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blender-archive/source/blender/include/BDR_drawobject.h
Ton Roosendaal 948f27c0d8 Killed silly modal PoseMode mode! :)
- PoseMode now is a state Armature Objects can be in. So, while in PoseMode
  for an Armature, you can just select another Object or Armature.
- The old PoseMode options (transform, insert keys etc) are accessible
  with making the Armature Object 'active' (and have object in PoseMode).
- At this moment no multiple Poses can be transformed/edited at the same
  time.
- The old hotkey CTRL+TAB, and view3d header menu, still work to set an
  Object's PoseMode

It was quite a lot recode, so tests & reports are welcome.

Oh, as a bonus I added Lasso Select for Bones in PoseMode! It selects using
only the line between root and tip of the Bone.
2005-07-23 18:52:31 +00:00

70 lines
1.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_DRAWOBJECT_H
#define BDR_DRAWOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
struct Object;
struct Nurb;
struct Lamp;
struct ListBase;
struct BoundBox;
struct Base;
void init_draw_rects(void);
void drawaxes(float size);
void drawcamera(struct Object *ob);
void calc_mesh_facedots_ext(void);
void calc_lattverts_ext(void);
void calc_meshverts_ext(void);
void calc_meshverts_ext_f2(void);
void calc_nurbverts_ext(void);
void drawcircball(int mode, float *cent, float rad, float tmat[][4]);
void get_local_bounds(struct Object *ob, float *centre, float *size);
void draw_object(struct Base *base);
void draw_object_ext(struct Base *base);
void drawsolidcube(float size);
extern void draw_object_backbufsel(struct Object *ob);
#ifdef __cplusplus
}
#endif
#endif /* BDR_DRAWOBJECT_H */