No functional changes. Just makes it clear this is not an immediate update, and will make an upcoming change more localized.
285 lines
7.2 KiB
C
285 lines
7.2 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup edscene
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*/
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#include <stdio.h>
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#include <string.h>
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#include "BLI_compiler_attrs.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "BLT_translation.h"
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#include "ED_object.h"
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#include "ED_render.h"
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#include "ED_scene.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method)
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{
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Scene *scene_new;
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if (method == SCE_COPY_NEW) {
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scene_new = BKE_scene_add(bmain, DATA_("Scene"));
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}
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else { /* different kinds of copying */
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Scene *scene_old = WM_window_get_active_scene(win);
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/* We are going to deep-copy collections, objects and various object data, we need to have
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* up-to-date obdata for that. */
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if (method == SCE_COPY_FULL) {
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ED_editors_flush_edits(bmain);
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}
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scene_new = BKE_scene_duplicate(bmain, scene_old, method);
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}
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WM_window_set_active_scene(bmain, C, win, scene_new);
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WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new);
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return scene_new;
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}
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/**
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* \note Only call outside of area/region loops
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* \return true if successful
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*/
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bool ED_scene_delete(bContext *C, Main *bmain, Scene *scene)
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{
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Scene *scene_new;
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/* kill running jobs */
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wmWindowManager *wm = bmain->wm.first;
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WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_ANY);
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if (scene->id.prev) {
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scene_new = scene->id.prev;
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}
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else if (scene->id.next) {
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scene_new = scene->id.next;
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}
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else {
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return false;
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}
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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if (win->parent != NULL) { /* We only care about main windows here... */
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continue;
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}
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if (win->scene == scene) {
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WM_window_set_active_scene(bmain, C, win, scene_new);
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}
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}
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BKE_id_delete(bmain, scene);
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return true;
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}
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/* Depsgraph updates after scene becomes active in a window. */
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void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer)
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{
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Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, layer);
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BKE_scene_set_background(bmain, scene);
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DEG_graph_relations_update(depsgraph);
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DEG_tag_on_visible_update(bmain, false);
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ED_render_engine_changed(bmain, false);
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ED_update_for_newframe(bmain, depsgraph);
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}
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static bool view_layer_remove_poll(const Scene *scene, const ViewLayer *layer)
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{
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const int act = BLI_findindex(&scene->view_layers, layer);
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if (act == -1) {
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return false;
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}
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if ((scene->view_layers.first == scene->view_layers.last) &&
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(scene->view_layers.first == layer)) {
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/* ensure 1 layer is kept */
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return false;
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}
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return true;
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}
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static void view_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, ViewLayer *layer)
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{
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int act_layer_index = BLI_findindex(&scene->view_layers, layer);
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for (Scene *sce = bmain->scenes.first; sce; sce = sce->id.next) {
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if (sce->nodetree) {
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BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index);
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}
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}
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}
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bool ED_scene_view_layer_delete(Main *bmain, Scene *scene, ViewLayer *layer, ReportList *reports)
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{
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if (view_layer_remove_poll(scene, layer) == false) {
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if (reports) {
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BKE_reportf(reports,
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RPT_ERROR,
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"View layer '%s' could not be removed from scene '%s'",
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layer->name,
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scene->id.name + 2);
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}
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return false;
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}
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/* We need to unset nodetrees before removing the layer, otherwise its index will be -1. */
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view_layer_remove_unset_nodetrees(bmain, scene, layer);
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BLI_remlink(&scene->view_layers, layer);
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BLI_assert(BLI_listbase_is_empty(&scene->view_layers) == false);
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/* Remove from windows. */
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wmWindowManager *wm = bmain->wm.first;
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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if (win->scene == scene && STREQ(win->view_layer_name, layer->name)) {
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ViewLayer *first_layer = BKE_view_layer_default_view(scene);
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STRNCPY(win->view_layer_name, first_layer->name);
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}
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}
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BKE_scene_free_view_layer_depsgraph(scene, layer);
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BKE_view_layer_free(layer);
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DEG_id_tag_update(&scene->id, 0);
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DEG_relations_tag_update(bmain);
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WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
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return true;
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}
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static int scene_new_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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wmWindow *win = CTX_wm_window(C);
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int type = RNA_enum_get(op->ptr, "type");
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ED_scene_add(bmain, C, win, type);
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return OPERATOR_FINISHED;
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}
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static void SCENE_OT_new(wmOperatorType *ot)
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{
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static EnumPropertyItem type_items[] = {
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{SCE_COPY_NEW, "NEW", 0, "New", "Add a new, empty scene with default settings"},
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{SCE_COPY_EMPTY,
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"EMPTY",
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0,
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"Copy Settings",
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"Add a new, empty scene, and copy settings from the current scene"},
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{SCE_COPY_LINK_COLLECTION,
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"LINK_COPY",
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0,
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"Linked Copy",
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"Link in the collections from the current scene (shallow copy)"},
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{SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
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{0, NULL, 0, NULL, NULL},
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};
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/* identifiers */
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ot->name = "New Scene";
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ot->description = "Add new scene by type";
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ot->idname = "SCENE_OT_new";
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/* api callbacks */
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ot->exec = scene_new_exec;
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ot->invoke = WM_menu_invoke;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
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}
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static bool scene_delete_poll(bContext *C)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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return BKE_scene_can_be_removed(bmain, scene);
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}
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static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene = CTX_data_scene(C);
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if (ED_scene_delete(C, CTX_data_main(C), scene) == false) {
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return OPERATOR_CANCELLED;
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}
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if (G.debug & G_DEBUG) {
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printf("scene delete %p\n", scene);
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}
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WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
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return OPERATOR_FINISHED;
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}
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static void SCENE_OT_delete(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Delete Scene";
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ot->description = "Delete active scene";
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ot->idname = "SCENE_OT_delete";
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/* api callbacks */
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ot->exec = scene_delete_exec;
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ot->poll = scene_delete_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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void ED_operatortypes_scene(void)
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{
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WM_operatortype_append(SCENE_OT_new);
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WM_operatortype_append(SCENE_OT_delete);
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}
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