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blender-archive/source/blender/editors/armature/poseobject.c
2011-02-27 20:29:51 +00:00

2047 lines
56 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Ton Roosendaal, Blender Foundation '05, full recode.
* Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
* support for animation modes - Reevan McKay
*/
/** \file blender/editors/armature/poseobject.c
* \ingroup edarmature
*/
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_anim.h"
#include "BKE_idprop.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_modifier.h"
#include "BKE_report.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "armature_intern.h"
static int object_pose_context(Object *ob)
{
if( (ob) &&
(ob->type == OB_ARMATURE) &&
(ob->pose) &&
(ob->mode & OB_MODE_POSE)
) {
return 1;
}
else {
return 0;
}
}
Object *ED_object_pose_armature(Object *ob)
{
if(ob==NULL)
return NULL;
if(object_pose_context(ob))
return ob;
ob= modifiers_isDeformedByArmature(ob);
if(object_pose_context(ob))
return ob;
return NULL;
}
/* This function is used to indicate that a bone is selected and needs keyframes inserted */
static void set_pose_keys (Object *ob)
{
bArmature *arm= ob->data;
bPoseChannel *chan;
if (ob->pose){
for (chan=ob->pose->chanbase.first; chan; chan=chan->next){
Bone *bone= chan->bone;
if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer))
chan->flag |= POSE_KEY;
else
chan->flag &= ~POSE_KEY;
}
}
}
/* This function is used to process the necessary updates for */
void ED_armature_enter_posemode(bContext *C, Base *base)
{
ReportList *reports= CTX_wm_reports(C);
Object *ob= base->object;
if (ob->id.lib) {
BKE_report(reports, RPT_WARNING, "Can't pose libdata");
return;
}
switch (ob->type) {
case OB_ARMATURE:
ob->restore_mode = ob->mode;
ob->mode |= OB_MODE_POSE;
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_POSE, NULL);
break;
default:
return;
}
// XXX: disabled as this would otherwise cause a nasty loop...
//ED_object_toggle_modes(C, ob->mode);
}
void ED_armature_exit_posemode(bContext *C, Base *base)
{
if(base) {
Object *ob= base->object;
ob->restore_mode = ob->mode;
ob->mode &= ~OB_MODE_POSE;
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL);
}
}
/* if a selected or active bone is protected, throw error (oonly if warn==1) and return 1 */
/* only_selected==1 : the active bone is allowed to be protected */
#if 0 /* UNUSED 2.5 */
static short pose_has_protected_selected(Object *ob, short warn)
{
/* check protection */
if (ob->proxy) {
bPoseChannel *pchan;
bArmature *arm= ob->data;
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->bone && (pchan->bone->layer & arm->layer)) {
if (pchan->bone->layer & arm->layer_protected) {
if (pchan->bone->flag & BONE_SELECTED)
break;
}
}
}
if (pchan) {
if (warn) error("Cannot change Proxy protected bones");
return 1;
}
}
return 0;
}
#endif
/* only for real IK, not for auto-IK */
static int pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan, int level)
{
bConstraint *con;
Bone *bone;
/* No need to check if constraint is active (has influence),
* since all constraints with CONSTRAINT_IK_AUTO are active */
for(con= pchan->constraints.first; con; con= con->next) {
if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data= con->data;
if(data->rootbone == 0 || data->rootbone > level) {
if((data->flag & CONSTRAINT_IK_AUTO)==0)
return 1;
}
}
}
for(bone= pchan->bone->childbase.first; bone; bone= bone->next) {
pchan= get_pose_channel(ob->pose, bone->name);
if(pchan && pose_channel_in_IK_chain(ob, pchan, level + 1))
return 1;
}
return 0;
}
int ED_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
{
return pose_channel_in_IK_chain(ob, pchan, 0);
}
/* ********************************************** */
/* Motion Paths */
/* For the object with pose/action: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_pose_recalculate_paths(Scene *scene, Object *ob)
{
ListBase targets = {NULL, NULL};
/* set flag to force recalc, then grab the relevant bones to target */
ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
/* recalculate paths, then free */
animviz_calc_motionpaths(scene, &targets);
BLI_freelistN(&targets);
}
/* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
*/
static int pose_calculate_paths_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Scene *scene= CTX_data_scene(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* set up path data for bones being calculated */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
/* verify makes sure that the selected bone has a bone with the appropriate settings */
animviz_verify_motionpaths(scene, ob, pchan);
}
CTX_DATA_END;
/* calculate the bones that now have motionpaths... */
// TODO: only make for the selected bones?
