1137 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1137 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/render/render_internal.c
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 *  \ingroup edrend
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 */
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_timecode.h"
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "PIL_time.h"
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#include "BLT_translation.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_blender_undo.h"
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#include "BKE_blender_version.h"
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_layer.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BKE_sequencer.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "BKE_undo_system.h"
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#include "BKE_workspace.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_object.h"
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#include "ED_render.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_undo.h"
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#include "ED_view3d.h"
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#include "RE_pipeline.h"
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#include "RE_engine.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf_types.h"
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#include "GPU_shader.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "BLO_undofile.h"
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#include "render_intern.h"
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/* Render Callbacks */
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static int render_break(void *rjv);
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typedef struct RenderJob {
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	Main *main;
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	Scene *scene;
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	ViewLayer *single_layer;
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	Scene *current_scene;
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	/* TODO(sergey): Should not be needed once engine will have own
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	 * depsgraph and copy-on-write will be implemented.
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	 */
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	Depsgraph *depsgraph;
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	Render *re;
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	struct Object *camera_override;
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	int lay_override;
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	bool v3d_override;
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	bool anim, write_still;
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	Image *image;
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	ImageUser iuser;
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	bool image_outdated;
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	short *stop;
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	short *do_update;
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	float *progress;
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	ReportList *reports;
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	int orig_layer;
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	int last_layer;
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	ScrArea *sa;
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	ColorManagedViewSettings view_settings;
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	ColorManagedDisplaySettings display_settings;
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	bool supports_glsl_draw;
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	bool interface_locked;
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} RenderJob;
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/* called inside thread! */
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static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibuf, ImageUser *iuser, volatile rcti *renrect, const char *viewname)
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{
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	Scene *scene = rj->scene;
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	const float *rectf = NULL;
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	int ymin, ymax, xmin, xmax;
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	int rymin, rxmin;
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	int linear_stride, linear_offset_x, linear_offset_y;
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	ColorManagedViewSettings *view_settings;
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	ColorManagedDisplaySettings *display_settings;
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	/* Exception for exr tiles -- display buffer conversion happens here,
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	 * NOT in the color management pipeline.
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	 */
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	if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID &&
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	    rr->do_exr_tile == false)
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	{
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		/* The whole image buffer it so be color managed again anyway. */
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		return;
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	}
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	/* if renrect argument, we only refresh scanlines */
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	if (renrect) {
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		/* if (ymax == recty), rendering of layer is ready, we should not draw, other things happen... */
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		if (rr->renlay == NULL || renrect->ymax >= rr->recty)
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			return;
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		/* xmin here is first subrect x coord, xmax defines subrect width */
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		xmin = renrect->xmin + rr->crop;
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		xmax = renrect->xmax - xmin + rr->crop;
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		if (xmax < 2)
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			return;
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		ymin = renrect->ymin + rr->crop;
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		ymax = renrect->ymax - ymin + rr->crop;
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		if (ymax < 2)
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			return;
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		renrect->ymin = renrect->ymax;
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	}
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	else {
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		xmin = ymin = rr->crop;
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		xmax = rr->rectx - 2 * rr->crop;
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		ymax = rr->recty - 2 * rr->crop;
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	}
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	/* xmin ymin is in tile coords. transform to ibuf */
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	rxmin = rr->tilerect.xmin + xmin;
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	if (rxmin >= ibuf->x) return;
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	rymin = rr->tilerect.ymin + ymin;
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	if (rymin >= ibuf->y) return;
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	if (rxmin + xmax > ibuf->x)
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		xmax = ibuf->x - rxmin;
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	if (rymin + ymax > ibuf->y)
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		ymax = ibuf->y - rymin;
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	if (xmax < 1 || ymax < 1) return;
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	/* The thing here is, the logic below (which was default behavior
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	 * of how rectf is acquiring since forever) gives float buffer for
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	 * composite output only. This buffer can not be used for other
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	 * passes obviously.
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	 *
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	 * We might try finding corresponding for pass buffer in render result
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	 * (which is actually missing when rendering with Cycles, who only
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	 * writes all the passes when the tile is finished) or use float
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	 * buffer from image buffer as reference, which is easier to use and
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	 * contains all the data we need anyway.
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	 *                                              - sergey -
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	 */
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	/* TODO(sergey): Need to check has_combined here? */
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	if (iuser->pass == 0) {
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		RenderView *rv;
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		const int view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
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		rv = RE_RenderViewGetById(rr, view_id);
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		/* find current float rect for display, first case is after composite... still weak */
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		if (rv->rectf)
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			rectf = rv->rectf;
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		else {
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			if (rv->rect32) {
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				/* special case, currently only happens with sequencer rendering,
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				 * which updates the whole frame, so we can only mark display buffer
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				 * as invalid here (sergey)
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				 */
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				ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
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				return;
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			}
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			else {
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				if (rr->renlay == NULL) return;
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				rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname);
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			}
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		}
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		if (rectf == NULL) return;
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		rectf += 4 * (rr->rectx * ymin + xmin);
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		linear_stride = rr->rectx;
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		linear_offset_x = rxmin;
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		linear_offset_y = rymin;
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	}
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	else {
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		rectf = ibuf->rect_float;
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		linear_stride = ibuf->x;
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		linear_offset_x = 0;
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		linear_offset_y = 0;
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	}
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	if (rr->do_exr_tile) {
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		/* We don't support changing color management settings during rendering
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		 * when using Save Buffers option.
