90 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_simple_shader.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_SIMPLE_SHADER_H__
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| #define __GPU_SIMPLE_SHADER_H__
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| 
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| #include "BLI_utildefines.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* Fixed Function Shader */
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| 
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| typedef enum GPUSimpleShaderOption {
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| 	GPU_SHADER_OVERRIDE_DIFFUSE = (1<<0),   /* replace diffuse with glcolor */
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| 	GPU_SHADER_LIGHTING =         (1<<1),   /* use lighting */
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| 	GPU_SHADER_TWO_SIDED =        (1<<2),   /* flip normals towards viewer */
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| 	GPU_SHADER_TEXTURE_2D =       (1<<3),   /* use 2D texture to replace diffuse color */
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| 
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| 	GPU_SHADER_SOLID_LIGHTING =   (1<<4),   /* use faster lighting (set automatically) */
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| 	GPU_SHADER_OPTIONS_NUM = 5,
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| 	GPU_SHADER_OPTION_COMBINATIONS = (1<<GPU_SHADER_OPTIONS_NUM)
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| } GPUSimpleShaderOption;
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| 
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| void GPU_simple_shaders_init(void);
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| void GPU_simple_shaders_exit(void);
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| 
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| void GPU_simple_shader_bind(int options);
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| void GPU_simple_shader_unbind(void);
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| 
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| void GPU_simple_shader_colors(const float diffuse[3], const float specular[3],
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| 	int shininess, float alpha);
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| 
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| bool GPU_simple_shader_need_normals(void);
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| 
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| /* Fixed Function Lighting */
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| 
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| typedef struct GPULightData {
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| 	float position[4];
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| 	float diffuse[4];
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| 	float specular[4];
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| 
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| 	float constant_attenuation;
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| 	float linear_attenuation;
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| 	float quadratic_attenuation;
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| 
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| 	float spot_direction[3];
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| 	float spot_cutoff;
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| 	float spot_exponent;
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| } GPULightData;
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| 
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| void GPU_simple_shader_light_set(int light_num, GPULightData *light);
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| void GPU_simple_shader_light_set_viewer(bool local);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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| 
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