548 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			548 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) Blender Foundation.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * The Original Code is: all of this file.
 | 
						|
 *
 | 
						|
 * Contributor(s): Andr Pinto
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
/** \file blender/blenkernel/intern/shrinkwrap.c
 | 
						|
 *  \ingroup bke
 | 
						|
 */
 | 
						|
 | 
						|
#include <string.h>
 | 
						|
#include <float.h>
 | 
						|
#include <math.h>
 | 
						|
#include <memory.h>
 | 
						|
#include <stdio.h>
 | 
						|
#include <time.h>
 | 
						|
#include <assert.h>
 | 
						|
 | 
						|
#include "DNA_object_types.h"
 | 
						|
#include "DNA_modifier_types.h"
 | 
						|
#include "DNA_meshdata_types.h"
 | 
						|
#include "DNA_mesh_types.h"
 | 
						|
 | 
						|
#include "BLI_math.h"
 | 
						|
#include "BLI_utildefines.h"
 | 
						|
 | 
						|
#include "BKE_shrinkwrap.h"
 | 
						|
#include "BKE_DerivedMesh.h"
 | 
						|
#include "BKE_lattice.h"
 | 
						|
 | 
						|
#include "BKE_deform.h"
 | 
						|
#include "BKE_mesh.h"  /* for OMP limits. */
 | 
						|
#include "BKE_subsurf.h"
 | 
						|
 | 
						|
#include "BLI_strict_flags.h"
 | 
						|
 | 
						|
/* for timing... */
 | 
						|
#if 0
 | 
						|
#  include "PIL_time.h"
 | 
						|
#else
 | 
						|
#  define TIMEIT_BENCH(expr, id) (expr)
 | 
						|
#endif
 | 
						|
 | 
						|
/* Util macros */
 | 
						|
#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
 | 
						|
 | 
						|
/*
 | 
						|
 * Shrinkwrap to the nearest vertex
 | 
						|
 *
 | 
						|
 * it builds a kdtree of vertexs we can attach to and then
 | 
						|
 * for each vertex performs a nearest vertex search on the tree
 | 
						|
 */
 | 
						|
static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
 | 
						|
	BVHTreeNearest nearest  = NULL_BVHTreeNearest;
 | 
						|
 | 
						|
 | 
						|
	TIMEIT_BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6), bvhtree_verts);
 | 
						|
	if (treeData.tree == NULL) {
 | 
						|
		OUT_OF_MEMORY();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Setup nearest */
 | 
						|
	nearest.index = -1;
 | 
						|
	nearest.dist_sq = FLT_MAX;
 | 
						|
#ifndef __APPLE__
 | 
						|
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData, calc) schedule(static) if (calc->numVerts > BKE_MESH_OMP_LIMIT)
 | 
						|
#endif
 | 
						|
	for (i = 0; i < calc->numVerts; ++i) {
 | 
						|
		float *co = calc->vertexCos[i];
 | 
						|
		float tmp_co[3];
 | 
						|
		float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
 | 
						|
		if (weight == 0.0f) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		/* Convert the vertex to tree coordinates */
 | 
						|
		if (calc->vert) {
 | 
						|
			copy_v3_v3(tmp_co, calc->vert[i].co);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			copy_v3_v3(tmp_co, co);
 | 
						|
		}
 | 
						|
		BLI_space_transform_apply(&calc->local2target, tmp_co);
 | 
						|
 | 
						|
		/* Use local proximity heuristics (to reduce the nearest search)
 | 
						|
		 *
 | 
						|
		 * If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
 | 
						|
		 * so we can initiate the "nearest.dist" with the expected value to that last hit.
 | 
						|
		 * This will lead in pruning of the search tree. */
 | 
						|
		if (nearest.index != -1)
 | 
						|
			nearest.dist_sq = len_squared_v3v3(tmp_co, nearest.co);
 | 
						|
		else
 | 
						|
			nearest.dist_sq = FLT_MAX;
 | 
						|
 | 
						|
		BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
 | 
						|
 | 
						|
 | 
						|
		/* Found the nearest vertex */
 | 
						|
		if (nearest.index != -1) {
 | 
						|
			/* Adjusting the vertex weight,
 | 
						|
			 * so that after interpolating it keeps a certain distance from the nearest position */
 | 
						|
			if (nearest.dist_sq > FLT_EPSILON) {
 | 
						|
				const float dist = sqrtf(nearest.dist_sq);
 | 
						|
				weight *= (dist - calc->keepDist) / dist;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Convert the coordinates back to mesh coordinates */
 | 
						|
			copy_v3_v3(tmp_co, nearest.co);
 | 
						|
			BLI_space_transform_invert(&calc->local2target, tmp_co);
 | 
						|
 | 
						|
			interp_v3_v3v3(co, co, tmp_co, weight);  /* linear interpolation */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	free_bvhtree_from_mesh(&treeData);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * This function raycast a single vertex and updates the hit if the "hit" is considered valid.