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		 */
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		view_settings = &rj->view_settings;
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		display_settings = &rj->display_settings;
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	}
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	else {
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		view_settings = &scene->view_settings;
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		display_settings = &scene->display_settings;
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	}
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	IMB_partial_display_buffer_update(ibuf, rectf, NULL,
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	                                  linear_stride, linear_offset_x, linear_offset_y,
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	                                  view_settings, display_settings,
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	                                  rxmin, rymin, rxmin + xmax, rymin + ymax,
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	                                  rr->do_exr_tile);
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}
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/* ****************************** render invoking ***************** */
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/* set callbacks, exported to sequence render too.
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 * Only call in foreground (UI) renders. */
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static void screen_render_single_layer_set(wmOperator *op, Main *mainp, WorkSpace *workspace, Scene **scene, ViewLayer **single_layer)
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{
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	/* single layer re-render */
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	if (RNA_struct_property_is_set(op->ptr, "scene")) {
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		Scene *scn;
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		char scene_name[MAX_ID_NAME - 2];
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		RNA_string_get(op->ptr, "scene", scene_name);
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		scn = (Scene *)BLI_findstring(&mainp->scene, scene_name, offsetof(ID, name) + 2);
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		if (scn) {
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			/* camera switch wont have updated */
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			scn->r.cfra = (*scene)->r.cfra;
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			BKE_scene_camera_switch_update(scn);
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			*scene = scn;
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		}
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	}
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	if (RNA_struct_property_is_set(op->ptr, "layer")) {
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		ViewLayer *rl;
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		char rl_name[RE_MAXNAME];
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		RNA_string_get(op->ptr, "layer", rl_name);
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		rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name));
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		if (rl)
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			*single_layer = rl;
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	}
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	else if (((*scene)->r.scemode & R_SINGLE_LAYER) && workspace) {
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		*single_layer = BKE_view_layer_from_workspace_get(*scene, workspace);
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	}
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}
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/* executes blocking render */
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static int screen_render_exec(bContext *C, wmOperator *op)
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{
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	Scene *scene = CTX_data_scene(C);
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	RenderEngineType *re_type = RE_engines_find(scene->r.engine);
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	ViewLayer *single_layer = NULL;
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	Render *re;
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	Image *ima;
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	View3D *v3d = CTX_wm_view3d(C);
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	Main *mainp = CTX_data_main(C);
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	WorkSpace *workspace = CTX_wm_workspace(C);
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	unsigned int lay_override;
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	const bool is_animation = RNA_boolean_get(op->ptr, "animation");
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	const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
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	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
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	/* Cannot do render if there is not this function. */
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	if (re_type->render == NULL) {
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		return OPERATOR_CANCELLED;
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	}
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	/* custom scene and single layer re-render */
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	screen_render_single_layer_set(op, mainp, workspace, &scene, &single_layer);
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	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
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		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
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		return OPERATOR_CANCELLED;
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	}
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	re = RE_NewSceneRender(scene);
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	lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0;
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	G.is_break = false;
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	RE_test_break_cb(re, NULL, render_break);
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	ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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	BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
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	BKE_image_backup_render(scene, ima, true);
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	/* cleanup sequencer caches before starting user triggered render.
