	v->frameMap = NULL;
 | 
						|
	v->length = 0;
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_speed(void)
 | 
						|
{
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void free_speed_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
 | 
						|
	if (v->frameMap)
 | 
						|
		MEM_freeN(v->frameMap);
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
	seq->effectdata = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_speed_effect(Sequence *dst, Sequence *src)
 | 
						|
{
 | 
						|
	SpeedControlVars *v;
 | 
						|
	dst->effectdata = MEM_dupallocN(src->effectdata);
 | 
						|
	v = (SpeedControlVars *)dst->effectdata;
 | 
						|
	v->frameMap = NULL;
 | 
						|
	v->length = 0;
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_speed(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
 | 
						|
{
 | 
						|
	return EARLY_USE_INPUT_1;
 | 
						|
}
 | 
						|
 | 
						|
static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *ymin, float *ymax)
 | 
						|
{
 | 
						|
	SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
 | 
						|
 | 
						|
	/* if not already done, load / initialize data */
 | 
						|
	BKE_sequence_get_effect(seq);
 | 
						|
 | 
						|
	if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
 | 
						|
		*ymin = -100.0;
 | 
						|
		*ymax = 100.0;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
 | 
						|
			*ymin = 0.0;
 | 
						|
			*ymax = 1.0;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			*ymin = 0.0;
 | 
						|
			*ymax = seq->len;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_sequence_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
 | 
						|
{
 | 
						|
	int cfra;
 | 
						|
	float fallback_fac = 1.0f;
 | 
						|
	SpeedControlVars *v = (SpeedControlVars *) seq->effectdata;
 | 
						|
	FCurve *fcu = NULL;
 | 
						|
	int flags = v->flags;
 | 
						|
 | 
						|
	/* if not already done, load / initialize data */
 | 
						|
	BKE_sequence_get_effect(seq);
 | 
						|
 | 
						|
	if ((force == false) &&
 | 
						|
	    (seq->len == v->length) &&
 | 
						|
	    (v->frameMap != NULL))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if ((seq->seq1 == NULL) || (seq->len < 1)) {
 | 
						|
		/* make coverity happy and check for (CID 598) input strip ... */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* XXX - new in 2.5x. should we use the animation system this way?
 | 
						|
	 * The fcurve is needed because many frames need evaluating at once - campbell */
 | 
						|
	fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
 | 
						|
 | 
						|
 | 
						|
	if (!v->frameMap || v->length != seq->len) {
 | 
						|
		if (v->frameMap) MEM_freeN(v->frameMap);
 | 
						|
 | 
						|
		v->length = seq->len;
 | 
						|
 | 
						|
		v->frameMap = MEM_callocN(sizeof(float) * v->length, "speedcontrol frameMap");
 | 
						|
	}
 | 
						|
 | 
						|
	fallback_fac = 1.0;
 | 
						|
 | 
						|
	if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
 | 
						|
		if ((seq->seq1->enddisp != seq->seq1->start) &&
 | 
						|
		    (seq->seq1->len != 0))
 | 
						|
		{
 | 
						|
			fallback_fac = (float) seq->seq1->len / (float) (seq->seq1->enddisp - seq->seq1->start);
 | 
						|
			flags = SEQ_SPEED_INTEGRATE;
 | 
						|
			fcu = NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* if there is no fcurve, use value as simple multiplier */
 | 
						|
		if (!fcu) {
 | 
						|
			fallback_fac = seq->speed_fader; /* same as speed_factor in rna*/
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & SEQ_SPEED_INTEGRATE) {
 | 
						|
		float cursor = 0;
 | 
						|
		float facf;
 | 
						|
 | 
						|
		v->frameMap[0] = 0;
 | 
						|
		v->lastValidFrame = 0;
 | 
						|
 | 
						|
		for (cfra = 1; cfra < v->length; cfra++) {
 | 
						|
			if (fcu) {
 | 
						|
				facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				facf = fallback_fac;
 | 
						|
			}
 | 
						|
			facf *= v->globalSpeed;
 | 
						|
 | 
						|
			cursor += facf;
 | 
						|
 | 
						|
			if (cursor >= seq->seq1->len) {
 | 
						|
				v->frameMap[cfra] = seq->seq1->len - 1;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				v->frameMap[cfra] = cursor;
 | 
						|
				v->lastValidFrame = cfra;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		float facf;
 | 
						|
 | 
						|
		v->lastValidFrame = 0;
 | 
						|
		for (cfra = 0; cfra < v->length; cfra++) {
 | 
						|
 | 
						|