 | 
						|
 * Returns true if "hit" was updated.
 | 
						|
 * Opts control whether an hit is valid or not
 | 
						|
 * Supported options are:
 | 
						|
 *	MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
 | 
						|
 *	MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
 | 
						|
 */
 | 
						|
bool BKE_shrinkwrap_project_normal(
 | 
						|
        char options, const float vert[3],
 | 
						|
        const float dir[3], const SpaceTransform *transf,
 | 
						|
        BVHTree *tree, BVHTreeRayHit *hit,
 | 
						|
        BVHTree_RayCastCallback callback, void *userdata)
 | 
						|
{
 | 
						|
	/* don't use this because this dist value could be incompatible
 | 
						|
	 * this value used by the callback for comparing prev/new dist values.
 | 
						|
	 * also, at the moment there is no need to have a corrected 'dist' value */
 | 
						|
// #define USE_DIST_CORRECT
 | 
						|
 | 
						|
	float tmp_co[3], tmp_no[3];
 | 
						|
	const float *co, *no;
 | 
						|
	BVHTreeRayHit hit_tmp;
 | 
						|
 | 
						|
	/* Copy from hit (we need to convert hit rays from one space coordinates to the other */
 | 
						|
	memcpy(&hit_tmp, hit, sizeof(hit_tmp));
 | 
						|
 | 
						|
	/* Apply space transform (TODO readjust dist) */
 | 
						|
	if (transf) {
 | 
						|
		copy_v3_v3(tmp_co, vert);
 | 
						|
		BLI_space_transform_apply(transf, tmp_co);
 | 
						|
		co = tmp_co;
 | 
						|
 | 
						|
		copy_v3_v3(tmp_no, dir);
 | 
						|
		BLI_space_transform_apply_normal(transf, tmp_no);
 | 
						|
		no = tmp_no;
 | 
						|
 | 
						|
#ifdef USE_DIST_CORRECT
 | 
						|
		hit_tmp.dist *= mat4_to_scale(((SpaceTransform *)transf)->local2target);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		co = vert;
 | 
						|
		no = dir;
 | 
						|
	}
 | 
						|
 | 
						|
	hit_tmp.index = -1;
 | 
						|
 | 
						|
	BLI_bvhtree_ray_cast(tree, co, no, 0.0f, &hit_tmp, callback, userdata);
 | 
						|
 | 
						|
	if (hit_tmp.index != -1) {
 | 
						|
		/* invert the normal first so face culling works on rotated objects */
 | 
						|
		if (transf) {
 | 
						|
			BLI_space_transform_invert_normal(transf, hit_tmp.no);
 | 
						|
		}
 | 
						|
 | 
						|
		if (options & (MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE | MOD_SHRINKWRAP_CULL_TARGET_BACKFACE)) {
 | 
						|
			/* apply backface */
 | 
						|
			const float dot = dot_v3v3(dir, hit_tmp.no);
 | 
						|
			if (((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
 | 
						|
			    ((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE)  && dot >= 0.0f))
 | 
						|
			{
 | 
						|
				return false;  /* Ignore hit */
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (transf) {
 | 
						|
			/* Inverting space transform (TODO make coeherent with the initial dist readjust) */
 | 
						|
			BLI_space_transform_invert(transf, hit_tmp.co);
 | 
						|
#ifdef USE_DIST_CORRECT
 | 
						|
			hit_tmp.dist = len_v3v3(vert, hit_tmp.co);
 | 
						|
#endif
 | 
						|
		}
 | 
						|
 | 
						|
		BLI_assert(hit_tmp.dist <= hit->dist);
 | 
						|
 | 
						|
		memcpy(hit, &hit_tmp, sizeof(hit_tmp));
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for_render)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	/* Options about projection direction */
 | 
						|
	const float proj_limit_squared = calc->smd->projLimit * calc->smd->projLimit;
 | 
						|
	float proj_axis[3]      = {0.0f, 0.0f, 0.0f};
 | 
						|
 | 
						|
	/* Raycast and tree stuff */
 | 
						|
 | 
						|
	/** \note 'hit.dist' is kept in the targets space, this is only used
 | 
						|
	 * for finding the best hit, to get the real dist,
 | 
						|
	 * measure the len_v3v3() from the input coord to hit.co */
 | 
						|
	BVHTreeRayHit hit;
 | 
						|
	BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
 | 
						|
 | 
						|
	/* auxiliary target */
 | 
						|
	DerivedMesh *auxMesh    = NULL;
 | 
						|
	BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh;
 | 
						|
	SpaceTransform local2aux;
 | 
						|
 | 
						|
	/* If the user doesn't allows to project in any direction of projection axis
 | 
						|