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	 * otherwise, invalidated cache entries can make their way into
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	 * the output rendering. We can't put that into RE_BlenderFrame,
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	 * since sequence rendering can call that recursively... (peter) */
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	BKE_sequencer_cache_cleanup();
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	RE_SetReports(re, op->reports);
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	BLI_threaded_malloc_begin();
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	if (is_animation)
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		RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
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	else
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		RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, lay_override, scene->r.cfra, is_write_still);
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	BLI_threaded_malloc_end();
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	RE_SetReports(re, NULL);
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	// no redraw needed, we leave state as we entered it
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	ED_update_for_newframe(mainp, CTX_data_depsgraph(C));
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	WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
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	return OPERATOR_FINISHED;
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}
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static void render_freejob(void *rjv)
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{
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	RenderJob *rj = rjv;
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	BKE_color_managed_view_settings_free(&rj->view_settings);
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	MEM_freeN(rj);
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}
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/* str is IMA_MAX_RENDER_TEXT in size */
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static void make_renderinfo_string(const RenderStats *rs,
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						|
                                   const Scene *scene,
 | 
						|
                                   const bool v3d_override,
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                                   const char *error,
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                                   char *str)
 | 
						|
{
 | 
						|
	char info_time_str[32]; // used to be extern to header_info.c
 | 
						|
	uintptr_t mem_in_use, mmap_in_use, peak_memory;
 | 
						|
	float megs_used_memory, mmap_used_memory, megs_peak_memory;
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	char *spos = str;
 | 
						|
 | 
						|
	mem_in_use = MEM_get_memory_in_use();
 | 
						|
	mmap_in_use = MEM_get_mapped_memory_in_use();
 | 
						|
	peak_memory = MEM_get_peak_memory();
 | 
						|
 | 
						|
	megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
 | 
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	mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
 | 
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	megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
 | 
						|
 | 
						|
	/* local view */
 | 
						|
	if (rs->localview)
 | 
						|
		spos += sprintf(spos, "%s | ", IFACE_("3D Local View"));
 | 
						|
	else if (v3d_override)
 | 
						|
		spos += sprintf(spos, "%s | ", IFACE_("3D View"));
 | 
						|
 | 
						|
	/* frame number */
 | 
						|
	spos += sprintf(spos, IFACE_("Frame:%d "), (scene->r.cfra));
 | 
						|
 | 
						|
	/* previous and elapsed time */
 | 
						|
	BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), rs->lastframetime);
 | 
						|
 | 
						|
	if (rs->infostr && rs->infostr[0]) {
 | 
						|
		if (rs->lastframetime != 0.0)
 | 
						|
			spos += sprintf(spos, IFACE_("| Last:%s "), info_time_str);
 | 
						|
		else
 | 
						|
			spos += sprintf(spos, "| ");
 | 
						|
 | 
						|
		BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		spos += sprintf(spos, "| ");
 | 
						|
 | 
						|
	spos += sprintf(spos, IFACE_("Time:%s "), info_time_str);
 | 
						|
 | 
						|
	/* statistics */
 | 
						|
	if (rs->statstr) {
 | 
						|
		if (rs->statstr[0]) {
 | 
						|
			spos += sprintf(spos, "| %s ", rs->statstr);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp)
 | 
						|
			spos += sprintf(spos, "| ");
 | 
						|
 | 
						|
		if (rs->totvert) spos += sprintf(spos, IFACE_("Ve:%d "), rs->totvert);
 | 
						|
		if (rs->totface) spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface);
 | 
						|
		if (rs->tothalo) spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo);
 | 
						|
		if (rs->totstrand) spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand);
 | 
						|
		if (rs->totlamp) spos += sprintf(spos, IFACE_("La:%d "), rs->totlamp);
 | 
						|
 | 
						|
		if (rs->mem_peak == 0.0f)
 | 
						|
			spos += sprintf(spos, IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "),
 | 
						|
			                megs_used_memory, mmap_used_memory, megs_peak_memory);
 | 
						|
		else
 | 
						|
			spos += sprintf(spos, IFACE_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak);
 | 
						|
 | 
						|
		if (rs->curfield)
 | 
						|
			spos += sprintf(spos, IFACE_("Field %d "), rs->curfield);
 | 
						|
		if (rs->curblur)
 | 
						|
			spos += sprintf(spos, IFACE_("Blur %d "), rs->curblur);
 | 
						|
	}
 | 
						|
 | 
						|
	/* full sample */
 | 
						|
	if (rs->curfsa)
 | 
						|
		spos += sprintf(spos, IFACE_("| Full Sample %d "), rs->curfsa);
 | 
						|
 | 
						|
	/* extra info */
 | 
						|
	if (rs->infostr && rs->infostr[0]) {
 | 
						|
		spos += sprintf(spos, "| %s ", rs->infostr);
 | 
						|
	}
 | 
						|
	else if (error && error[0]) {
 | 
						|
		spos += sprintf(spos, "| %s ", error);
 | 
						|
	}
 | 
						|
 | 
						|
	/* very weak... but 512 characters is quite safe */
 | 
						|
	if (spos >= str + IMA_MAX_RENDER_TEXT)
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("WARNING! renderwin text beyond limit\n");
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
	RenderResult *rr;
 | 
						|
 | 
						|
	rr = RE_AcquireResultRead(rj->re);
 | 
						|
 | 
						|
	if (rr) {
 | 
						|
		/* malloc OK here, stats_draw is not in tile threads */
 | 
						|
		if (rr->text == NULL)
 | 
						|
			rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
 | 
						|
 | 
						|
		make_renderinfo_string(rs, rj->scene, rj->v3d_override,
 | 
						|
		                       rr->error, rr->text);
 | 
						|
	}
 | 
						|
 | 
						|
	RE_ReleaseResult(rj->re);
 | 
						|
 | 
						|
	/* make jobs timer to send notifier */
 | 
						|
	*(rj->do_update) = true;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void render_progress_update(void *rjv, float progress)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
 | 
						|
	if (rj->progress && *rj->progress != progress) {
 | 
						|
		*rj->progress = progress;
 | 
						|
 | 
						|
		/* make jobs timer to send notifier */
 | 
						|
		*(rj->do_update) = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Not totally reliable, but works fine in most of cases and
 | 
						|
 * in worst case would just make it so extra color management
 | 
						|
 * for the whole render result is applied (which was already
 | 
						|
 * happening already).