			if (fcu) {
 | 
						|
				facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				facf = fallback_fac;
 | 
						|
			}
 | 
						|
 | 
						|
			if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
 | 
						|
				facf *= seq->seq1->len;
 | 
						|
			}
 | 
						|
			facf *= v->globalSpeed;
 | 
						|
			
 | 
						|
			if (facf >= seq->seq1->len) {
 | 
						|
				facf = seq->seq1->len - 1;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				v->lastValidFrame = cfra;
 | 
						|
			}
 | 
						|
			v->frameMap[cfra] = facf;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *do_speed_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra),
 | 
						|
                              float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
 | 
						|
	if (out->rect_float) {
 | 
						|
		do_cross_effect_float(facf0, facf1, context->rectx, context->recty,
 | 
						|
		                      ibuf1->rect_float, ibuf2->rect_float, out->rect_float);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		do_cross_effect_byte(facf0, facf1, context->rectx, context->recty,
 | 
						|
		                     (unsigned char *) ibuf1->rect, (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
 | 
						|
	}
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
/*********************** overdrop *************************/
 | 
						|
 | 
						|
static void do_overdrop_effect(const SeqRenderData *context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
 | 
						|
                               ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
 | 
						|
{
 | 
						|
	int x = context->rectx;
 | 
						|
	int y = total_lines;
 | 
						|
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_drop_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
 | 
						|
		do_alphaover_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
 | 
						|
 | 
						|
		do_drop_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
 | 
						|
		do_alphaover_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** Gaussian Blur *************************/
 | 
						|
 | 
						|
/* NOTE: This gaussian blur implementation accumulates values in the square
 | 
						|
 * kernel rather that doing X direction and then Y direction because of the
 | 
						|
 * lack of using multiple-staged filters.
 | 
						|
 *
 | 
						|
 * Once we can we'll implement a way to apply filter as multiple stages we
 | 
						|
 * can optimize hell of a lot in here.
 | 
						|
 */
 | 
						|
 | 
						|
static void init_gaussian_blur_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_gaussian_blur(void)
 | 
						|
{
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void free_gaussian_blur_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	if (seq->effectdata)
 | 
						|
		MEM_freeN(seq->effectdata);
 | 
						|
 | 
						|
	seq->effectdata = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_gaussian_blur_effect(Sequence *dst, Sequence *src)
 | 
						|
{
 | 
						|
	dst->effectdata = MEM_dupallocN(src->effectdata);
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_gaussian_blur(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1))
 | 
						|
{
 | 
						|
	GaussianBlurVars *data = seq->effectdata;
 | 
						|
	if (data->size_x == 0.0f && data->size_y == 0) {
 | 
						|
		return EARLY_USE_INPUT_1;
 | 
						|
	}
 | 
						|
	return EARLY_DO_EFFECT;
 | 
						|
}
 | 
						|
 | 
						|
/* TODO(sergey): De-duplicate with compositor. */
 | 
						|
static float *make_gaussian_blur_kernel(float rad, int size)
 | 
						|
{
 | 
						|
	float *gausstab, sum, val;
 | 
						|
	float fac;
 | 
						|
	int i, n;
 | 
						|
 | 
						|
	n = 2 * size + 1;
 | 
						|
 | 
						|
	gausstab = (float *)MEM_mallocN(sizeof(float) * n, __func__);
 | 
						|
 | 
						|
	sum = 0.0f;
 | 
						|
	fac = (rad > 0.0f ? 1.0f / rad : 0.0f);
 | 
						|
	for (i = -size; i <= size; i++) {
 | 
						|
		val = RE_filter_value(R_FILTER_GAUSS, (float)i * fac);
 | 
						|
		sum += val;
 | 
						|
		gausstab[i + size] = val;
 | 
						|
	}
 | 
						|
 | 
						|
	sum = 1.0f / sum;
 | 
						|
	for (i = 0; i < n; i++)
 | 
						|
		gausstab[i] *= sum;
 | 
						|
 | 
						|
	return gausstab;
 | 
						|
}
 | 
						|
 | 
						|
static void do_gaussian_blur_effect_byte(Sequence *seq,
 | 
						|
                                         int start_line,
 | 
						|
                                         int x, int y,
 | 
