No functional changes. This function replaces some of the logic in `DRW_select_buffer_find_nearest_to_point` that traverses a buffer in a spiral way to search for a closer pixel (not the closest). Differential Revision: https://developer.blender.org/D10548
526 lines
15 KiB
C
526 lines
15 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2019, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*
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* Utilities to read id buffer created in select_engine.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_array_utils.h"
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#include "BLI_bitmap.h"
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#include "BLI_bitmap_draw_2d.h"
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#include "BLI_rect.h"
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#include "DNA_screen_types.h"
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#include "GPU_select.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DRW_engine.h"
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#include "DRW_select_buffer.h"
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#include "draw_manager.h"
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#include "../engines/select/select_engine.h"
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/* -------------------------------------------------------------------- */
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/** \name Buffer of select ID's
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* \{ */
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/* Main function to read a block of pixels from the select frame buffer. */
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uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
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struct ARegion *region,
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struct View3D *v3d,
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const rcti *rect,
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uint *r_buf_len)
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{
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uint *r_buf = NULL;
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uint buf_len = 0;
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/* Clamp rect. */
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rcti r = {
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.xmin = 0,
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.xmax = region->winx,
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.ymin = 0,
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.ymax = region->winy,
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};
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/* Make sure that the rect is within the bounds of the viewport.
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* Some GPUs have problems reading pixels off limits. */
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rcti rect_clamp = *rect;
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if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp)) {
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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DRW_opengl_context_enable();
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/* Update the drawing. */
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DRW_draw_select_id(depsgraph, region, v3d, rect);
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if (select_ctx->index_drawn_len > 1) {
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BLI_assert(region->winx == GPU_texture_width(DRW_engine_select_texture_get()) &&
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region->winy == GPU_texture_height(DRW_engine_select_texture_get()));
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/* Read the UI32 pixels. */
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buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
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r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__);
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GPUFrameBuffer *select_id_fb = DRW_engine_select_framebuffer_get();
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GPU_framebuffer_bind(select_id_fb);
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GPU_framebuffer_read_color(select_id_fb,
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rect_clamp.xmin,
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rect_clamp.ymin,
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BLI_rcti_size_x(&rect_clamp),
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BLI_rcti_size_y(&rect_clamp),
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1,
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0,
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GPU_DATA_UINT,
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r_buf);
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if (!BLI_rcti_compare(rect, &rect_clamp)) {
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/* The rect has been clamped so you need to realign the buffer and fill in the blanks */
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GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf);
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}
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}
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GPU_framebuffer_restore();
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DRW_opengl_context_disable();
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}
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if (r_buf_len) {
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*r_buf_len = buf_len;
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}
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return r_buf;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Select Bitmap from ID's
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*
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* Given a buffer of select ID's, fill in a booleans (true/false) per index.
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* #BLI_bitmap is used for memory efficiency.
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*
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* \{ */
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/**
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* \param rect: The rectangle to sample indices from (min/max inclusive).
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* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
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*/
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uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
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struct ARegion *region,
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struct View3D *v3d,
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const rcti *rect,
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uint *r_bitmap_len)
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{
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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rcti rect_px = *rect;
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rect_px.xmax += 1;
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rect_px.ymax += 1;
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uint buf_len;
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uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len);
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if (buf == NULL) {
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return NULL;
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}
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BLI_assert(select_ctx->index_drawn_len > 0);
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const uint bitmap_len = select_ctx->index_drawn_len - 1;
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BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
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const uint *buf_iter = buf;
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while (buf_len--) {
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const uint index = *buf_iter - 1;
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if (index < bitmap_len) {
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BLI_BITMAP_ENABLE(bitmap_buf, index);
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}
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buf_iter++;
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}
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MEM_freeN((void *)buf);
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if (r_bitmap_len) {
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*r_bitmap_len = bitmap_len;
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}
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return bitmap_buf;
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}
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/**
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* \param center: Circle center.
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* \param radius: Circle radius.
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* \param r_bitmap_len: Number of indices in the selection id buffer.
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* \returns a #BLI_bitmap the length of \a r_bitmap_len or NULL on failure.