 | 
						|
 */
 | 
						|
static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser)
 | 
						|
{
 | 
						|
	wmWindowManager *wm;
 | 
						|
	ScrArea *first_sa = NULL, *matched_sa = NULL;
 | 
						|
 | 
						|
	/* image window, compo node users */
 | 
						|
	for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
 | 
						|
		wmWindow *win;
 | 
						|
		for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
 | 
						|
			const bScreen *screen = WM_window_get_active_screen(win);
 | 
						|
 | 
						|
			for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
 | 
						|
				if (sa->spacetype == SPACE_IMAGE) {
 | 
						|
					SpaceImage *sima = sa->spacedata.first;
 | 
						|
					// sa->spacedata might be empty when toggling fullscreen mode.
 | 
						|
					if (sima != NULL && sima->image == rj->image) {
 | 
						|
						if (first_sa == NULL) {
 | 
						|
							first_sa = sa;
 | 
						|
						}
 | 
						|
						if (sa == rj->sa) {
 | 
						|
							matched_sa = sa;
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (matched_sa == NULL) {
 | 
						|
		matched_sa = first_sa;
 | 
						|
	}
 | 
						|
 | 
						|
	if (matched_sa) {
 | 
						|
		SpaceImage *sima = matched_sa->spacedata.first;
 | 
						|
		RenderResult *main_rr = RE_AcquireResultRead(rj->re);
 | 
						|
 | 
						|
		/* TODO(sergey): is there faster way to get the layer index? */
 | 
						|
		if (rr->renlay) {
 | 
						|
			int layer = BLI_findstringindex(&main_rr->layers,
 | 
						|
			                                (char *)rr->renlay->name,
 | 
						|
			                                offsetof(RenderLayer, name));
 | 
						|
			sima->iuser.layer = layer;
 | 
						|
			rj->last_layer = layer;
 | 
						|
		}
 | 
						|
 | 
						|
		iuser->pass = sima->iuser.pass;
 | 
						|
		iuser->layer = sima->iuser.layer;
 | 
						|
 | 
						|
		RE_ReleaseResult(rj->re);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
	Image *ima = rj->image;
 | 
						|
	ImBuf *ibuf;
 | 
						|
	void *lock;
 | 
						|
	const char *viewname = RE_GetActiveRenderView(rj->re);
 | 
						|
 | 
						|
	/* only update if we are displaying the slot being rendered */
 | 
						|
	if (ima->render_slot != ima->last_render_slot) {
 | 
						|
		rj->image_outdated = true;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	else if (rj->image_outdated) {
 | 
						|
		/* update entire render */
 | 
						|
		rj->image_outdated = false;
 | 
						|
		BKE_image_signal(ima, NULL, IMA_SIGNAL_COLORMANAGE);
 | 
						|
		*(rj->do_update) = true;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (rr == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* update part of render */
 | 
						|
	render_image_update_pass_and_layer(rj, rr, &rj->iuser);
 | 
						|
	ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
 | 
						|
	if (ibuf) {
 | 
						|
		/* Don't waste time on CPU side color management if
 | 
						|
		 * image will be displayed using GLSL.
 | 
						|
		 *
 | 
						|
		 * Need to update rect if Save Buffers enabled because in
 | 
						|
		 * this case GLSL doesn't have original float buffer to
 | 
						|
		 * operate with.
