This reverts commit edee5a947b.
Fixes compilation error (Missing file BLI_float2.hh)
		
	
		
			
				
	
	
		
			157 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2020, Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 */
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#pragma once
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#include "gpu_context_private.hh"
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#include "GPU_framebuffer.h"
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#include "BLI_set.hh"
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#include "BLI_vector.hh"
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#include "gl_state.hh"
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#include "glew-mx.h"
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#include <mutex>
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namespace blender {
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namespace gpu {
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class GLVaoCache;
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class GLSharedOrphanLists {
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 public:
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  /** Mutex for the below structures. */
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  std::mutex lists_mutex;
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  /** Buffers and textures are shared across context. Any context can free them. */
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  Vector<GLuint> textures;
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  Vector<GLuint> buffers;
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 public:
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  void orphans_clear();
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};
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class GLContext : public Context {
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 public:
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  /** Capabilities. */
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  static GLint max_cubemap_size;
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  static GLint max_texture_3d_size;
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  static GLint max_ubo_size;
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  static GLint max_ubo_binds;
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  /** Extensions. */
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  static bool base_instance_support;
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  static bool clear_texture_support;
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  static bool copy_image_support;
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  static bool debug_layer_support;
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  static bool direct_state_access_support;
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  static bool explicit_location_support;
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  static bool fixed_restart_index_support;
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  static bool multi_bind_support;
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  static bool multi_draw_indirect_support;
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  static bool shader_draw_parameters_support;
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  static bool texture_cube_map_array_support;
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  static bool texture_filter_anisotropic_support;
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  static bool texture_gather_support;
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  static bool vertex_attrib_binding_support;
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  /** Workarounds. */
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  static bool debug_layer_workaround;
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  static bool unused_fb_slot_workaround;
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  static bool generate_mipmap_workaround;
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  static float derivative_signs[2];
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  /** VBO for missing vertex attrib binding. Avoid undefined behavior on some implementation. */
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  GLuint default_attr_vbo_;
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  /** Used for debugging purpose. Bitflags of all bound slots. */
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  uint16_t bound_ubo_slots;
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 private:
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  /**
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   * #GPUBatch & #GPUFramebuffer have references to the context they are from, in the case the
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   * context is destroyed, we need to remove any reference to it.
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   */
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  Set<GLVaoCache *> vao_caches_;
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  Set<GPUFrameBuffer *> framebuffers_;
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  /** Mutex for the below structures. */
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  std::mutex lists_mutex_;
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  /** VertexArrays and framebuffers are not shared across context. */
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  Vector<GLuint> orphaned_vertarrays_;
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  Vector<GLuint> orphaned_framebuffers_;
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  /** #GLBackend owns this data. */
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  GLSharedOrphanLists &shared_orphan_list_;
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 public:
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  GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list);
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  ~GLContext();
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  static void check_error(const char *info);
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  void activate() override;
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  void deactivate() override;
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  void flush() override;
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  void finish() override;
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  void memory_statistics_get(int *total_mem, int *free_mem) override;
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  static GLContext *get()
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  {
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    return static_cast<GLContext *>(Context::get());
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  }
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  static GLStateManager *state_manager_active_get()
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  {
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    GLContext *ctx = GLContext::get();
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    return static_cast<GLStateManager *>(ctx->state_manager);
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  };
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  /* These need to be called with the context the id was created with. */
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  void vao_free(GLuint vao_id);
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  void fbo_free(GLuint fbo_id);
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  /* These can be called by any threads even without OpenGL ctx. Deletion will be delayed. */
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  static void buf_free(GLuint buf_id);
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  static void tex_free(GLuint tex_id);
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  void vao_cache_register(GLVaoCache *cache);
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  void vao_cache_unregister(GLVaoCache *cache);
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  void debug_group_begin(const char *name, int index) override;
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  void debug_group_end() override;
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 private:
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  static void orphans_add(Vector<GLuint> &orphan_list, std::mutex &list_mutex, GLuint id);
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  void orphans_clear();
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  MEM_CXX_CLASS_ALLOC_FUNCS("GLContext")
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};
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}  // namespace gpu
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}  // namespace blender
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