ED_pose_recalculate_paths(scene, ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_calculate (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Calculate Bone Paths";
ot->idname= "POSE_OT_paths_calculate";
ot->description= "Calculate paths for the selected bones";
/* api callbacks */
ot->exec= pose_calculate_paths_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* --------- */
/* for the object with pose/action: clear path curves for selected bones only */
static void ED_pose_clear_paths(Object *ob)
{
bPoseChannel *pchan;
short skipped = 0;
if ELEM(NULL, ob, ob->pose)
return;
/* free the motionpath blocks, but also take note of whether we skipped some... */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->mpath) {
if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath= NULL;
}
else
skipped = 1;
}
}
/* if we didn't skip any, we shouldn't have any paths left */
if (skipped == 0)
ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
/* operator callback for this */
static int pose_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object */
if ELEM(NULL, ob, ob->pose)
return OPERATOR_CANCELLED;
/* use the backend function for this */
ED_pose_clear_paths(ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_clear (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Bone Paths";
ot->idname= "POSE_OT_paths_clear";
ot->description= "Clear path caches for selected bones";
/* api callbacks */
ot->exec= pose_clear_paths_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ******************* Select Constraint Target Operator ************* */
static int pose_select_constraint_target_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bConstraint *con;
int found= 0;
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
{
if (pchan->bone->flag & BONE_SELECTED) {
for (con= pchan->constraints.first; con; con= con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if ((ct->tar == ob) && (ct->subtarget[0])) {
bPoseChannel *pchanc= get_pose_channel(ob->pose, ct->subtarget);
if((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) {
pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
found= 1;
}
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
}
}
CTX_DATA_END;
if (!found)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_select_constraint_target(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select Constraint Target";
ot->idname= "POSE_OT_select_constraint_target";
ot->description= "Select bones used as targets for the currently selected bones";
/* api callbacks */
ot->exec= pose_select_constraint_target_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ******************* select hierarchy operator ************* */
static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= ob->data;
Bone *curbone, *pabone, *chbone;
int direction = RNA_enum_get(op->ptr, "direction");
int add_to_sel = RNA_boolean_get(op->ptr, "extend");
int found= 0;
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
{
curbone= pchan->bone;
if ((curbone->flag & BONE_UNSELECTABLE)==0) {
if (curbone == arm->act_bone) {
if (direction == BONE_SELECT_PARENT) {
if (pchan->parent == NULL) continue;
else pabone= pchan->parent->bone;
if (PBONE_VISIBLE(arm, pabone)) {
if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
pabone->flag |= BONE_SELECTED;
arm->act_bone= pabone;
found= 1;
break;
}
}
else { /* direction == BONE_SELECT_CHILD */
if (pchan->child == NULL) continue;
else chbone = pchan->child->bone;
if (PBONE_VISIBLE(arm, chbone)) {
if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
chbone->flag |= BONE_SELECTED;
arm->act_bone= chbone;
found= 1;
break;
}
}
}
}
}
CTX_DATA_END;
if (found == 0)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_select_hierarchy(wmOperatorType *ot)
{
static EnumPropertyItem direction_items[]= {
{BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""},
{BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name= "Select Hierarchy";
ot->idname= "POSE_OT_select_hierarchy";
ot->description= "Select immediate parent/children of selected bones";
/* api callbacks */
ot->exec= pose_select_hierarchy_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
ot->prop= RNA_def_enum(ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", "");
RNA_def_boolean(ot->srna, "extend", 0, "Add to Selection", "");
}
/* ******************* select grouped operator ************* */
static short pose_select_same_group (bContext *C, Object *ob, short extend)
{
bArmature *arm= (ob)? ob->data : NULL;
bPose *pose= (ob)? ob->pose : NULL;
char *group_flags;
int numGroups = 0;
short changed=0, tagged=0;
/* sanity checks */
if (ELEM3(NULL, ob, pose, arm))
return 0;
/* count the number of groups */
numGroups= BLI_countlist(&pose->agroups);
if (numGroups == 0)
return 0;
/* alloc a small array to keep track of the groups to use