	 * then theres nothing todo. */
 | 
						|
	if ((calc->smd->shrinkOpts & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
 | 
						|
	/* Prepare data to retrieve the direction in which we should project each vertex */
 | 
						|
	if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
 | 
						|
		if (calc->vert == NULL) return;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* The code supports any axis that is a combination of X,Y,Z
 | 
						|
		 * although currently UI only allows to set the 3 different axis */
 | 
						|
		if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
 | 
						|
		if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
 | 
						|
		if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
 | 
						|
 | 
						|
		normalize_v3(proj_axis);
 | 
						|
 | 
						|
		/* Invalid projection direction */
 | 
						|
		if (len_squared_v3(proj_axis) < FLT_EPSILON) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (calc->smd->auxTarget) {
 | 
						|
		auxMesh = object_get_derived_final(calc->smd->auxTarget, for_render);
 | 
						|
		if (!auxMesh)
 | 
						|
			return;
 | 
						|
		BLI_SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget);
 | 
						|
	}
 | 
						|
 | 
						|
	/* After sucessufuly build the trees, start projection vertexs */
 | 
						|
	if (bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 4, 6) &&
 | 
						|
	    (auxMesh == NULL || bvhtree_from_mesh_faces(&auxData, auxMesh, 0.0, 4, 6)))
 | 
						|
	{
 | 
						|
 | 
						|
#ifndef __APPLE__
 | 
						|
#pragma omp parallel for private(i, hit) schedule(static) if (calc->numVerts > BKE_MESH_OMP_LIMIT)
 | 
						|
#endif
 | 
						|
		for (i = 0; i < calc->numVerts; ++i) {
 | 
						|
			float *co = calc->vertexCos[i];
 | 
						|
			float tmp_co[3], tmp_no[3];
 | 
						|
			const float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
 | 
						|
 | 
						|
			if (weight == 0.0f) {
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			if (calc->vert) {
 | 
						|
				/* calc->vert contains verts from derivedMesh  */
 | 
						|
				/* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */
 | 
						|
				/* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */
 | 
						|
				if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
 | 
						|
					copy_v3_v3(tmp_co, calc->vert[i].co);
 | 
						|
					normal_short_to_float_v3(tmp_no, calc->vert[i].no);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					copy_v3_v3(tmp_co, co);
 | 
						|
					copy_v3_v3(tmp_no, proj_axis);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				copy_v3_v3(tmp_co, co);
 | 
						|
				copy_v3_v3(tmp_no, proj_axis);
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			hit.index = -1;
 | 
						|
			hit.dist = 10000.0f; /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */
 | 
						|
 | 
						|
			/* Project over positive direction of axis */
 | 
						|
			if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) {
 | 
						|
 | 
						|
				if (auxData.tree) {
 | 
						|
					BKE_shrinkwrap_project_normal(0, tmp_co, tmp_no,
 | 
						|
					                              &local2aux, auxData.tree, &hit,
 | 
						|
					                              auxData.raycast_callback, &auxData);
 | 
						|
				}
 | 
						|
 | 
						|
				BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, tmp_no,
 | 
						|
				                              &calc->local2target, treeData.tree, &hit,
 | 
						|
				                              treeData.raycast_callback, &treeData);
 | 
						|
			}
 | 
						|
 | 
						|
			/* Project over negative direction of axis */
 | 
						|
			if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR) {
 | 
						|
				float inv_no[3];
 | 
						|
				negate_v3_v3(inv_no, tmp_no);
 | 
						|
 | 
						|
				if (auxData.tree) {
 | 
						|
					BKE_shrinkwrap_project_normal(0, tmp_co, inv_no,
 | 
						|
					                              &local2aux, auxData.tree, &hit,
 | 
						|
					                              auxData.raycast_callback, &auxData);
 | 
						|
				}
 | 
						|
 | 
						|
				BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, inv_no,
 | 
