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blender-archive/source/blender/editors/space_node/node_header.c
2011-02-27 20:29:51 +00:00

225 lines
7.0 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/node_header.c
* \ingroup spnode
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "BKE_main.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_interface_icons.h"
#include "UI_view2d.h"
#include "node_intern.h"
/* ************************ add menu *********************** */
static void do_node_add(bContext *C, void *UNUSED(arg), int event)
{
SpaceNode *snode= CTX_wm_space_node(C);
ScrArea *sa= CTX_wm_area(C);
ARegion *ar;
bNode *node;
/* get location to add node at mouse */
for(ar=sa->regionbase.first; ar; ar=ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
wmWindow *win= CTX_wm_window(C);
int x= win->eventstate->x - ar->winrct.xmin;
int y= win->eventstate->y - ar->winrct.ymin;
if(y < 60) y+= 60;
UI_view2d_region_to_view(&ar->v2d, x, y, &snode->mx, &snode->my);
}
}
/* store selection in temp test flag */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_SELECT) node->flag |= NODE_TEST;
else node->flag &= ~NODE_TEST;
}
node= node_add_node(snode, CTX_data_scene(C), event, snode->mx, snode->my);
/* select previous selection before autoconnect */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag |= NODE_SELECT;
}
snode_autoconnect(snode, 1, 0);
/* deselect after autoconnection */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag &= ~NODE_SELECT;
}
snode_notify(C, snode);
}
static void node_auto_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
int tot= 0, a;
ntree = snode->nodetree;
if(!ntree) {
uiItemS(layout);
return;
}
/* mostly taken from toolbox.c, node_add_sublevel() */
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(; ngroup; ngroup= ngroup->id.next)
if(ngroup->type==ntree->type)
tot++;
}
else {
bNodeType *type = ntree->alltypes.first;
while(type) {
if(type->nclass == nodeclass)
tot++;
type= type->next;
}
}
if(tot==0) {
uiItemS(layout);
return;
}
uiLayoutSetFunc(layout, do_node_add, NULL);
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(tot=0, a=0; ngroup; ngroup= ngroup->id.next, tot++) {
if(ngroup->type==ntree->type) {
uiItemV(layout, ngroup->id.name+2, ICON_NONE, NODE_GROUP_MENU+tot);
a++;
}
}
}
else {
bNodeType *type;
int script=0;
for(a=0, type= ntree->alltypes.first; type; type=type->next) {
if(type->nclass == nodeclass && type->name) {
if(type->type == NODE_DYNAMIC) {
uiItemV(layout, type->name, ICON_NONE, NODE_DYNAMIC_MENU+script);
script++;
}
else
uiItemV(layout, type->name, ICON_NONE, type->type);
a++;
}
}
}
}
static void node_menu_add(const bContext *C, Menu *menu)
{
SpaceNode *snode= CTX_wm_space_node(C);
uiLayout *layout= menu->layout;
if(!snode->nodetree)
uiLayoutSetActive(layout, 0);
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, "Dynamic", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
}
else if(snode->treetype==NTREE_COMPOSIT) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Filter", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Matte", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
else if(snode->treetype==NTREE_TEXTURE) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Patterns", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
uiItemMenuF(layout, "Textures", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
}
void node_menus_register(void)
{
MenuType *mt;
mt= MEM_callocN(sizeof(MenuType), "spacetype node menu add");
strcpy(mt->idname, "NODE_MT_add");
strcpy(mt->label, "Add");
mt->draw= node_menu_add;
WM_menutype_add(mt);
}