* - each cell stores on/off state for whether group should be used
* - size is numGroups + 1, since index=0 is used for no-group
*/
group_flags= MEM_callocN(numGroups+1, "pose_select_same_group");
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
{
/* keep track of group as group to use later? */
if (pchan->bone->flag & BONE_SELECTED) {
group_flags[pchan->agrp_index] = 1;
tagged= 1;
}
/* deselect all bones before selecting new ones? */
if ((extend == 0) && (pchan->bone->flag & BONE_UNSELECTABLE)==0)
pchan->bone->flag &= ~BONE_SELECTED;
}
CTX_DATA_END;
/* small optimisation: only loop through bones a second time if there are any groups tagged */
if (tagged) {
/* only if group matches (and is not selected or current bone) */
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
{
if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) {
/* check if the group used by this bone is counted */
if (group_flags[pchan->agrp_index]) {
pchan->bone->flag |= BONE_SELECTED;
changed= 1;
}
}
}
CTX_DATA_END;
}
/* free temp info */
MEM_freeN(group_flags);
return changed;
}
static short pose_select_same_layer (bContext *C, Object *ob, short extend)
{
bPose *pose= (ob)? ob->pose : NULL;
bArmature *arm= (ob)? ob->data : NULL;
short changed= 0;
int layers= 0;
if (ELEM3(NULL, ob, pose, arm))
return 0;
/* figure out what bones are selected */
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
{
/* keep track of layers to use later? */
if (pchan->bone->flag & BONE_SELECTED)
layers |= pchan->bone->layer;
/* deselect all bones before selecting new ones? */
if ((extend == 0) && (pchan->bone->flag & BONE_UNSELECTABLE)==0)
pchan->bone->flag &= ~BONE_SELECTED;
}
CTX_DATA_END;
if (layers == 0)
return 0;
/* select bones that are on same layers as layers flag */
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones)
{
/* if bone is on a suitable layer, and the bone can have its selection changed, select it */
if ((layers & pchan->bone->layer) && (pchan->bone->flag & BONE_UNSELECTABLE)==0) {
pchan->bone->flag |= BONE_SELECTED;
changed= 1;
}
}
CTX_DATA_END;
return changed;
}
static int pose_select_grouped_exec (bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
short extend= RNA_boolean_get(op->ptr, "extend");
short changed = 0;
/* sanity check */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* selection types
* NOTE: for the order of these, see the enum in POSE_OT_select_grouped()
*/
switch (RNA_enum_get(op->ptr, "type")) {
case 1: /* group */
changed= pose_select_same_group(C, ob, extend);
break;
default: /* layer */
changed= pose_select_same_layer(C, ob, extend);
break;
}
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
/* report done status */
if (changed)
return OPERATOR_FINISHED;
else
return OPERATOR_CANCELLED;
}
void POSE_OT_select_grouped (wmOperatorType *ot)
{
static EnumPropertyItem prop_select_grouped_types[] = {
{0, "LAYER", 0, "Layer", "Shared layers"},
{1, "GROUP", 0, "Group", "Shared group"},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name= "Select Grouped";
ot->description = "Select all visible bones grouped by similar properties";
ot->idname= "POSE_OT_select_grouped";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= pose_select_grouped_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first.");
ot->prop= RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
/* ********************************************** */
/* context active object, or weightpainted object with armature in posemode */
static int pose_bone_flip_active_exec (bContext *C, wmOperator *UNUSED(op))
{
Object *ob_act= CTX_data_active_object(C);
Object *ob= ED_object_pose_armature(ob_act);
if(ob && (ob->mode & OB_MODE_POSE)) {
bArmature *arm= ob->data;
if(arm->act_bone) {
bPoseChannel *pchanf;
char name[MAXBONENAME];
flip_side_name(name, arm->act_bone->name, TRUE);
pchanf= get_pose_channel(ob->pose, name);
if(pchanf && pchanf->bone != arm->act_bone) {
arm->act_bone->flag &= ~BONE_SELECTED;
pchanf->bone->flag |= BONE_SELECTED;
arm->act_bone= pchanf->bone;
/* in weightpaint we select the associated vertex group too */
if(ob_act->mode & OB_MODE_WEIGHT_PAINT) {
ED_vgroup_select_by_name(ob_act, name);
DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
}
WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob);
return OPERATOR_FINISHED;
}
}
}
return OPERATOR_CANCELLED;
}
void POSE_OT_select_flip_active(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Flip Selected Active Bone";
ot->idname= "POSE_OT_select_flip_active";
ot->description= "Activate the bone with a flipped name.";
/* api callbacks */
ot->exec= pose_bone_flip_active_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************************************** */
#if 0 /* UNUSED 2.5 */