						|
                                         int frame_width, int frame_height,
 | 
						|
                                         unsigned char *rect,
 | 
						|
                                         unsigned char *out)
 | 
						|
{
 | 
						|
#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
 | 
						|
	GaussianBlurVars *data = seq->effectdata;
 | 
						|
	const int size_x = (int) (data->size_x + 0.5f);
 | 
						|
	const int size_y = (int) (data->size_y + 0.5f);
 | 
						|
	int i, j;
 | 
						|
 | 
						|
	/* Make gaussian weight tabke. */
 | 
						|
	float *gausstab_x, *gausstab_y;
 | 
						|
	gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
 | 
						|
	if (data->size_x == data->size_y) {
 | 
						|
		gausstab_y = gausstab_x;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i < y; ++i) {
 | 
						|
		for (j = 0; j < x; ++j) {
 | 
						|
			int out_index = INDEX(j, i);
 | 
						|
			int current_x, current_y;
 | 
						|
			float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
 | 
						|
			float accum_weight = 0.0f;
 | 
						|
			for (current_y = i - size_y;
 | 
						|
			     current_y <= i + size_y;
 | 
						|
			     ++current_y)
 | 
						|
			{
 | 
						|
				if (current_y < -start_line ||
 | 
						|
				    current_y + start_line >= frame_height)
 | 
						|
				{
 | 
						|
					/* Out of bounds. */
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				for (current_x = j - size_x;
 | 
						|
				     current_x <= j + size_x;
 | 
						|
				     ++current_x)
 | 
						|
				{
 | 
						|
					float weight;
 | 
						|
					int index = INDEX(current_x, current_y + start_line);
 | 
						|
					if (current_x < 0 || current_x >= frame_width) {
 | 
						|
						/* Out of bounds. */
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
					BLI_assert(index >= 0);
 | 
						|
					BLI_assert(index < frame_width * frame_height * 4);
 | 
						|
 | 
						|
					if (size_x != 0 && size_y != 0) {
 | 
						|
						weight = gausstab_x[current_x - j + size_x] *
 | 
						|
							gausstab_y[current_y - i + size_y];
 | 
						|
					}
 | 
						|
					else if (size_x == 0) {
 | 
						|
						weight = gausstab_y[current_y - i + size_y];
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						weight = gausstab_x[current_x - j + size_x];
 | 
						|
					}
 | 
						|
					accum[0] += rect[index] * weight;
 | 
						|
					accum[1] += rect[index + 1] * weight;
 | 
						|
					accum[2] += rect[index + 2] * weight;
 | 
						|
					accum[3] += rect[index + 3] * weight;
 | 
						|
					accum_weight += weight;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			out[out_index + 0] = accum[0] / accum_weight;
 | 
						|
			out[out_index + 1] = accum[1] / accum_weight;
 | 
						|
			out[out_index + 2] = accum[2] / accum_weight;
 | 
						|
			out[out_index + 3] = accum[3] / accum_weight;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(gausstab_x);
 | 
						|
	if (gausstab_x != gausstab_y) {
 | 
						|
		MEM_freeN(gausstab_y);
 | 
						|
	}
 | 
						|
#undef INDEX
 | 
						|
}
 | 
						|
 | 
						|
static void do_gaussian_blur_effect_float(Sequence *seq,
 | 
						|
                                          int start_line,
 | 
						|
                                          int x, int y,
 | 
						|
                                          int frame_width, int frame_height,
 | 
						|
                                          float *rect,
 | 
						|
                                          float *out)
 | 
						|
{
 | 
						|
#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
 | 
						|
	GaussianBlurVars *data = seq->effectdata;
 | 
						|
	const int size_x = (int) (data->size_x + 0.5f);
 | 
						|
	const int size_y = (int) (data->size_y + 0.5f);
 | 
						|
	int i, j;
 | 
						|
 | 
						|
	/* Make gaussian weight tabke. */
 | 
						|
	float *gausstab_x, *gausstab_y;
 | 
						|
	gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
 | 
						|
	if (data->size_x == data->size_y) {
 | 
						|
		gausstab_y = gausstab_x;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i < y; ++i) {
 | 
						|
		for (j = 0; j < x; ++j) {
 | 
						|
			int out_index = INDEX(j, i);
 | 
						|
			int current_x, current_y;
 | 
						|
			float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
 | 
						|
			float accum_weight = 0.0f;
 | 
						|
			for (current_y = i - size_y;
 | 
						|
			     current_y <= i + size_y;
 | 
						|