						|
				                              &calc->local2target, treeData.tree, &hit,
 | 
						|
				                              treeData.raycast_callback, &treeData);
 | 
						|
			}
 | 
						|
 | 
						|
			/* don't set the initial dist (which is more efficient),
 | 
						|
			 * because its calculated in the targets space, we want the dist in our own space */
 | 
						|
			if (proj_limit_squared != 0.0f) {
 | 
						|
				if (len_squared_v3v3(hit.co, co) > proj_limit_squared) {
 | 
						|
					hit.index = -1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (hit.index != -1) {
 | 
						|
				madd_v3_v3v3fl(hit.co, hit.co, tmp_no, calc->keepDist);
 | 
						|
				interp_v3_v3v3(co, co, hit.co, weight);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* free data structures */
 | 
						|
	free_bvhtree_from_mesh(&treeData);
 | 
						|
	free_bvhtree_from_mesh(&auxData);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Shrinkwrap moving vertexs to the nearest surface point on the target
 | 
						|
 *
 | 
						|
 * it builds a BVHTree from the target mesh and then performs a
 | 
						|
 * NN matches for each vertex
 | 
						|
 */
 | 
						|
static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
 | 
						|
	BVHTreeNearest nearest  = NULL_BVHTreeNearest;
 | 
						|
 | 
						|
	/* Create a bvh-tree of the given target */
 | 
						|
	bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 2, 6);
 | 
						|
	if (treeData.tree == NULL) {
 | 
						|
		OUT_OF_MEMORY();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Setup nearest */
 | 
						|
	nearest.index = -1;
 | 
						|
	nearest.dist_sq = FLT_MAX;
 | 
						|
 | 
						|
 | 
						|
	/* Find the nearest vertex */
 | 
						|
#ifndef __APPLE__
 | 
						|
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc, treeData) schedule(static) if (calc->numVerts > BKE_MESH_OMP_LIMIT)
 | 
						|
#endif
 | 
						|
	for (i = 0; i < calc->numVerts; ++i) {
 | 
						|
		float *co = calc->vertexCos[i];
 | 
						|
		float tmp_co[3];
 | 
						|
		float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
 | 
						|
		if (weight == 0.0f) continue;
 | 
						|
 | 
						|
		/* Convert the vertex to tree coordinates */
 | 
						|
		if (calc->vert) {
 | 
						|
			copy_v3_v3(tmp_co, calc->vert[i].co);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			copy_v3_v3(tmp_co, co);
 | 
						|
		}
 | 
						|
		BLI_space_transform_apply(&calc->local2target, tmp_co);
 | 
						|
 | 
						|
		/* Use local proximity heuristics (to reduce the nearest search)
 | 
						|
		 *
 | 
						|
		 * If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
 | 
						|
		 * so we can initiate the "nearest.dist" with the expected value to that last hit.
 | 
						|
		 * This will lead in pruning of the search tree. */
 | 
						|
		if (nearest.index != -1)
 | 
						|
			nearest.dist_sq = len_squared_v3v3(tmp_co, nearest.co);
 | 
						|
		else
 | 
						|
			nearest.dist_sq = FLT_MAX;
 | 
						|
 | 
						|
		BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
 | 
						|
 | 
						|
		/* Found the nearest vertex */
 | 
						|
		if (nearest.index != -1) {
 | 
						|
			if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE) {
 | 
						|
				/* Make the vertex stay on the front side of the face */
 | 
						|
				madd_v3_v3v3fl(tmp_co, nearest.co, nearest.no, calc->keepDist);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* Adjusting the vertex weight,
 | 
						|
				 * so that after interpolating it keeps a certain distance from the nearest position */
 | 
						|
				const float dist = sasqrt(nearest.dist_sq);
 | 
						|
				if (dist > FLT_EPSILON) {
 | 
						|
					/* linear interpolation */
 | 
						|
					interp_v3_v3v3(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist) / dist);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					copy_v3_v3(tmp_co, nearest.co);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Convert the coordinates back to mesh coordinates */
 | 
						|
			BLI_space_transform_invert(&calc->local2target, tmp_co);
 | 
						|