static void pose_copy_menu(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context
Object *ob= OBACT;
bArmature *arm;
bPoseChannel *pchan, *pchanact;
short nr=0;
int i=0;
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose)) return;
if ((ob==obedit) || (ob->mode & OB_MODE_POSE)==0) return;
pchan= get_active_posechannel(ob);
if (pchan==NULL) return;
pchanact= pchan;
arm= ob->data;
/* if proxy-protected bones selected, some things (such as locks + displays) shouldn't be changable,
* but for constraints (just add local constraints)
*/
if (pose_has_protected_selected(ob, 0)) {
i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
if (i < 25)
nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5");
else
nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4");
}
else {
i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
if (i < 25)
nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
else
nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
}
if (nr <= 0)
return;
if (nr != 5) {
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ( (arm->layer & pchan->bone->layer) &&
(pchan->bone->flag & BONE_SELECTED) &&
(pchan != pchanact) )
{
switch (nr) {
case 1: /* Local Location */
VECCOPY(pchan->loc, pchanact->loc);
break;
case 2: /* Local Rotation */
QUATCOPY(pchan->quat, pchanact->quat);
VECCOPY(pchan->eul, pchanact->eul);
break;
case 3: /* Local Size */
VECCOPY(pchan->size, pchanact->size);
break;
case 4: /* All Constraints */
{
ListBase tmp_constraints = {NULL, NULL};
/* copy constraints to tmpbase and apply 'local' tags before
* appending to list of constraints for this channel
*/
copy_constraints(&tmp_constraints, &pchanact->constraints, TRUE);
if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) {
bConstraint *con;
/* add proxy-local tags */
for (con= tmp_constraints.first; con; con= con->next)
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
BLI_movelisttolist(&pchan->constraints, &tmp_constraints);
/* update flags (need to add here, not just copy) */
pchan->constflag |= pchanact->constflag;
if (ob->pose)
ob->pose->flag |= POSE_RECALC;
}
break;
case 6: /* Transform Locks */
pchan->protectflag = pchanact->protectflag;
break;
case 7: /* IK (DOF) settings */
{
pchan->ikflag = pchanact->ikflag;
VECCOPY(pchan->limitmin, pchanact->limitmin);
VECCOPY(pchan->limitmax, pchanact->limitmax);
VECCOPY(pchan->stiffness, pchanact->stiffness);
pchan->ikstretch= pchanact->ikstretch;
pchan->ikrotweight= pchanact->ikrotweight;
pchan->iklinweight= pchanact->iklinweight;
}
break;
case 8: /* Custom Bone Shape */
pchan->custom = pchanact->custom;
break;
case 9: /* Visual Location */
armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
break;
case 10: /* Visual Rotation */
{
float delta_mat[4][4];
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float tmp_quat[4];
/* need to convert to quat first (in temp var)... */
mat4_to_quat( tmp_quat,delta_mat);
quat_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,tmp_quat);
}
else if (pchan->rotmode == ROT_MODE_QUAT)
mat4_to_quat( pchan->quat,delta_mat);
else
mat4_to_eulO( pchan->eul, pchan->rotmode,delta_mat);
}
break;
case 11: /* Visual Size */
{
float delta_mat[4][4], size[4];
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
mat4_to_size( size,delta_mat);
VECCOPY(pchan->size, size);
}
}
}
}
}
else { /* constraints, optional (note: max we can have is 24 constraints) */
bConstraint *con, *con_back;
int const_toggle[24]= {0}; /* XXX, initialize as 0 to quiet errors */
ListBase const_copy = {NULL, NULL};
BLI_duplicatelist(&const_copy, &(pchanact->constraints));
/* build the puplist of constraints */
for (con = pchanact->constraints.first, i=0; con; con=con->next, i++){
const_toggle[i]= 1;
// add_numbut(i, TOG|INT, con->name, 0, 0, &(const_toggle[i]), "");
}
// if (!do_clever_numbuts("Select Constraints", i, REDRAW)) {
// BLI_freelistN(&const_copy);
// return;
// }
/* now build a new listbase from the options selected */
for (i=0, con=const_copy.first; con; i++) {
/* if not selected, free/remove it from the list */
if (!const_toggle[i]) {
con_back= con->next;
BLI_freelinkN(&const_copy, con);
con= con_back;
}
else
con= con->next;
}
/* Copy the temo listbase to the selected posebones */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ( (arm->layer & pchan->bone->layer) &&
(pchan->bone->flag & BONE_SELECTED) &&
(pchan!=pchanact) )
{
ListBase tmp_constraints = {NULL, NULL};
/* copy constraints to tmpbase and apply 'local' tags before
* appending to list of constraints for this channel
*/
copy_constraints(&tmp_constraints, &const_copy, TRUE);
if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) {
/* add proxy-local tags */
for (con= tmp_constraints.first; con; con= con->next)
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
BLI_movelisttolist(&pchan->constraints, &tmp_constraints);