 | 
						|
		 */
 | 
						|
		if (rr->do_exr_tile ||
 | 
						|
		    !rj->supports_glsl_draw ||
 | 
						|
		    ibuf->channels == 1 ||
 | 
						|
		    U.image_draw_method != IMAGE_DRAW_METHOD_GLSL)
 | 
						|
		{
 | 
						|
			image_buffer_rect_update(rj, rr, ibuf, &rj->iuser, renrect, viewname);
 | 
						|
		}
 | 
						|
 | 
						|
		/* make jobs timer to send notifier */
 | 
						|
		*(rj->do_update) = true;
 | 
						|
	}
 | 
						|
	BKE_image_release_ibuf(ima, ibuf, lock);
 | 
						|
}
 | 
						|
 | 
						|
static void current_scene_update(void *rjv, Scene *scene)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
	rj->current_scene = scene;
 | 
						|
	rj->iuser.scene = scene;
 | 
						|
}
 | 
						|
 | 
						|
static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
 | 
						|
	rj->stop = stop;
 | 
						|
	rj->do_update = do_update;
 | 
						|
	rj->progress = progress;
 | 
						|
 | 
						|
	RE_SetReports(rj->re, rj->reports);
 | 
						|
 | 
						|
	if (rj->anim)
 | 
						|
		RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
 | 
						|
	else
 | 
						|
		RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
 | 
						|
 | 
						|
	RE_SetReports(rj->re, NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void render_image_restore_layer(RenderJob *rj)
 | 
						|
{
 | 
						|
	wmWindowManager *wm;
 | 
						|
 | 
						|
	/* image window, compo node users */
 | 
						|
	for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
 | 
						|
		wmWindow *win;
 | 
						|
		for (win = wm->windows.first; win; win = win->next) {
 | 
						|
			const bScreen *screen = WM_window_get_active_screen(win);
 | 
						|
 | 
						|
			for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
 | 
						|
				if (sa == rj->sa) {
 | 
						|
					if (sa->spacetype == SPACE_IMAGE) {
 | 
						|
						SpaceImage *sima = sa->spacedata.first;
 | 
						|
 | 
						|
						if (RE_HasSingleLayer(rj->re)) {
 | 
						|
							/* For single layer renders keep the active layer
 | 
						|
							 * visible, or show the compositing result. */
 | 
						|
							RenderResult *rr = RE_AcquireResultRead(rj->re);
 | 
						|
							if (RE_HasCombinedLayer(rr)) {
 | 
						|
								sima->iuser.layer = 0;
 | 
						|
							}
 | 
						|
							RE_ReleaseResult(rj->re);
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* For multiple layer render, set back the layer
 | 
						|
							 * that was set at the start of rendering. */
 | 
						|
							sima->iuser.layer = rj->orig_layer;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					return;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void render_endjob(void *rjv)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
 | 
						|
	/* this render may be used again by the sequencer without the active 'Render' where the callbacks
 | 
						|
	 * would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
 | 
						|
	RE_InitRenderCB(rj->re);
 | 
						|
 | 
						|
	if (rj->main != G.main)
 | 
						|
		BKE_main_free(rj->main);
 | 
						|
 | 
						|
	/* else the frame will not update for the original value */
 | 
						|
	if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
 | 
						|
		/* possible this fails of loading new file while rendering */
 | 
						|
		if (G.main->wm.first) {
 | 
						|
			ED_update_for_newframe(G.main, rj->depsgraph);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* XXX above function sets all tags in nodes */
 | 
						|
	ntreeCompositClearTags(rj->scene->nodetree);
 | 
						|
 | 
						|
	/* potentially set by caller */
 | 
						|
	rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
 | 
						|
 | 
						|
	if (rj->single_layer) {
 | 
						|
		nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
 | 
						|
		WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
 | 
						|
	}
 | 
						|
 | 
						|
	if (rj->sa) {
 | 
						|
		render_image_restore_layer(rj);
 | 
						|
	}
 | 
						|
 | 
						|
	/* XXX render stability hack */
 | 
						|
	G.is_rendering = false;
 | 
						|
	WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);
 | 
						|
 | 
						|
	/* Partial render result will always update display buffer
 | 
						|
	 * for first render layer only. This is nice because you'll
 | 
						|
	 * see render progress during rendering, but it ends up in
 | 
						|
	 * wrong display buffer shown after rendering.
 | 
						|
	 *
 | 
						|
	 * The code below will mark display buffer as invalid after
 | 
						|
	 * rendering in case multiple layers were rendered, which
 | 
						|
	 * ensures display buffer matches render layer after
 | 
						|
	 * rendering.
 | 
						|
	 *
 | 
						|
	 * Perhaps proper way would be to toggle active render
 | 
						|
	 * layer in image editor and job, so we always display
 | 
						|
	 * layer being currently rendered. But this is not so much
 | 
						|
	 * trivial at this moment, especially because of external
 | 
						|
	 * engine API, so lets use simple and robust way for now
 | 
						|
	 *                                          - sergey -
 | 
						|
	 */
 | 
						|
	if (rj->scene->view_layers.first != rj->scene->view_layers.last ||
 | 
						|
	    rj->image_outdated)
 | 
						|
	{
 | 
						|
		void *lock;
 | 
						|
		Image *ima = rj->image;
 | 
						|
		ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
 | 
						|
 | 
						|
		if (ibuf)
 | 
						|
			ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
 | 
						|
 | 
						|
		BKE_image_release_ibuf(ima, ibuf, lock);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Finally unlock the user interface (if it was locked). */
 | 
						|
	if (rj->interface_locked) {
 | 
						|
		Scene *scene;
 | 
						|
 | 
						|
		/* Interface was locked, so window manager couldn't have been changed
 | 
						|
		 * and using one from Global will unlock exactly the same manager as
 | 
						|
		 * was locked before running the job.
 | 
						|
		 */
 | 
						|
		WM_set_locked_interface(G.main->wm.first, false);
 | 
						|
 | 
						|
		/* We've freed all the derived caches before rendering, which is
 | 
						|
		 * effectively the same as if we re-loaded the file.