			     ++current_y)
 | 
						|
			{
 | 
						|
				float weight;
 | 
						|
				if (current_y < -start_line ||
 | 
						|
				    current_y + start_line >= frame_height)
 | 
						|
				{
 | 
						|
					/* Out of bounds. */
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				for (current_x = j - size_x;
 | 
						|
				     current_x <= j + size_x;
 | 
						|
				     ++current_x)
 | 
						|
				{
 | 
						|
					int index = INDEX(current_x, current_y + start_line);
 | 
						|
					if (current_x < 0 || current_x >= frame_width) {
 | 
						|
						/* Out of bounds. */
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
 | 
						|
					if (size_x != 0 && size_y != 0) {
 | 
						|
						weight = gausstab_x[current_x - j + size_x] *
 | 
						|
							gausstab_y[current_y - i + size_y];
 | 
						|
					}
 | 
						|
					else if (size_x == 0) {
 | 
						|
						weight = gausstab_y[current_y - i + size_y];
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						weight = gausstab_x[current_x - j + size_x];
 | 
						|
					}
 | 
						|
					madd_v4_v4fl(accum, &rect[index], weight);
 | 
						|
					accum_weight += weight;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			mul_v4_v4fl(&out[out_index], accum, 1.0f / accum_weight);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(gausstab_x);
 | 
						|
	if (gausstab_x != gausstab_y) {
 | 
						|
		MEM_freeN(gausstab_y);
 | 
						|
	}
 | 
						|
#undef INDEX
 | 
						|
}
 | 
						|
 | 
						|
static void do_gaussian_blur_effect(const SeqRenderData *context,
 | 
						|
                                    Sequence *seq,
 | 
						|
                                    float UNUSED(cfra),
 | 
						|
                                    float UNUSED(facf0),
 | 
						|
                                    float UNUSED(facf1),
 | 
						|
                                    ImBuf *ibuf1,
 | 
						|
                                    ImBuf *ibuf2,
 | 
						|
                                    ImBuf *UNUSED(ibuf3),
 | 
						|
                                    int start_line,
 | 
						|
                                    int total_lines,
 | 
						|
                                    ImBuf *out)
 | 
						|
{
 | 
						|
	if (out->rect_float) {
 | 
						|
		float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_float_buffers(context,
 | 
						|
		                        ibuf1, ibuf2,
 | 
						|
		                        NULL,
 | 
						|
		                        out,
 | 
						|
		                        start_line,
 | 
						|
		                        &rect1,
 | 
						|
		                        &rect2,
 | 
						|
		                        NULL,
 | 
						|
		                        &rect_out);
 | 
						|
 | 
						|
		do_gaussian_blur_effect_float(seq,
 | 
						|
		                              start_line,
 | 
						|
		                              context->rectx,
 | 
						|
		                              total_lines,
 | 
						|
		                              context->rectx,
 | 
						|
		                              context->recty,
 | 
						|
		                              ibuf1->rect_float,
 | 
						|
		                              rect_out);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
 | 
						|
 | 
						|
		slice_get_byte_buffers(context,
 | 
						|
		                       ibuf1, ibuf2,
 | 
						|
		                       NULL,
 | 
						|
		                       out,
 | 
						|
		                       start_line,
 | 
						|
		                       &rect1,
 | 
						|
		                       &rect2,
 | 
						|
		                       NULL,
 | 
						|
		                       &rect_out);
 | 
						|
 | 
						|
		do_gaussian_blur_effect_byte(seq,
 | 
						|
		                             start_line,
 | 
						|
		                             context->rectx,
 | 
						|
		                             total_lines,
 | 
						|
		                             context->rectx,
 | 
						|
		                             context->recty,
 | 
						|
		                             (unsigned char *) ibuf1->rect,
 | 
						|
		                             rect_out);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*********************** sequence effect factory *************************/
 | 
						|
 | 
						|
static void init_noop(Sequence *UNUSED(seq))
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void load_noop(Sequence *UNUSED(seq))