/* update flags (need to add here, not just copy) */
pchan->constflag |= pchanact->constflag;
}
}
BLI_freelistN(&const_copy);
update_pose_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */
if (ob->pose)
ob->pose->flag |= POSE_RECALC;
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA); // and all its relations
BIF_undo_push("Copy Pose Attributes");
}
#endif
/* ******************** copy/paste pose ********************** */
/* Global copy/paste buffer for pose - cleared on start/end session + before every copy operation */
static bPose *g_posebuf = NULL;
void free_posebuf(void)
{
if (g_posebuf) {
bPoseChannel *pchan;
for (pchan= g_posebuf->chanbase.first; pchan; pchan= pchan->next) {
if(pchan->prop) {
IDP_FreeProperty(pchan->prop);
MEM_freeN(pchan->prop);
}
}
/* was copied without constraints */
BLI_freelistN(&g_posebuf->chanbase);
MEM_freeN(g_posebuf);
}
g_posebuf=NULL;
}
/* ---- */
static int pose_copy_exec (bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
/* sanity checking */
if ELEM(NULL, ob, ob->pose) {
BKE_report(op->reports, RPT_ERROR, "No Pose to Copy");
return OPERATOR_CANCELLED;
}
/* free existing pose buffer */
free_posebuf();
/* sets chan->flag to POSE_KEY if bone selected, then copy those bones to the buffer */
set_pose_keys(ob);
copy_pose(&g_posebuf, ob->pose, 0);
return OPERATOR_FINISHED;
}
void POSE_OT_copy (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Copy Pose";
ot->idname= "POSE_OT_copy";
ot->description= "Copies the current pose of the selected bones to copy/paste buffer";
/* api callbacks */
ot->exec= pose_copy_exec;
ot->poll= ED_operator_posemode;
/* flag */
ot->flag= OPTYPE_REGISTER;
}
/* ---- */
static int pose_paste_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bPoseChannel *chan, *pchan;
int flip= RNA_boolean_get(op->ptr, "flipped");
int selOnly= RNA_boolean_get(op->ptr, "selected_mask");
/* sanity checks */
if ELEM(NULL, ob, ob->pose)
return OPERATOR_CANCELLED;
if (g_posebuf == NULL) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty");
return OPERATOR_CANCELLED;
}
/* Safely merge all of the channels in the buffer pose into any existing pose */
for (chan= g_posebuf->chanbase.first; chan; chan=chan->next) {
if (chan->flag & POSE_KEY) {
char name[32];
short paste_ok;
/* get the name - if flipping, we must flip this first */
if (flip)
flip_side_name(name, chan->name, 0); /* 0 = don't strip off number extensions */
else
BLI_strncpy(name, chan->name, sizeof(name));
/* only copy when:
* 1) channel exists - poses are not meant to add random channels to anymore
* 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical
*/
pchan= get_pose_channel(ob->pose, name);
if (selOnly)
paste_ok= ((pchan) && (pchan->bone->flag & BONE_SELECTED));
else
paste_ok= ((pchan != NULL));
/* continue? */
if (paste_ok) {
/* only loc rot size
* - only copies transform info for the pose
*/
VECCOPY(pchan->loc, chan->loc);
VECCOPY(pchan->size, chan->size);
pchan->flag= chan->flag;
/* check if rotation modes are compatible (i.e. do they need any conversions) */
if (pchan->rotmode == chan->rotmode) {
/* copy the type of rotation in use */
if (pchan->rotmode > 0) {
VECCOPY(pchan->eul, chan->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
VECCOPY(pchan->rotAxis, chan->rotAxis);
pchan->rotAngle = chan->rotAngle;
}
else {
QUATCOPY(pchan->quat, chan->quat);
}
}
else if (pchan->rotmode > 0) {
/* quat/axis-angle to euler */
if (chan->rotmode == ROT_MODE_AXISANGLE)
axis_angle_to_eulO( pchan->eul, pchan->rotmode,chan->rotAxis, chan->rotAngle);
else
quat_to_eulO( pchan->eul, pchan->rotmode,chan->quat);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* quat/euler to axis angle */
if (chan->rotmode > 0)
eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode);
else
quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat);
}
else {
/* euler/axis-angle to quat */
if (chan->rotmode > 0)
eulO_to_quat(pchan->quat, chan->eul, chan->rotmode);
else
axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle);
}
/* paste flipped pose? */
if (flip) {
pchan->loc[0]*= -1;
/* has to be done as eulers... */
if (pchan->rotmode > 0) {
pchan->eul[1] *= -1;
pchan->eul[2] *= -1;
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float eul[3];
axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
eul[1]*= -1;
eul[2]*= -1;
eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
}
else {
float eul[3];
normalize_qt(pchan->quat);
quat_to_eul(eul, pchan->quat);
eul[1]*= -1;
eul[2]*= -1;
eul_to_quat(pchan->quat, eul);
}
}
/* ID properties
* - only free the existing properties if the channel we're copying from has them
* NOTE: this means that if the pose depends on some pchan property, the pose may not be ok,
* but this is better than loosing all the setting you've painstakingly added...
