library .blend files anymore, making it a load faster to use. - Fixed ancient annoyance; samples were not properly freed, giving a lot "Error Totblock" when using sound. This fix also involves removing an ancient NaN hack, which treated the samples as fake Library data in the Main database. But still, the Blender Sound and Sample code is horrible... :/
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/**
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* sound.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_SOUND_H
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#define BKE_SOUND_H
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struct PackedFile;
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struct bSound;
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struct bSample;
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struct ListBase;
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/* bad bad global... */
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extern struct ListBase *samples;
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void sound_free_all_samples(void);
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/* void *sound_get_listener(void); implemented in src!also declared there now */
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void sound_set_packedfile(struct bSample* sample, struct PackedFile* pf);
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struct PackedFile* sound_find_packedfile(struct bSound* sound);
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void sound_free_sample(struct bSample* sample);
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void sound_free_sound(struct bSound* sound);
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#endif
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