366 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			366 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.props import *
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def write_svg(fw, mesh, image_width, image_height, face_iter):
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    # for making an XML compatible string
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    from xml.sax.saxutils import escape
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    from os.path import basename
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    fw('<?xml version="1.0" standalone="no"?>\n')
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    fw('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" \n')
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    fw('  "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n')
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    fw('<svg width="%dpx" height="%dpx" viewBox="0px 0px %dpx %dpx"\n' % (image_width, image_height, image_width, image_height))
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    fw('     xmlns="http://www.w3.org/2000/svg" version="1.1">\n')
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    desc = "%r, %s, (Blender %s)" % (basename(bpy.data.filepath), mesh.name, bpy.app.version_string)
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    fw('<desc>%s</desc>\n' % escape(desc))
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    # svg colors
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    fill_settings = []
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    fill_default = 'fill="grey"'
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    for mat in mesh.materials if mesh.materials else [None]:
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        if mat:
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            fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c * 255) for c in mat.diffuse_color))
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        else:
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            fill_settings.append(fill_default)
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    faces = mesh.faces
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    for i, uvs in face_iter:
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        try:  # rare cases material index is invalid.
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            fill = fill_settings[faces[i].material_index]
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        except IndexError:
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            fill = fill_default
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        fw('<polygon %s fill-opacity="0.5" stroke="black" stroke-width="1px" \n' % fill)
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        fw('  points="')
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        for j, uv in enumerate(uvs):
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            x, y = uv[0], 1.0 - uv[1]
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            fw('%.3f,%.3f ' % (x * image_width, y * image_height))
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        fw('" />\n')
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    fw('\n')
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    fw('</svg>\n')
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def write_eps(fw, mesh, image_width, image_height, face_iter):
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    fw('%!PS-Adobe-3.0 EPSF-3.0\n')
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    fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
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    fw('%%Pages: 1\n')
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    fw('%%Orientation: Portrait\n')
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    fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
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    fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
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    fw('%%EndComments\n')
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    fw('%%Page: 1 1\n')
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    fw('0 0 translate\n')
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    fw('1.0 1.0 scale\n')
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    fw('0 0 0 setrgbcolor\n')
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    fw('[] 0 setdash\n')
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    fw('1 setlinewidth\n')
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    fw('1 setlinejoin\n')
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    fw('1 setlinecap\n')
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    fw('/DRAW {')
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    # can remove from here to next comment to disable filling, aparently alpha is not supported
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    fw('gsave\n')
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    fw('0.7 setgray\n')
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    fw('fill\n')
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    fw('grestore\n')
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    fw('0 setgray\n')
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    # remove to here
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    fw('stroke\n')
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    fw('} def\n')
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    fw('newpath\n')
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    firstline = True
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    for i, uvs in face_iter:
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        for j, uv in enumerate(uvs):
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            x, y = uv[0], uv[1]
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            if j == 0:
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                if not firstline:
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                    fw('closepath\n')
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                    fw('DRAW\n')
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                    fw('newpath\n')
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                firstline = False
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                fw('%.5f %.5f moveto\n' % (x * image_width, y * image_height))
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            else:
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                fw('%.5f %.5f lineto\n' % (x * image_width, y * image_height))
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    fw('closepath\n')
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    fw('DRAW\n')
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    fw('showpage\n')
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    fw('%%EOF\n')
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def write_png(fw, mesh_source, image_width, image_height, face_iter):
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    filepath = fw.__self__.name
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    fw.__self__.close()
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    material_solids = [bpy.data.materials.new("uv_temp_solid") for i in range(len(mesh_source.materials))]
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    material_wire = bpy.data.materials.new("uv_temp_wire")
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    scene = bpy.data.scenes.new("uv_temp")
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    mesh = bpy.data.meshes.new("uv_temp")
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    for mat_solid in material_solids:
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        mesh.materials.append(mat_solid)
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    tot_verts = 0
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    face_lens = []
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    for f in mesh_source.faces:
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        tot_verts += len(f.vertices)
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    # now set the faces coords and locations
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    # build mesh data
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    mesh_new_vertices = []
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    mesh_new_materials = []
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    mesh_new_face_vertices = []
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    current_vert = 0
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    faces_source = mesh_source.faces
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    for i, uv in face_iter:
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        if len(uv) == 3:
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            mesh_new_vertices.extend([uv[0][0], uv[0][1], 0.0, uv[1][0], uv[1][1], 0.0, uv[2][0], uv[2][1], 0.0])
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            mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, 0])
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            current_vert += 3
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        else:
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            mesh_new_vertices.extend([uv[0][0], uv[0][1], 0.0, uv[1][0], uv[1][1], 0.0, uv[2][0], uv[2][1], 0.0, uv[3][0], uv[3][1], 0.0])
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            mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, current_vert + 3])
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            current_vert += 4
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        mesh_new_materials.append(faces_source[i].material_index)
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    mesh.vertices.add(len(mesh_new_vertices) // 3)
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    mesh.faces.add(len(mesh_new_face_vertices) // 4)
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    mesh.vertices.foreach_set("co", mesh_new_vertices)
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    mesh.faces.foreach_set("vertices_raw", mesh_new_face_vertices)
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    mesh.faces.foreach_set("material_index", mesh_new_materials)
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    mesh.update(calc_edges=True)
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    obj_solid = bpy.data.objects.new("uv_temp_solid", mesh)
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    obj_wire = bpy.data.objects.new("uv_temp_wire", mesh)
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    base_solid = scene.objects.link(obj_solid)
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    base_wire = scene.objects.link(obj_wire)
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    base_solid.layers[0] = True
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    base_wire.layers[0] = True
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    # place behind the wire
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    obj_solid.location = 0, 0, -1
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    obj_wire.material_slots[0].link = 'OBJECT'
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    obj_wire.material_slots[0].material = material_wire
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    # setup the camera
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    cam = bpy.data.cameras.new("uv_temp")
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    cam.type = 'ORTHO'
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    cam.ortho_scale = 1.0
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    obj_cam = bpy.data.objects.new("uv_temp_cam", cam)
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    obj_cam.location = 0.5, 0.5, 1.0
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    scene.objects.link(obj_cam)
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    scene.camera = obj_cam
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    # setup materials
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    for i, mat_solid in enumerate(material_solids):