*/
if (chan->prop) {
/* free the old properties since we want to replace them now */
if (pchan->prop) {
IDP_FreeProperty(pchan->prop);
MEM_freeN(pchan->prop);
pchan->prop= NULL;
}
/* now copy over the new copy of the properties */
pchan->prop= IDP_CopyProperty(chan->prop);
}
/* keyframing tagging */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
ListBase dsources = {NULL, NULL};
/* get KeyingSet to use */
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, "LocRotScale");
/* now insert the keyframe(s) using the Keying Set
* 1) add datasource override for the PoseChannel
* 2) insert keyframes
* 3) free the extra info
*/
ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
BLI_freelistN(&dsources);
/* clear any unkeyed tags */
if (chan->bone)
chan->bone->flag &= ~BONE_UNKEYED;
}
else {
/* add unkeyed tags */
if (chan->bone)
chan->bone->flag |= BONE_UNKEYED;
}
}
}
}
/* Update event for pose and deformation children */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paste (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Paste Pose";
ot->idname= "POSE_OT_paste";
ot->description= "Pastes the stored pose on to the current pose";
/* api callbacks */
ot->exec= pose_paste_exec;
ot->poll= ED_operator_posemode;
/* flag */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "flipped", 0, "Flipped on X-Axis", "Paste the stored pose flipped on to current pose");
RNA_def_boolean(ot->srna, "selected_mask", 0, "On Selected Only", "Only paste the stored post on to selected bones in the current pose");
}
/* ********************************************** */
static int pose_group_add_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object */
if (ob == NULL)
return OPERATOR_CANCELLED;
/* for now, just call the API function for this */
pose_add_group(ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_group_add (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Bone Group";
ot->idname= "POSE_OT_group_add";
ot->description= "Add a new bone group";
/* api callbacks */
ot->exec= pose_group_add_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int pose_group_remove_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object */
if (ob == NULL)
return OPERATOR_CANCELLED;
/* for now, just call the API function for this */
pose_remove_group(ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_group_remove (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Bone Group";
ot->idname= "POSE_OT_group_remove";
ot->description= "Removes the active bone group";
/* api callbacks */
ot->exec= pose_group_remove_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ------------ */
/* invoke callback which presents a list of bone-groups for the user to choose from */
static int pose_groups_menu_invoke (bContext *C, wmOperator *op, wmEvent *UNUSED(evt))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
bPose *pose;
uiPopupMenu *pup;
uiLayout *layout;
bActionGroup *grp;
int i;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
pose= ob->pose;
/* if there's no active group (or active is invalid), create a new menu to find it */
if (pose->active_group <= 0) {
/* create a new menu, and start populating it with group names */
pup= uiPupMenuBegin(C, op->type->name, ICON_NONE);
layout= uiPupMenuLayout(pup);
/* special entry - allow to create new group, then use that
* (not to be used for removing though)
*/
if (strstr(op->idname, "assign")) {
uiItemIntO(layout, "New Group", ICON_NONE, op->idname, "type", 0);
uiItemS(layout);
}
/* add entries for each group */
for (grp= pose->agroups.first, i=1; grp; grp=grp->next, i++)
uiItemIntO(layout, grp->name, ICON_NONE, op->idname, "type", i);
/* finish building the menu, and process it (should result in calling self again) */
uiPupMenuEnd(C, pup);
return OPERATOR_CANCELLED;
}
else {
/* just use the active group index, and call the exec callback for the calling operator */
RNA_int_set(op->ptr, "type", pose->active_group);
return op->type->exec(C, op);
}
}
/* Assign selected pchans to the bone group that the user selects */
static int pose_group_assign_exec (bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
bPose *pose;
short done= 0;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
pose= ob->pose;
/* set the active group number to the one from operator props
* - if 0 after this, make a new group...