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void free_noop(Sequence *UNUSED(seq))
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static int num_inputs_default(void)
 | 
						|
{
 | 
						|
	return 2;
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_noop(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
 | 
						|
{
 | 
						|
	return EARLY_DO_EFFECT;
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_fade(Sequence *UNUSED(seq), float facf0, float facf1)
 | 
						|
{
 | 
						|
	if (facf0 == 0.0f && facf1 == 0.0f) {
 | 
						|
		return EARLY_USE_INPUT_1;
 | 
						|
	}
 | 
						|
	else if (facf0 == 1.0f && facf1 == 1.0f) {
 | 
						|
		return EARLY_USE_INPUT_2;
 | 
						|
	}
 | 
						|
	return EARLY_DO_EFFECT;
 | 
						|
}
 | 
						|
 | 
						|
static int early_out_mul_input2(Sequence *UNUSED(seq), float facf0, float facf1)
 | 
						|
{
 | 
						|
	if (facf0 == 0.0f && facf1 == 0.0f) {
 | 
						|
		return EARLY_USE_INPUT_1;
 | 
						|
	}
 | 
						|
	return EARLY_DO_EFFECT;
 | 
						|
}
 | 
						|
 | 
						|
static void store_icu_yrange_noop(Sequence *UNUSED(seq), short UNUSED(adrcode), float *UNUSED(ymin), float *UNUSED(ymax))
 | 
						|
{
 | 
						|
	/* defaults are fine */
 | 
						|
}
 | 
						|
 | 
						|
static void get_default_fac_noop(Sequence *UNUSED(seq), float UNUSED(cfra), float *facf0, float *facf1)
 | 
						|
{
 | 
						|
	*facf0 = *facf1 = 1.0;
 | 
						|
}
 | 
						|
 | 
						|
static void get_default_fac_fade(Sequence *seq, float cfra, float *facf0, float *facf1)
 | 
						|
{
 | 
						|
	*facf0 = (float)(cfra - seq->startdisp);
 | 
						|
	*facf1 = (float)(*facf0 + 0.5f);
 | 
						|
	*facf0 /= seq->len;
 | 
						|
	*facf1 /= seq->len;
 | 
						|
}
 | 
						|
 | 
						|
static struct ImBuf *init_execution(const SeqRenderData *context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
 | 
						|
{
 | 
						|
	ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
 | 
						|
 | 
						|
	return out;
 | 
						|
}
 | 
						|
 | 
						|
static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
 | 
						|
{
 | 
						|
	struct SeqEffectHandle rval;
 | 
						|
	int sequence_type = seq_type;
 | 
						|
 | 
						|
	rval.multithreaded = false;
 | 
						|
	rval.supports_mask = false;
 | 
						|
	rval.init = init_noop;
 | 
						|
	rval.num_inputs = num_inputs_default;
 | 
						|
	rval.load = load_noop;
 | 
						|
	rval.free = free_noop;
 | 
						|
	rval.early_out = early_out_noop;
 | 
						|
	rval.get_default_fac = get_default_fac_noop;
 | 
						|
	rval.store_icu_yrange = store_icu_yrange_noop;
 | 
						|
	rval.execute = NULL;
 | 
						|
	rval.init_execution = init_execution;
 | 
						|
	rval.execute_slice = NULL;
 | 
						|
	rval.copy = NULL;
 | 
						|
 | 
						|
	switch (sequence_type) {
 | 
						|
		case SEQ_TYPE_CROSS:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.execute_slice = do_cross_effect;
 | 
						|
			rval.early_out = early_out_fade;
 | 
						|
			rval.get_default_fac = get_default_fac_fade;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_GAMCROSS:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.init = init_gammacross;
 | 
						|
			rval.load = load_gammacross;
 | 
						|
			rval.free = free_gammacross;
 | 
						|
			rval.early_out = early_out_fade;
 | 
						|
			rval.get_default_fac = get_default_fac_fade;
 | 
						|
			rval.init_execution = gammacross_init_execution;
 | 
						|
			rval.execute_slice = do_gammacross_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_ADD:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.execute_slice = do_add_effect;
 | 
						|
			rval.early_out = early_out_mul_input2;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_SUB:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.execute_slice = do_sub_effect;
 | 
						|
			rval.early_out = early_out_mul_input2;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_MUL:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.execute_slice = do_mul_effect;
 | 
						|
			rval.early_out = early_out_mul_input2;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_ALPHAOVER:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.init = init_alpha_over_or_under;
 | 
						|
			rval.execute_slice = do_alphaover_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_OVERDROP:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.execute_slice = do_overdrop_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_ALPHAUNDER:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.init = init_alpha_over_or_under;
