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blender-archive/source/blender/editors/render/render_ops.c
Sergey Sharybin b909dfdae1 Cycles: Expose user-defined shutter curve to the interface
Shutter curve now can be controlled using curve mapping widget in the motion
blur panel in Render buttons. Only mapping from 0..1 by x axis are allowed,
Y values will be normalized to fill in 0..1 space as well automatically.

Y values of 0 means fully closed shutter, Y values of 1 means fully opened
shutter.

Default mapping is set to old behavior when shutter opens and closes instantly.

This shutter mapping curve could easily be used by any other render engine by
accessing scene.render.motion_blur_shutter_curve.

Reviewers: #cycles, brecht, juicyfruit, campbellbarton

Differential Revision: https://developer.blender.org/D1585
2015-10-28 02:43:06 +05:00

102 lines
3.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/render/render_ops.c
* \ingroup edrend
*/
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "ED_render.h"
#include "WM_api.h"
#include "render_intern.h" // own include
/***************************** render ***********************************/
void ED_operatortypes_render(void)
{
WM_operatortype_append(OBJECT_OT_material_slot_add);
WM_operatortype_append(OBJECT_OT_material_slot_remove);
WM_operatortype_append(OBJECT_OT_material_slot_assign);
WM_operatortype_append(OBJECT_OT_material_slot_select);
WM_operatortype_append(OBJECT_OT_material_slot_deselect);
WM_operatortype_append(OBJECT_OT_material_slot_copy);
WM_operatortype_append(OBJECT_OT_material_slot_move);
WM_operatortype_append(MATERIAL_OT_new);
WM_operatortype_append(TEXTURE_OT_new);
WM_operatortype_append(WORLD_OT_new);
WM_operatortype_append(MATERIAL_OT_copy);
WM_operatortype_append(MATERIAL_OT_paste);
WM_operatortype_append(SCENE_OT_render_layer_add);
WM_operatortype_append(SCENE_OT_render_layer_remove);
WM_operatortype_append(SCENE_OT_render_view_add);
WM_operatortype_append(SCENE_OT_render_view_remove);
#ifdef WITH_FREESTYLE
WM_operatortype_append(SCENE_OT_freestyle_module_add);
WM_operatortype_append(SCENE_OT_freestyle_module_remove);
WM_operatortype_append(SCENE_OT_freestyle_module_move);
WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
WM_operatortype_append(SCENE_OT_freestyle_lineset_copy);
WM_operatortype_append(SCENE_OT_freestyle_lineset_paste);
WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
WM_operatortype_append(SCENE_OT_freestyle_modifier_copy);
WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create);
#endif
WM_operatortype_append(TEXTURE_OT_slot_copy);
WM_operatortype_append(TEXTURE_OT_slot_paste);
WM_operatortype_append(TEXTURE_OT_slot_move);
WM_operatortype_append(TEXTURE_OT_envmap_save);
WM_operatortype_append(TEXTURE_OT_envmap_clear);
WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
/* render_internal.c */
WM_operatortype_append(RENDER_OT_view_show);
WM_operatortype_append(RENDER_OT_render);
WM_operatortype_append(RENDER_OT_view_cancel);
WM_operatortype_append(RENDER_OT_shutter_curve_preset);
/* render_opengl.c */
WM_operatortype_append(RENDER_OT_opengl);
}