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blender-archive/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_CalculateStandardDeviationOperation_h
#define _COM_CalculateStandardDeviationOperation_h
#include "COM_NodeOperation.h"
#include "DNA_node_types.h"
#include "COM_CalculateMeanOperation.h"
/**
* @brief base class of CalculateStandardDeviation, implementing the simple CalculateStandardDeviation
* @ingroup operation
*/
class CalculateStandardDeviationOperation : public CalculateMeanOperation {
protected:
float m_standardDeviation;
public:
CalculateStandardDeviationOperation();
/**
* the inner loop of this program
*/
void executePixel(float output[4], int x, int y, void *data);
void *initializeTileData(rcti *rect);
};
#endif