 | 
						|
			rval.execute_slice = do_alphaunder_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_WIPE:
 | 
						|
			rval.init = init_wipe_effect;
 | 
						|
			rval.num_inputs = num_inputs_wipe;
 | 
						|
			rval.free = free_wipe_effect;
 | 
						|
			rval.copy = copy_wipe_effect;
 | 
						|
			rval.early_out = early_out_fade;
 | 
						|
			rval.get_default_fac = get_default_fac_fade;
 | 
						|
			rval.execute = do_wipe_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_GLOW:
 | 
						|
			rval.init = init_glow_effect;
 | 
						|
			rval.num_inputs = num_inputs_glow;
 | 
						|
			rval.free = free_glow_effect;
 | 
						|
			rval.copy = copy_glow_effect;
 | 
						|
			rval.execute = do_glow_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_TRANSFORM:
 | 
						|
			rval.init = init_transform_effect;
 | 
						|
			rval.num_inputs = num_inputs_transform;
 | 
						|
			rval.free = free_transform_effect;
 | 
						|
			rval.copy = copy_transform_effect;
 | 
						|
			rval.execute = do_transform_effect;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_SPEED:
 | 
						|
			rval.init = init_speed_effect;
 | 
						|
			rval.num_inputs = num_inputs_speed;
 | 
						|
			rval.load = load_speed_effect;
 | 
						|
			rval.free = free_speed_effect;
 | 
						|
			rval.copy = copy_speed_effect;
 | 
						|
			rval.execute = do_speed_effect;
 | 
						|
			rval.early_out = early_out_speed;
 | 
						|
			rval.store_icu_yrange = store_icu_yrange_speed;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_COLOR:
 | 
						|
			rval.init = init_solid_color;
 | 
						|
			rval.num_inputs = num_inputs_color;
 | 
						|
			rval.early_out = early_out_color;
 | 
						|
			rval.free = free_solid_color;
 | 
						|
			rval.copy = copy_solid_color;
 | 
						|
			rval.execute = do_solid_color;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_MULTICAM:
 | 
						|
			rval.num_inputs = num_inputs_multicam;
 | 
						|
			rval.early_out = early_out_multicam;
 | 
						|
			rval.execute = do_multicam;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_ADJUSTMENT:
 | 
						|
			rval.supports_mask = true;
 | 
						|
			rval.num_inputs = num_inputs_adjustment;
 | 
						|
			rval.early_out = early_out_adjustment;
 | 
						|
			rval.execute = do_adjustment;
 | 
						|
			break;
 | 
						|
		case SEQ_TYPE_GAUSSIAN_BLUR:
 | 
						|
			rval.multithreaded = true;
 | 
						|
			rval.init = init_gaussian_blur_effect;
 | 
						|
			rval.num_inputs = num_inputs_gaussian_blur;
 | 
						|
			rval.free = free_gaussian_blur_effect;
 | 
						|
			rval.copy = copy_gaussian_blur_effect;
 | 
						|
			rval.early_out = early_out_gaussian_blur;
 | 
						|
			rval.execute_slice = do_gaussian_blur_effect;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	return rval;
 | 
						|
}
 | 
						|
 | 
						|
struct SeqEffectHandle BKE_sequence_get_effect(Sequence *seq)
 | 
						|
{
 | 
						|
	struct SeqEffectHandle rval = {false, false, NULL};
 | 
						|
 | 
						|
	if (seq->type & SEQ_TYPE_EFFECT) {
 | 
						|
		rval = get_sequence_effect_impl(seq->type);
 | 
						|
		if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
 | 
						|
			rval.load(seq);
 | 
						|
			seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return rval;
 | 
						|
}
 | 
						|
 | 
						|
struct SeqEffectHandle BKE_sequence_get_blend(Sequence *seq)
 | 
						|
{
 | 
						|
	struct SeqEffectHandle rval = {false, false, NULL};
 | 
						|
 | 
						|
	if (seq->blend_mode != 0) {
 | 
						|
		rval = get_sequence_effect_impl(seq->blend_mode);
 | 
						|
		if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
 | 
						|
			rval.load(seq);
 | 
						|
			seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return rval;
 | 
						|
}
 | 
						|
 | 
						|
int BKE_sequence_effect_get_num_inputs(int seq_type)
 | 
						|
{
 | 
						|
	struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
 | 
						|
 | 
						|
	int cnt = rval.num_inputs();
 | 
						|
	if (rval.execute || (rval.execute_slice && rval.init_execution)) {
 | 
						|
		return cnt;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
int BKE_sequence_effect_get_supports_mask(int seq_type)
 | 
						|
{
 | 
						|
	struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
 | 
						|
 | 
						|
	return rval.supports_mask;
 | 
						|
}
 |