*/
pose->active_group= RNA_int_get(op->ptr, "type");
if (pose->active_group == 0)
pose_add_group(ob);
/* add selected bones to group then */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
pchan->agrp_index= pose->active_group;
done= 1;
}
CTX_DATA_END;
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
/* report done status */
if (done)
return OPERATOR_FINISHED;
else
return OPERATOR_CANCELLED;
}
void POSE_OT_group_assign (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Selected to Bone Group";
ot->idname= "POSE_OT_group_assign";
ot->description= "Add selected bones to the chosen bone group";
/* api callbacks */
ot->invoke= pose_groups_menu_invoke;
ot->exec= pose_group_assign_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "type", 0, 0, 10, "Bone Group Index", "", 0, INT_MAX);
}
static int pose_group_unassign_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
short done= 0;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* find selected bones to remove from all bone groups */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
if (pchan->agrp_index) {
pchan->agrp_index= 0;
done= 1;
}
}
CTX_DATA_END;
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
/* report done status */
if (done)
return OPERATOR_FINISHED;
else
return OPERATOR_CANCELLED;
}
void POSE_OT_group_unassign (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Selected from Bone Groups";
ot->idname= "POSE_OT_group_unassign";
ot->description= "Remove selected bones from all bone groups";
/* api callbacks */
ot->exec= pose_group_unassign_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
static void pose_group_select(bContext *C, Object *ob, int select)
{
bPose *pose= ob->pose;
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, visible_pose_bones)
{
if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) {
if (select) {
if (pchan->agrp_index == pose->active_group)
pchan->bone->flag |= BONE_SELECTED;
}
else {
if (pchan->agrp_index == pose->active_group)
pchan->bone->flag &= ~BONE_SELECTED;
}
}
}
CTX_DATA_END;
}
static int pose_group_select_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
pose_group_select(C, ob, 1);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_group_select (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select Bones of Bone Group";
ot->idname= "POSE_OT_group_select";
ot->description= "Select bones in active Bone Group";
/* api callbacks */
ot->exec= pose_group_select_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int pose_group_deselect_exec (bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
pose_group_select(C, ob, 0);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_group_deselect (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Deselecte Bone Group";
ot->idname= "POSE_OT_group_deselect";
ot->description= "Deselect bones of active Bone Group";
/* api callbacks */
ot->exec= pose_group_deselect_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************************************** */
static int pose_flip_names_exec (bContext *C, wmOperator *UNUSED(op))
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm;
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
arm= ob->data;
/* loop through selected bones, auto-naming them */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
char newname[32];
flip_side_name(newname, pchan->name, TRUE);
ED_armature_bone_rename(arm, pchan->name, newname);
}
CTX_DATA_END;
/* since we renamed stuff... */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_flip_names (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Flip Names";
ot->idname= "POSE_OT_flip_names";
ot->description= "Flips (and corrects) the axis suffixes of the the names of selected bones";
/* api callbacks */
ot->exec= pose_flip_names_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ------------------ */
static int pose_autoside_names_exec (bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm;
char newname[32];
short axis= RNA_enum_get(op->ptr, "axis");
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
arm= ob->data;
/* loop through selected bones, auto-naming them */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
BLI_strncpy(newname, pchan->name, sizeof(newname));
if(bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis]))
ED_armature_bone_rename(arm, pchan->name, newname);
}
CTX_DATA_END;
/* since we renamed stuff... */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_autoside_names (wmOperatorType *ot)
{
static EnumPropertyItem axis_items[]= {
{0, "XAXIS", 0, "X-Axis", "Left/Right"},
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
ot->name= "AutoName by Axis";
ot->idname= "POSE_OT_autoside_names";
ot->description= "Automatically renames the selected bones according to which side of the target axis they fall on";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= pose_autoside_names_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* settings */
ot->prop= RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis tag names with.");
}
/* ********************************************** */
/* Show all armature layers */
static int pose_armature_layers_showall_poll (bContext *C)
{
/* this single operator can be used in posemode OR editmode for armatures */
return ED_operator_posemode(C) || ED_operator_editarmature(C);
}
static int pose_armature_layers_showall_exec (bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm = (ob)? ob->data : NULL;
PointerRNA ptr;
int maxLayers = (RNA_boolean_get(op->ptr, "all"))? 32 : 16;
int layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
int i;
/* sanity checking */
if (arm == NULL)
return OPERATOR_CANCELLED;
/* use RNA to set the layers
* although it would be faster to just set directly using bitflags, we still
* need to setup a RNA pointer so that we get the "update" callbacks for free...
*/
RNA_id_pointer_create(&arm->id, &ptr);
for (i = 0; i < maxLayers; i++)
layers[i] = 1;
RNA_boolean_set_array(&ptr, "layers", layers);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
/* done */
return OPERATOR_FINISHED;
}
void ARMATURE_OT_layers_show_all (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Show All Layers";
ot->idname= "ARMATURE_OT_layers_show_all";
ot->description= "Make all armature layers visible";
/* callbacks */
ot->exec= pose_armature_layers_showall_exec;
ot->poll= pose_armature_layers_showall_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "all", 1, "All Layers", "Enable all layers or just the first 16 (top row)");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* sanity checking */
if (arm == NULL)
return OPERATOR_CANCELLED;
/* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */
RNA_id_pointer_create((ID *)arm, &ptr);
RNA_boolean_get_array(&ptr, "layers", layers);
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, evt);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int pose_armature_layers_exec (bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* get pointer for armature, and write data there... */
RNA_id_pointer_create((ID *)arm, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_armature_layers (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Change Armature Layers";
ot->idname= "POSE_OT_armature_layers";
ot->description= "Change the visible armature layers";
/* callbacks */
ot->invoke= pose_armature_layers_invoke;
ot->exec= pose_armature_layers_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible");
}
void ARMATURE_OT_armature_layers (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Change Armature Layers";
ot->idname= "ARMATURE_OT_armature_layers";
ot->description= "Change the visible armature layers";
/* callbacks */
ot->invoke= pose_armature_layers_invoke;
ot->exec= pose_armature_layers_exec;
ot->poll= ED_operator_editarmature;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int pose_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
int layers[32]= {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get layers that are active already */
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
{
short bit;
/* loop over the bits for this pchan's layers, adding layers where they're needed */
for (bit= 0; bit < 32; bit++) {
if (pchan->bone->layer & (1<<bit))
layers[bit]= 1;
}
}
CTX_DATA_END;
/* copy layers to operator */
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, evt);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int pose_bone_layers_exec (bContext *C, wmOperator *op)
{
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)arm, &RNA_Bone, pchan->bone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
}
CTX_DATA_END;
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_bone_layers (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Change Bone Layers";
ot->idname= "POSE_OT_bone_layers";
ot->description= "Change the layers that the selected bones belong to";
/* callbacks */
ot->invoke= pose_bone_layers_invoke;
ot->exec= pose_bone_layers_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int armature_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
int layers[32]= {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get layers that are active already */
CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones)
{
short bit;
/* loop over the bits for this pchan's layers, adding layers where they're needed */
for (bit= 0; bit < 32; bit++) {
if (ebone->layer & (1<<bit))
layers[bit]= 1;
}
}
CTX_DATA_END;
/* copy layers to operator */
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, evt);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int armature_bone_layers_exec (bContext *C, wmOperator *op)
{
Object *ob= CTX_data_edit_object(C);
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
}
CTX_DATA_END;
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_bone_layers (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Change Bone Layers";
ot->idname= "ARMATURE_OT_bone_layers";
ot->description= "Change the layers that the selected bones belong to";
/* callbacks */
ot->invoke= armature_bone_layers_invoke;
ot->exec= armature_bone_layers_exec;
ot->poll= ED_operator_editarmature;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
}
/* ********************************************** */
static int pose_flip_quats_exec (bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
/* loop through all selected pchans, flipping and keying (as needed) */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
/* only if bone is using quaternion rotation */
if (pchan->rotmode == ROT_MODE_QUAT) {
/* quaternions have 720 degree range */
negate_v4(pchan->quat);
/* tagging */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
ListBase dsources = {NULL, NULL};
/* now insert the keyframe(s) using the Keying Set
* 1) add datasource override for the PoseChannel
* 2) insert keyframes
* 3) free the extra info
*/
ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan);
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
BLI_freelistN(&dsources);
/* clear any unkeyed tags */
if (pchan->bone)
pchan->bone->flag &= ~BONE_UNKEYED;
}
else {
/* add unkeyed tags */
if (pchan->bone)
pchan->bone->flag |= BONE_UNKEYED;
}
}
}
CTX_DATA_END;
/* notifiers and updates */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_quaternions_flip (wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Quats";
ot->idname= "POSE_OT_quaternions_flip";
ot->description= "Flip quaternion values to achieve desired rotations, while maintaining the same orientations";
/* callbacks */
ot->exec= pose_flip_quats_exec;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************************************** */
/* context: active channel */
#if 0
void pose_special_editmenu(Scene *scene)
{
Object *obedit= scene->obedit; // XXX context
Object *ob= OBACT;
short nr;
/* paranoia checks */
if(!ob && !ob->pose) return;
if(ob==obedit || (ob->mode & OB_MODE_POSE)==0) return;
nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear Paths%x4|Clear User Transform %x5|Relax Pose %x6|%l|AutoName Left-Right%x7|AutoName Front-Back%x8|AutoName Top-Bottom%x9");
if(nr==1) {
pose_select_constraint_target(scene);
}
else if(nr==2) {
pose_flip_names();
}
else if(nr==3) {
pose_calculate_path(C, ob);
}
else if(nr==4) {
pose_clear_paths(ob);
}
else if(nr==5) {
pose_clear_user_transforms(ob);
}
else if(nr==6) {
pose_relax();
}
else if(ELEM3(nr, 7, 8, 9)) {
pose_autoside_names(nr-7);
}
}
/* Restore selected pose-bones to 'action'-defined pose */
static void pose_clear_user_transforms(Object *ob)
{
bArmature *arm= ob->data;
bPoseChannel *pchan;
if (ob->pose == NULL)
return;
/* if the object has an action, restore pose to the pose defined by the action by clearing pose on selected bones */
if (ob->action) {
/* find selected bones */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
/* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */
pchan->bone->flag &= ~BONE_UNKEYED;
}
}
/* clear pose locking flag
* - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared
*/
ob->pose->flag |= POSE_DO_UNLOCK;
}
else {
/* no action, so restore entire pose to rest pose (cannot restore only selected bones) */
rest_pose(ob->pose);
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
BIF_undo_push("Clear User Transform");
}
#endif