122 lines
4.6 KiB
C++
122 lines
4.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): Lukas Toenne
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/DEG_depsgraph_build.h
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* \ingroup depsgraph
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*
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* Public API for Depsgraph
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*/
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#ifndef __DEG_DEPSGRAPH_BUILD_H__
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#define __DEG_DEPSGRAPH_BUILD_H__
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/* ************************************************* */
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/* Dependency Graph */
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struct Depsgraph;
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/* ------------------------------------------------ */
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struct Main;
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struct Scene;
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struct PointerRNA;
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struct PropertyRNA;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Graph Building -------------------------------- */
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/* Build depsgraph for the given scene, and dump results in given graph container */
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void DEG_graph_build_from_scene(struct Depsgraph *graph, struct Main *bmain, struct Scene *scene);
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/* Tag relations from the given graph for update. */
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void DEG_graph_tag_relations_update(struct Depsgraph *graph);
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/* Tag all relations in the database for update.*/
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void DEG_relations_tag_update(struct Main *bmain);
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/* Create new graph if didn't exist yet,
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* or update relations if graph was tagged for update.
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*/
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void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
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/* Rebuild dependency graph only for a given scene. */
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void DEG_scene_relations_rebuild(struct Main *bmain,
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struct Scene *scene);
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/* Delete scene graph. */
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void DEG_scene_graph_free(struct Scene *scene);
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/* Add Dependencies ----------------------------- */
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/* Handle for components to define their dependencies from callbacks.
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* This is generated by the depsgraph and passed to dependency callbacks
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* as a symbolic reference to the current DepsNode.
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* All relations will be defined in reference to that node.
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*/
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struct DepsNodeHandle;
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struct Object;
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typedef enum eDepsSceneComponentType {
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DEG_SCENE_COMP_PARAMETERS, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
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DEG_SCENE_COMP_ANIMATION, /* Animation Component */ // XXX: merge in with parameters?
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DEG_SCENE_COMP_SEQUENCER, /* Sequencer Component (Scene Only) */
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} eDepsSceneComponentType;
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typedef enum eDepsObjectComponentType {
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DEG_OB_COMP_PARAMETERS, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
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DEG_OB_COMP_PROXY, /* Generic "Proxy-Inherit" Component */ // XXX: Also for instancing of subgraphs?
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DEG_OB_COMP_ANIMATION, /* Animation Component */ // XXX: merge in with parameters?
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DEG_OB_COMP_TRANSFORM, /* Transform Component (Parenting/Constraints) */
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DEG_OB_COMP_GEOMETRY, /* Geometry Component (DerivedMesh/Displist) */
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/* Evaluation-Related Outer Types (with Subdata) */
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DEG_OB_COMP_EVAL_POSE, /* Pose Component - Owner/Container of Bones Eval */
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DEG_OB_COMP_BONE, /* Bone Component - Child/Subcomponent of Pose */
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DEG_OB_COMP_EVAL_PARTICLES, /* Particle Systems Component */
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DEG_OB_COMP_SHADING, /* Material Shading Component */
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} eDepsObjectComponentType;
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void DEG_add_scene_relation(struct DepsNodeHandle *node, struct Scene *scene, eDepsSceneComponentType component, const char *description);
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void DEG_add_object_relation(struct DepsNodeHandle *node, struct Object *ob, eDepsObjectComponentType component, const char *description);
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void DEG_add_bone_relation(struct DepsNodeHandle *handle, struct Object *ob, const char *bone_name, eDepsObjectComponentType component, const char *description);
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/* TODO(sergey): Remove once all geometry update is granular. */
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void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short flag);
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/* ************************************************ */
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* __DEG_DEPSGRAPH_BUILD_H__ */
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