2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_FLUIDSIM_H__
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#define __BKE_FLUIDSIM_H__
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/** \file BKE_fluidsim.h
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* \ingroup bke
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*/
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struct Object;
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struct Scene;
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struct FluidsimSettings;
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struct MVert;
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struct EvaluationContext;
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/* old interface */
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void initElbeemMesh(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
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int *numVertices, float **vertices,
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int *numTriangles, int **triangles,
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int useGlobalCoords, int modifierIndex);
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/* bounding box & memory estimate */
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void fluid_get_bb(struct MVert *mvert, int totvert, float obmat[4][4],
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float start[3], float size[3]);
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void fluid_estimate_memory(struct Object *ob, struct FluidsimSettings *fss, char *value);
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#endif
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