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*/
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uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph,
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struct ARegion *region,
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struct View3D *v3d,
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const int center[2],
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const int radius,
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uint *r_bitmap_len)
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{
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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const rcti rect = {
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.xmin = center[0] - radius,
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.xmax = center[0] + radius + 1,
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.ymin = center[1] - radius,
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.ymax = center[1] + radius + 1,
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};
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const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, NULL);
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if (buf == NULL) {
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return NULL;
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}
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BLI_assert(select_ctx->index_drawn_len > 0);
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const uint bitmap_len = select_ctx->index_drawn_len - 1;
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BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
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const uint *buf_iter = buf;
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const int radius_sq = radius * radius;
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for (int yc = -radius; yc <= radius; yc++) {
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for (int xc = -radius; xc <= radius; xc++, buf_iter++) {
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if (xc * xc + yc * yc < radius_sq) {
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/* Intentionally wrap to max value if this is zero. */
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const uint index = *buf_iter - 1;
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if (index < bitmap_len) {
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BLI_BITMAP_ENABLE(bitmap_buf, index);
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}
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}
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}
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}
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MEM_freeN((void *)buf);
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if (r_bitmap_len) {
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*r_bitmap_len = bitmap_len;
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}
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return bitmap_buf;
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}
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struct PolyMaskData {
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BLI_bitmap *px;
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int width;
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};
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static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data)
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{
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struct PolyMaskData *data = user_data;
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BLI_bitmap *px = data->px;
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int i = (y * data->width) + x;
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do {
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BLI_BITMAP_ENABLE(px, i);
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i++;
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} while (++x != x_end);
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}
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/**
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* \param poly: The polygon coordinates.
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* \param poly_len: Length of the polygon.
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* \param rect: Polygon boundaries.
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* \returns a #BLI_bitmap.
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*/
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uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph,
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struct ARegion *region,
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struct View3D *v3d,
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const int poly[][2],
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const int poly_len,
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const rcti *rect,
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uint *r_bitmap_len)
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{
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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rcti rect_px = *rect;
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rect_px.xmax += 1;
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rect_px.ymax += 1;
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uint buf_len;
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uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len);
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if (buf == NULL) {
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return NULL;
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}
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BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__);
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struct PolyMaskData poly_mask_data;
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poly_mask_data.px = buf_mask;
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poly_mask_data.width = (rect->xmax - rect->xmin) + 1;
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BLI_bitmap_draw_2d_poly_v2i_n(rect_px.xmin,
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rect_px.ymin,
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rect_px.xmax,
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rect_px.ymax,
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poly,
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poly_len,
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drw_select_mask_px_cb,
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&poly_mask_data);
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BLI_assert(select_ctx->index_drawn_len > 0);
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const uint bitmap_len = select_ctx->index_drawn_len - 1;
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BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
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const uint *buf_iter = buf;
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int i = 0;
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while (buf_len--) {
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const uint index = *buf_iter - 1;
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if (index < bitmap_len && BLI_BITMAP_TEST(buf_mask, i)) {
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BLI_BITMAP_ENABLE(bitmap_buf, index);
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}
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buf_iter++;
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i++;
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}
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MEM_freeN((void *)buf);
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MEM_freeN(buf_mask);
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if (r_bitmap_len) {
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*r_bitmap_len = bitmap_len;
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}
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return bitmap_buf;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Find Single Select ID's
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*
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* Given a buffer of select ID's, find the a single select id.
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*
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* \{ */
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/**
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* Samples a single pixel.
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*/
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uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
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struct ARegion *region,
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struct View3D *v3d,
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const int center[2])
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{
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uint ret = 0;
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const rcti rect = {
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.xmin = center[0],
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.xmax = center[0] + 1,
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.ymin = center[1],
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.ymax = center[1] + 1,
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};
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uint buf_len;
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uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len);
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if (buf) {
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BLI_assert(0 != buf_len);
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ret = buf[0];
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MEM_freeN(buf);
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}
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return ret;
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}
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struct SelectReadData {
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const void *val_ptr;
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uint id_min;
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uint id_max;
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uint r_index;
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};
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static bool select_buffer_test_fn(const void *__restrict value, void *__restrict userdata)
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{
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struct SelectReadData *data = userdata;
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uint hit_id = *(uint *)value;
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if (hit_id && hit_id >= data->id_min && hit_id < data->id_max) {
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/* Start at 1 to confirm. */
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data->val_ptr = value;
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data->r_index = (hit_id - data->id_min) + 1;
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return true;
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}
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return false;
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}
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/**
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* Find the selection id closest to \a center.
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* \param dist: Use to initialize the distance,
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* when found, this value is set to the distance of the selection that's returned.
