
This adds initial support for reordering collections from the Outliner using drag & drop. Although drag & drop support is limited to collections for now, this lays most foundations for general drag & drop reordering support in the Outliner. There are some design questions to be answered though: * Would reordering of other data types (like objects) be a purely visual change or would it affect the order in which they are stored? (Would that make a difference for the user?) * Should/can we allow mixing of different data types? (e.g. mixing render layers with objects) * How could we realize this technically? Notes: * "Sort Alphabetically" has to be disabled to use this ("View" menu). * Reordering only works with collections on the same hierarchy level. * Added some visual feedback that should work quite well, it's by far not a final design though: {F493806} * Modified collection orders are stored in .blends. * Reordering can be undone. * Did minor cleanups here and there.
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file UI_interface_icons.h
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* \ingroup editorui
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*/
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#ifndef __UI_INTERFACE_ICONS_H__
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#define __UI_INTERFACE_ICONS_H__
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struct bContext;
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struct ID;
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struct Scene;
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struct PreviewImage;
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struct PointerRNA;
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enum eIconSizes;
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typedef struct IconFile {
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struct IconFile *next, *prev;
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char filename[256]; /* FILE_MAXFILE size */
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int index;
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} IconFile;
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#define ICON_DEFAULT_HEIGHT 16
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#define ICON_DEFAULT_WIDTH 16
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#define ICON_DEFAULT_HEIGHT_SCALE ((int)(UI_UNIT_Y * 0.8f))
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#define ICON_DEFAULT_WIDTH_SCALE ((int)(UI_UNIT_X * 0.8f))
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#define PREVIEW_DEFAULT_HEIGHT 128
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/*
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* Resizable Icons for Blender
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*/
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void UI_icons_init(int first_dyn_id);
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int UI_icon_get_width(int icon_id);
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int UI_icon_get_height(int icon_id);
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void UI_id_icon_render(
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const struct bContext *C, struct Scene *scene, struct ID *id, const bool big, const bool use_job);
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int UI_preview_render_size(enum eIconSizes size);
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void UI_icon_draw(float x, float y, int icon_id);
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void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha);
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void UI_icon_draw_preview(float x, float y, int icon_id);
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void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect);
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void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, float alpha, int size);
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void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha);
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void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3]);
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void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha);
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void UI_icons_free(void);
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void UI_icons_free_drawinfo(void *drawinfo);
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struct ListBase *UI_iconfile_list(void);
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int UI_iconfile_get_index(const char *filename);
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struct PreviewImage *UI_icon_to_preview(int icon_id);
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int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, const bool big);
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int UI_idcode_icon_get(const int idcode);
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#endif /* __UI_INTERFACE_ICONS_H__ */
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