			interp_v3_v3v3(co, co, tmp_co, weight);  /* linear interpolation */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	free_bvhtree_from_mesh(&treeData);
 | 
						|
}
 | 
						|
 | 
						|
/* Main shrinkwrap function */
 | 
						|
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm,
 | 
						|
                               float (*vertexCos)[3], int numVerts, bool for_render)
 | 
						|
{
 | 
						|
 | 
						|
	DerivedMesh *ss_mesh    = NULL;
 | 
						|
	ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
 | 
						|
 | 
						|
	/* remove loop dependencies on derived meshes (TODO should this be done elsewhere?) */
 | 
						|
	if (smd->target == ob) smd->target = NULL;
 | 
						|
	if (smd->auxTarget == ob) smd->auxTarget = NULL;
 | 
						|
 | 
						|
 | 
						|
	/* Configure Shrinkwrap calc data */
 | 
						|
	calc.smd = smd;
 | 
						|
	calc.ob = ob;
 | 
						|
	calc.numVerts = numVerts;
 | 
						|
	calc.vertexCos = vertexCos;
 | 
						|
 | 
						|
	/* DeformVertex */
 | 
						|
	calc.vgroup = defgroup_name_index(calc.ob, calc.smd->vgroup_name);
 | 
						|
	if (dm) {
 | 
						|
		calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
 | 
						|
	}
 | 
						|
	else if (calc.ob->type == OB_LATTICE) {
 | 
						|
		calc.dvert = BKE_lattice_deform_verts_get(calc.ob);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (smd->target) {
 | 
						|
		calc.target = object_get_derived_final(smd->target, for_render);
 | 
						|
 | 
						|
		/* TODO there might be several "bugs" on non-uniform scales matrixs
 | 
						|
		 * because it will no longer be nearest surface, not sphere projection
 | 
						|
		 * because space has been deformed */
 | 
						|
		BLI_SPACE_TRANSFORM_SETUP(&calc.local2target, ob, smd->target);
 | 
						|
 | 
						|
		/* TODO: smd->keepDist is in global units.. must change to local */
 | 
						|
		calc.keepDist = smd->keepDist;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	calc.vgroup = defgroup_name_index(calc.ob, smd->vgroup_name);
 | 
						|
 | 
						|
	if (dm != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
 | 
						|
		/* Setup arrays to get vertexs positions, normals and deform weights */
 | 
						|
		calc.vert   = dm->getVertDataArray(dm, CD_MVERT);
 | 
						|
		calc.dvert  = dm->getVertDataArray(dm, CD_MDEFORMVERT);
 | 
						|
 | 
						|
		/* Using vertexs positions/normals as if a subsurface was applied */
 | 
						|
		if (smd->subsurfLevels) {
 | 
						|
			SubsurfModifierData ssmd = {{NULL}};
 | 
						|
			ssmd.subdivType = ME_CC_SUBSURF;        /* catmull clark */
 | 
						|
			ssmd.levels     = smd->subsurfLevels;   /* levels */
 | 
						|
 | 
						|
			ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, NULL, (ob->mode & OB_MODE_EDIT) ? SUBSURF_IN_EDIT_MODE : 0);
 | 
						|
 | 
						|
			if (ss_mesh) {
 | 
						|
				calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
 | 
						|
				if (calc.vert) {
 | 
						|
					/* TRICKY: this code assumes subsurface will have the transformed original vertices
 | 
						|
					 * in their original order at the end of the vert array. */
 | 
						|
					calc.vert = calc.vert + ss_mesh->getNumVerts(ss_mesh) - dm->getNumVerts(dm);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Just to make sure we are not leaving any memory behind */
 | 
						|
			assert(ssmd.emCache == NULL);
 | 
						|
			assert(ssmd.mCache == NULL);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Projecting target defined - lets work! */
 | 
						|
	if (calc.target) {
 | 
						|
		switch (smd->shrinkType) {
 | 
						|
			case MOD_SHRINKWRAP_NEAREST_SURFACE:
 | 
						|
				TIMEIT_BENCH(shrinkwrap_calc_nearest_surface_point(&calc), deform_surface);
 | 
						|
				break;
 | 
						|
 | 
						|
			case MOD_SHRINKWRAP_PROJECT:
 | 
						|
				TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc, for_render), deform_project);
 | 
						|
				break;
 | 
						|
 | 
						|
			case MOD_SHRINKWRAP_NEAREST_VERTEX:
 | 
						|
				TIMEIT_BENCH(shrinkwrap_calc_nearest_vertex(&calc), deform_vertex);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* free memory */
 | 
						|
	if (ss_mesh)
 | 
						|
		ss_mesh->release(ss_mesh);
 | 
						|
}
 |