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*/
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uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
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struct ARegion *region,
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struct View3D *v3d,
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const int center[2],
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const uint id_min,
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const uint id_max,
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uint *dist)
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{
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/* Create region around center (typically the mouse cursor).
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* This must be square and have an odd width. */
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rcti rect;
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BLI_rcti_init_pt_radius(&rect, center, *dist);
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rect.xmax += 1;
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rect.ymax += 1;
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int width = BLI_rcti_size_x(&rect);
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int height = width;
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/* Read from selection framebuffer. */
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uint buf_len;
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const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len);
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if (buf == NULL) {
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return 0;
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}
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const int shape[2] = {height, width};
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const int center_yx[2] = {(height - 1) / 2, (width - 1) / 2};
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struct SelectReadData data = {NULL, id_min, id_max, 0};
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BLI_array_iter_spiral_square(buf, shape, center_yx, select_buffer_test_fn, &data);
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if (data.val_ptr) {
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size_t offset = ((size_t)data.val_ptr - (size_t)buf) / sizeof(*buf);
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int hit_x = offset % width;
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int hit_y = offset / width;
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*dist = (uint)(abs(hit_y - center_yx[0]) + abs(hit_x - center_yx[1]));
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}
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MEM_freeN((void *)buf);
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return data.r_index;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Utils
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* \{ */
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bool DRW_select_buffer_elem_get(const uint sel_id,
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uint *r_elem,
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uint *r_base_index,
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char *r_elem_type)
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{
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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char elem_type = 0;
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uint elem_id = 0;
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uint base_index = 0;
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for (; base_index < select_ctx->objects_drawn_len; base_index++) {
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struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[base_index];
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if (base_ofs->face > sel_id) {
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elem_id = sel_id - base_ofs->face_start;
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elem_type = SCE_SELECT_FACE;
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break;
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}
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if (base_ofs->edge > sel_id) {
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elem_id = sel_id - base_ofs->edge_start;
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elem_type = SCE_SELECT_EDGE;
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break;
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}
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if (base_ofs->vert > sel_id) {
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elem_id = sel_id - base_ofs->vert_start;
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elem_type = SCE_SELECT_VERTEX;
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break;
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}
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}
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if (base_index == select_ctx->objects_drawn_len) {
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return false;
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}
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*r_elem = elem_id;
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if (r_base_index) {
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Object *obj_orig = DEG_get_original_object(select_ctx->objects_drawn[base_index]);
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*r_base_index = obj_orig->runtime.select_id;
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}
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if (r_elem_type) {
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*r_elem_type = elem_type;
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}
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return true;
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}
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uint DRW_select_buffer_context_offset_for_object_elem(Depsgraph *depsgraph,
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Object *object,
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char elem_type)
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{
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, object);
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SELECTID_ObjectData *sel_data = (SELECTID_ObjectData *)DRW_drawdata_get(
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&ob_eval->id, &draw_engine_select_type);
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if (!sel_data || !sel_data->is_drawn) {
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return 0;
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}
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struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[sel_data->drawn_index];
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if (elem_type == SCE_SELECT_VERTEX) {
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return base_ofs->vert_start;
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}
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if (elem_type == SCE_SELECT_EDGE) {
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return base_ofs->edge_start;
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}
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if (elem_type == SCE_SELECT_FACE) {
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return base_ofs->face_start;
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}
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BLI_assert(0);
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return 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Context
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* \{ */
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void DRW_select_buffer_context_create(Base **bases, const uint bases_len, short select_mode)
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{
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struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
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select_ctx->objects = MEM_reallocN(select_ctx->objects,
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sizeof(*select_ctx->objects) * bases_len);
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select_ctx->index_offsets = MEM_reallocN(select_ctx->index_offsets,
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sizeof(*select_ctx->index_offsets) * bases_len);
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select_ctx->objects_drawn = MEM_reallocN(select_ctx->objects_drawn,
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sizeof(*select_ctx->objects_drawn) * bases_len);
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for (uint base_index = 0; base_index < bases_len; base_index++) {
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Object *obj = bases[base_index]->object;
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select_ctx->objects[base_index] = obj;
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/* Weak but necessary for `DRW_select_buffer_elem_get`. */
|
|
obj->runtime.select_id = base_index;
|
|
}
|
|
|
|
select_ctx->objects_len = bases_len;
|
|
select_ctx->select_mode = select_mode;
|
|
memset(select_ctx->persmat, 0, sizeof(select_ctx->persmat));
|
|
}
|
|
/** \} */
|