 | 
						|
		 *
 | 
						|
		 * So let's not try being smart here and just reset all updated
 | 
						|
		 * scene layers and use generic DAG_on_visible_update.
 | 
						|
		 */
 | 
						|
		for (scene = G.main->scene.first; scene; scene = scene->id.next) {
 | 
						|
			scene->lay_updated = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		DEG_on_visible_update(G.main, false);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* called by render, check job 'stop' value or the global */
 | 
						|
static int render_breakjob(void *rjv)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
 | 
						|
	if (G.is_break)
 | 
						|
		return 1;
 | 
						|
	if (rj->stop && *(rj->stop))
 | 
						|
		return 1;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* for exec() when there is no render job
 | 
						|
 * note: this wont check for the escape key being pressed, but doing so isnt threadsafe */
 | 
						|
static int render_break(void *UNUSED(rjv))
 | 
						|
{
 | 
						|
	if (G.is_break)
 | 
						|
		return 1;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
 | 
						|
/* maybe need a way to get job send notifer? */
 | 
						|
static void render_drawlock(void *rjv, int lock)
 | 
						|
{
 | 
						|
	RenderJob *rj = rjv;
 | 
						|
 | 
						|
	/* If interface is locked, renderer callback shall do nothing. */
 | 
						|
	if (!rj->interface_locked) {
 | 
						|
		BKE_spacedata_draw_locks(lock);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* catch esc */
 | 
						|
static int screen_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
 | 
						|
{
 | 
						|
	Scene *scene = (Scene *) op->customdata;
 | 
						|
 | 
						|
	/* no running blender, remove handler and pass through */
 | 
						|
	if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) {
 | 
						|
		return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
 | 
						|
	}
 | 
						|
 | 
						|
	/* running render */
 | 
						|
	switch (event->type) {
 | 
						|
		case ESCKEY:
 | 
						|
			return OPERATOR_RUNNING_MODAL;
 | 
						|
	}
 | 
						|
	return OPERATOR_PASS_THROUGH;
 | 
						|
}
 | 
						|
 | 
						|
static void screen_render_cancel(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
	Scene *scene = (Scene *) op->customdata;
 | 
						|
 | 
						|
	/* kill on cancel, because job is using op->reports */
 | 
						|
	WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
 | 
						|
}
 | 
						|
 | 
						|
static void clean_viewport_memory_base(Base *base)
 | 
						|
{
 | 
						|
	if ((base->flag & BASE_VISIBLED) == 0) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	Object *object = base->object;
 | 
						|
 | 
						|
	if (object->id.tag & LIB_TAG_DOIT) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	object->id.tag &= ~LIB_TAG_DOIT;
 | 
						|
	if (RE_allow_render_generic_object(object)) {
 | 
						|
		BKE_object_free_derived_caches(object);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void clean_viewport_memory(Main *bmain, Scene *scene)
 | 
						|
{
 | 
						|
	Scene *sce_iter;
 | 
						|
	Base *base;
 | 
						|
 | 
						|
	/* Tag all the available objects. */
 | 
						|
	BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
 | 
						|
 | 
						|
	/* Go over all the visible objects. */
 | 
						|
	for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
 | 
						|
		for (wmWindow *win = wm->windows.first; win; win = win->next) {
 | 
						|
			WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
 | 
						|
			ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
 | 
						|
 | 
						|
			for (base = view_layer->object_bases.first; base; base = base->next) {
 | 
						|
				clean_viewport_memory_base(base);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
 | 
						|
		clean_viewport_memory_base(base);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* using context, starts job */
 | 
						|
static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 | 
						|
{
 | 
						|
	/* new render clears all callbacks */
 | 
						|
	Main *bmain = CTX_data_main(C);
 | 
						|
	ViewLayer *single_layer = NULL;
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	RenderEngineType *re_type = RE_engines_find(scene->r.engine);
 | 
						|
	Render *re;
 | 
						|
	wmJob *wm_job;
 | 
						|
	RenderJob *rj;
 | 
						|
	Image *ima;
 | 
						|
	int jobflag;
 | 
						|
	const bool is_animation = RNA_boolean_get(op->ptr, "animation");
 | 
						|
	const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
 | 
						|
	const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport");
 | 
						|
	View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
 | 
						|
	WorkSpace *workspace = CTX_wm_workspace(C);
 | 
						|
	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
 | 
						|
	const char *name;
 | 
						|
	ScrArea *sa;
 | 
						|
 | 
						|
	/* Cannot do render if there is not this function. */
 | 
						|
	if (re_type->render == NULL) {
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
 | 
						|
	/* custom scene and single layer re-render */
 | 
						|
	screen_render_single_layer_set(op, bmain, workspace, &scene, &single_layer);
 | 
						|
 | 
						|
	/* only one render job at a time */
 | 
						|
	if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
 | 
						|
	if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) {
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
 | 
						|
		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
 | 
						|
	/* stop all running jobs, except screen one. currently previews frustrate Render */
 | 
						|
	WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
 | 
						|
 | 
						|
	/* cancel animation playback */
 | 
						|
	if (ED_screen_animation_playing(CTX_wm_manager(C)))
 | 
						|
		ED_screen_animation_play(C, 0, 0);
 | 
						|
 | 
						|
	/* handle UI stuff */
 | 
						|
	WM_cursor_wait(1);
 | 
						|
 | 
						|
	/* flush sculpt and editmode changes */
 | 
						|
	ED_editors_flush_edits(C, true);
 | 
						|
 | 
						|
	/* cleanup sequencer caches before starting user triggered render.
