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blender-archive/source/blender/editors/include/ED_info.h
Dalai Felinto 1e31127933 Fix info header stats to iterator over layer instead of scene
Although this is working fine, there are two changes expected in the new
future once depsgraph copy on write is implemented:

1) To call ED_info_stats_clear a callback from depsgraph, instead of the
notifier system. (that would also allow us to clear only one
SceneLayer).

2) To store/get stats from the evaluated SceneLayer, as well as iterate
over the evaluated objects as well.
2017-05-16 12:50:23 +02:00

35 lines
1.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009, Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_info.h
* \ingroup editors
*/
#ifndef __ED_INFO_H__
#define __ED_INFO_H__
/* info_stats.c */
void ED_info_stats_clear(struct SceneLayer *sl);
const char *ED_info_stats_string(struct Scene *scene, struct SceneLayer *sl);
#endif /* __ED_INFO_H__ */