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blender-archive/intern/cycles/blender/addon/__init__.py
Dalai Felinto eec3eaba08 Cycles Bake
Expand Cycles to use the new baking API in Blender.

It works on the selected object, and the panel can be accessed in the Render panel (similar to where it is for the Blender Internal).

It bakes for the active texture of each material of the object. The active texture is currently defined as the active Image Texture node present in the material nodetree. If you don't want the baking to override an existent material, make sure the active Image Texture node is not connected to the nodetree. The active texture is also the texture shown in the viewport in the rendered mode.

Remember to save your images after the baking is complete.

Note: Bake currently only works in the CPU
Note: This is not supported by Cycles standalone because a lot of the work is done in Blender as part of the operator only, not the engine (Cycles).

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Bake

Supported Passes:
-----------------
Data Passes
 * Normal
 * UV
 * Diffuse/Glossy/Transmission/Subsurface/Emit Color

Light Passes
 * AO
 * Combined
 * Shadow
 * Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect
 * Environment

Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge

Original design by Brecht van Lommel.

The entire commit history can be found on the branch: bake-cycles
2014-05-02 21:19:09 -03:00

113 lines
3.1 KiB
Python

#
# Copyright 2011-2013 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License
#
# <pep8 compliant>
bl_info = {
"name": "Cycles Render Engine",
"author": "",
"blender": (2, 70, 0),
"location": "Info header, render engine menu",
"description": "Cycles Render Engine integration",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Render"}
import bpy
from . import engine
class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES'
bl_label = "Cycles Render"
bl_use_shading_nodes = True
bl_use_preview = True
bl_use_exclude_layers = True
bl_use_save_buffers = True
def __init__(self):
self.session = None
def __del__(self):
engine.free(self)
# final render
def update(self, data, scene):
if self.is_preview:
if not self.session:
cscene = bpy.context.scene.cycles
use_osl = cscene.shading_system and cscene.device == 'CPU'
engine.create(self, data, scene,
None, None, None, use_osl)
else:
if not self.session:
engine.create(self, data, scene)
else:
engine.reset(self, data, scene)
engine.update(self, data, scene)
def render(self, scene):
engine.render(self)
def bake(self, scene, obj, pass_type, pixel_array, num_pixels, depth, result):
engine.bake(self, obj, pass_type, pixel_array, num_pixels, depth, result)
# viewport render
def view_update(self, context):
if not self.session:
engine.create(self, context.blend_data, context.scene,
context.region, context.space_data, context.region_data)
engine.update(self, context.blend_data, context.scene)
def view_draw(self, context):
engine.draw(self, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():
from . import osl
osl.update_script_node(node, self.report)
else:
self.report({'ERROR'}, "OSL support disabled in this build.")
def register():
from . import ui
from . import properties
from . import presets
engine.init()
properties.register()
ui.register()
presets.register()
bpy.utils.register_module(__name__)
def unregister():
from . import ui
from . import properties
from . import presets
ui.unregister()
properties.unregister()
presets.unregister()
bpy.utils.unregister_module(__name__)