 | 
						|
	 * otherwise, invalidated cache entries can make their way into
 | 
						|
	 * the output rendering. We can't put that into RE_BlenderFrame,
 | 
						|
	 * since sequence rendering can call that recursively... (peter) */
 | 
						|
	BKE_sequencer_cache_cleanup();
 | 
						|
 | 
						|
	// store spare
 | 
						|
	// get view3d layer, local layer, make this nice api call to render
 | 
						|
	// store spare
 | 
						|
 | 
						|
	/* ensure at least 1 area shows result */
 | 
						|
	sa = render_view_open(C, event->x, event->y, op->reports);
 | 
						|
 | 
						|
	jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
 | 
						|
 | 
						|
	if (RNA_struct_property_is_set(op->ptr, "layer"))
 | 
						|
		jobflag |= WM_JOB_SUSPEND;
 | 
						|
 | 
						|
	/* job custom data */
 | 
						|
	rj = MEM_callocN(sizeof(RenderJob), "render job");
 | 
						|
	rj->main = bmain;
 | 
						|
	rj->scene = scene;
 | 
						|
	rj->current_scene = rj->scene;
 | 
						|
	rj->single_layer = single_layer;
 | 
						|
	/* TODO(sergey): Render engine should be using own depsgraph. */
 | 
						|
	rj->depsgraph = CTX_data_depsgraph(C);
 | 
						|
	rj->camera_override = camera_override;
 | 
						|
	rj->lay_override = 0;
 | 
						|
	rj->anim = is_animation;
 | 
						|
	rj->write_still = is_write_still && !is_animation;
 | 
						|
	rj->iuser.scene = scene;
 | 
						|
	rj->iuser.ok = 1;
 | 
						|
	rj->reports = op->reports;
 | 
						|
	rj->orig_layer = 0;
 | 
						|
	rj->last_layer = 0;
 | 
						|
	rj->sa = sa;
 | 
						|
	rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings);
 | 
						|
 | 
						|
	BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings);
 | 
						|
	BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings);
 | 
						|
 | 
						|
	if (sa) {
 | 
						|
		SpaceImage *sima = sa->spacedata.first;
 | 
						|
		rj->orig_layer = sima->iuser.layer;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v3d) {
 | 
						|
		if (scene->lay != v3d->lay) {
 | 
						|
			rj->lay_override = v3d->lay;
 | 
						|
			rj->v3d_override = true;
 | 
						|
		}
 | 
						|
		else if (camera_override && camera_override != scene->camera)
 | 
						|
			rj->v3d_override = true;
 | 
						|
 | 
						|
		if (v3d->localvd)
 | 
						|
			rj->lay_override |= v3d->localvd->lay;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Lock the user interface depending on render settings. */
 | 
						|
	if (scene->r.use_lock_interface) {
 | 
						|
		WM_set_locked_interface(CTX_wm_manager(C), true);
 | 
						|
 | 
						|
		/* Set flag interface need to be unlocked.
 | 
						|
		 *
 | 
						|
		 * This is so because we don't have copy of render settings
 | 
						|
		 * accessible from render job and copy is needed in case
 | 
						|
		 * of non-locked rendering, so we wouldn't try to unlock
 | 
						|
		 * anything if option was initially unset but then was
 | 
						|
		 * enabled during rendering.