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        mat_solid.diffuse_color = mesh_source.materials[i].diffuse_color
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        mat_solid.use_shadeless = True
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        mat_solid.use_transparency = True
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        mat_solid.alpha = 0.25
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    material_wire.type = 'WIRE'
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    material_wire.use_shadeless = True
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    material_wire.diffuse_color = 0, 0, 0
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    # scene render settings
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    scene.render.use_raytrace = False
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    scene.render.alpha_mode = 'STRAIGHT'
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    scene.render.color_mode = 'RGBA'
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    scene.render.resolution_x = image_width
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    scene.render.resolution_y = image_height
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    scene.render.resolution_percentage = 100
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    if image_width > image_height:
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        scene.render.pixel_aspect_y = image_width / image_height
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    elif image_width < image_height:
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        scene.render.pixel_aspect_x = image_height /image_width
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    scene.frame_start = 1
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    scene.frame_end = 1
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    scene.render.file_format = 'PNG'
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    scene.render.filepath = filepath
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    data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
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    bpy.ops.render.render(data_context, animation=True)
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    # stupid
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    import os
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    animpath = scene.render.frame_path(1)
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    os.rename(animpath, os.path.abspath(filepath))
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    # cleanup
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    bpy.data.scenes.remove(scene)
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    bpy.data.objects.remove(obj_cam)
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    bpy.data.objects.remove(obj_solid)
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    bpy.data.objects.remove(obj_wire)
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    bpy.data.cameras.remove(cam)
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    bpy.data.meshes.remove(mesh)
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    bpy.data.materials.remove(material_wire)
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    for mat_solid in material_solids:
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        bpy.data.materials.remove(mat_solid)
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class ExportUVLayout(bpy.types.Operator):
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    '''Export the Mesh as SVG'''
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    bl_idname = "uv.export_layout"
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    bl_label = "Export UV Layout"
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    bl_options = {'REGISTER', 'UNDO'}
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    filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
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    check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
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    export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
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    mode = EnumProperty(items=(
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                        ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
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                        ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
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                        ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
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                name="Format",
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                description="File format to export the UV layout to",
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                default='PNG')
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    size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768)
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    @classmethod
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    def poll(cls, context):
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        obj = context.active_object
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        return (obj and obj.type == 'MESH')
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    def _space_image(self, context):
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        space_data = context.space_data
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        if type(space_data) == bpy.types.SpaceImageEditor:
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            return space_data
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        else:
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            return None
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    def _image_size(self, context, default_width=1024, default_height=1024):
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        # fallback if not in image context.
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        image_width, image_height = default_width, default_height
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        space_data = self._space_image(context)
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        if space_data:
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            image = space_data.image
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            if image:
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                width, height = tuple(context.space_data.image.size)
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                # incase no data is found.
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                if width and height:
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                    image_width, image_height = width, height
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        return image_width, image_height
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    def _face_uv_iter(self, context):
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        obj = context.active_object
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        mesh = obj.data
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        uv_layer = mesh.uv_textures.active.data
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        uv_layer_len = len(uv_layer)
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        if not self.export_all:
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            local_image = Ellipsis
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            if context.tool_settings.show_uv_local_view:
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                space_data = self._space_image(context)
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                if space_data:
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                    local_image = space_data.image
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            faces = mesh.faces
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            for i in range(uv_layer_len):
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                uv_elem = uv_layer[i]
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                # context checks
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                if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
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                    #~ uv = uv_elem.uv
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                    #~ if False not in uv_elem.select_uv[:len(uv)]:
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                    #~     yield (i, uv)
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                    # just write what we see.
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                    yield (i, uv_layer[i].uv)
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        else:
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            # all, simple
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            for i in range(uv_layer_len):
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                yield (i, uv_layer[i].uv)
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    def execute(self, context):
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        obj = context.active_object
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        is_editmode = (obj.mode == 'EDIT')
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        if is_editmode:
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            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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        mesh = obj.data
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        mode = self.mode
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        filepath = self.filepath
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        filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
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        file = open(filepath, "w")
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        fw = file.write
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        if mode == 'SVG':
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            func = write_svg
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        elif mode == 'EPS':
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            func = write_eps
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        elif mode == 'PNG':
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            func = write_png
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        func(fw, mesh, self.size[0], self.size[1], self._face_uv_iter(context))
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        if is_editmode:
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            bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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        return {'FINISHED'}
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    def invoke(self, context, event):
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        self.size = self._image_size(context)
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        wm = context.window_manager
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        wm.add_fileselect(self)
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        return {'RUNNING_MODAL'}
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def menu_func(self, context):
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    self.layout.operator(ExportUVLayout.bl_idname)
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def register():
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    bpy.types.IMAGE_MT_uvs.append(menu_func)
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def unregister():
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    bpy.types.IMAGE_MT_uvs.remove(menu_func)
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if __name__ == "__main__":
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    register()
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