 | 
						|
		 */
 | 
						|
		rj->interface_locked = true;
 | 
						|
 | 
						|
		/* Clean memory used by viewport? */
 | 
						|
		clean_viewport_memory(rj->main, scene);
 | 
						|
	}
 | 
						|
 | 
						|
	/* setup job */
 | 
						|
	if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
 | 
						|
	else name = "Render";
 | 
						|
 | 
						|
	wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER);
 | 
						|
	WM_jobs_customdata_set(wm_job, rj, render_freejob);
 | 
						|
	WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
 | 
						|
	WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);
 | 
						|
 | 
						|
	/* get a render result image, and make sure it is empty */
 | 
						|
	ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
 | 
						|
	BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
 | 
						|
	BKE_image_backup_render(rj->scene, ima, true);
 | 
						|
	rj->image = ima;
 | 
						|
 | 
						|
	/* setup new render */
 | 
						|
	re = RE_NewSceneRender(scene);
 | 
						|
	RE_test_break_cb(re, rj, render_breakjob);
 | 
						|
	RE_draw_lock_cb(re, rj, render_drawlock);
 | 
						|
	RE_display_update_cb(re, rj, image_rect_update);
 | 
						|
	RE_current_scene_update_cb(re, rj, current_scene_update);
 | 
						|
	RE_stats_draw_cb(re, rj, image_renderinfo_cb);
 | 
						|
	RE_progress_cb(re, rj, render_progress_update);
 | 
						|
 | 
						|
	rj->re = re;
 | 
						|
	G.is_break = false;
 | 
						|
 | 
						|
	/* store actual owner of job, so modal operator could check for it,
 | 
						|
	 * the reason of this is that active scene could change when rendering
 | 
						|
	 * several layers from compositor [#31800]
 | 
						|
	 */
 | 
						|
	op->customdata = scene;
 | 
						|
 | 
						|
	WM_jobs_start(CTX_wm_manager(C), wm_job);
 | 
						|
 | 
						|
	WM_cursor_wait(0);
 | 
						|
	WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
 | 
						|
 | 
						|
	/* we set G.is_rendering here already instead of only in the job, this ensure
 | 
						|
	 * main loop or other scene updates are disabled in time, since they may
 | 
						|
	 * have started before the job thread */
 | 
						|
	G.is_rendering = true;
 | 
						|
 | 
						|
	/* add modal handler for ESC */
 | 
						|
	WM_event_add_modal_handler(C, op);
 | 
						|
 | 
						|
	return OPERATOR_RUNNING_MODAL;
 | 
						|
}
 | 
						|
 | 
						|
/* contextual render, using current scene, view3d? */
 | 
						|
void RENDER_OT_render(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	PropertyRNA *prop;
 | 
						|
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Render";
 | 
						|
	ot->description = "Render active scene";
 | 
						|
	ot->idname = "RENDER_OT_render";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->invoke = screen_render_invoke;
 | 
						|
	ot->modal = screen_render_modal;
 | 
						|
	ot->cancel = screen_render_cancel;
 | 
						|
	ot->exec = screen_render_exec;
 | 
						|
 | 
						|
	/*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */
 | 
						|
 | 
						|
	prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
 | 
						|
	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | 
						|
	RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
 | 
						|
	prop = RNA_def_boolean(ot->srna, "use_viewport", 0, "Use 3D Viewport", "When inside a 3D viewport, use layers and camera of the viewport");
 | 
						|
	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | 
						|
	prop = RNA_def_string(ot->srna, "layer", NULL, RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
 | 
						|
	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | 
						|
	prop = RNA_def_string(ot->srna, "scene", NULL, MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
 | 
						|
	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Scene *ED_render_job_get_scene(const bContext *C)
 | 
						|
{
 | 
						|
	wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
	RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
 | 
						|
 | 
						|
	if (rj)
 | 
						|
		return rj->scene;
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
Scene *ED_render_job_get_current_scene(const bContext *C)
 | 
						|
{
 | 
						|
	wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
	RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
 | 
						|
	if (rj) {
 | 
						|
		return rj->current_scene;
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Motion blur curve preset */
 | 
						|
 | 
						|
static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	CurveMapping *mblur_shutter_curve = &scene->r.mblur_shutter_curve;
 | 
						|
	CurveMap *cm = mblur_shutter_curve->cm;
 | 
						|
	int preset = RNA_enum_get(op->ptr, "shape");
 | 
						|
 | 
						|
	cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
 | 
						|
	mblur_shutter_curve->preset = preset;
 | 
						|
	curvemap_reset(cm,
 | 
						|
	               &mblur_shutter_curve->clipr,
 | 
						|
	               mblur_shutter_curve->preset,
 | 
						|
	               CURVEMAP_SLOPE_POS_NEG);
 | 
						|
	curvemapping_changed(mblur_shutter_curve, false);
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
void RENDER_OT_shutter_curve_preset(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	PropertyRNA *prop;
 | 
						|
	static const EnumPropertyItem prop_shape_items[] = {
 | 
						|
		{CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""},
 | 
						|
		{CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""},
 | 
						|
		{CURVE_PRESET_MAX, "MAX", 0, "Max", ""},
 | 
						|
		{CURVE_PRESET_LINE, "LINE", 0, "Line", ""},
 | 
						|
		{CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""},
 | 
						|
		{CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""},
 | 
						|
		{0, NULL, 0, NULL, NULL}};
 | 
						|
 | 
						|
	ot->name = "Shutter Curve Preset";
 | 
						|
	ot->description = "Set shutter curve";
 | 
						|
	ot->idname = "RENDER_OT_shutter_curve_preset";
 | 
						|
 | 
						|
	ot->exec = render_shutter_curve_preset_exec;
 | 
						|
 | 
						|
	prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", "");
 | 
						|
	RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
 | 
						|
}
 |