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blender-archive/source/blender/nodes/intern/SHD_nodes/SHD_curves.c

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C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../SHD_util.h"
/* **************** CURVE VEC ******************** */
static bNodeSocketType sh_node_curve_vec_in[]= {
{ SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType sh_node_curve_vec_out[]= {
{ SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_exec_curve_vec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
float vec[3];
/* stack order input: vec */
/* stack order output: vec */
nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
curvemapping_evaluate3F(node->storage, out[0]->vec, vec);
}
static void node_shader_init_curve_vec(bNode* node)
{
node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
}
bNodeType sh_node_curve_vec= {
/* type code */ SH_NODE_CURVE_VEC,
/* name */ "Vector Curves",
/* width+range */ 200, 140, 320,
/* class+opts */ NODE_CLASS_OP_VECTOR, NODE_OPTIONS,
/* input sock */ sh_node_curve_vec_in,
/* output sock */ sh_node_curve_vec_out,
/* storage */ "CurveMapping",
/* execfunc */ node_shader_exec_curve_vec,
/* butfunc */ node_buts_curvevec,
/* initfunc */ node_shader_init_curve_vec
};
/* **************** CURVE RGB ******************** */
static bNodeSocketType sh_node_curve_rgb_in[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType sh_node_curve_rgb_out[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_exec_curve_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
float vec[3];
/* stack order input: vec */
/* stack order output: vec */
nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec);
}
static void node_shader_init_curve_rgb(bNode *node)
{
node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
}
bNodeType sh_node_curve_rgb= {
/* type code */ SH_NODE_CURVE_RGB,
/* name */ "RGB Curves",
/* width+range */ 200, 140, 320,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ sh_node_curve_rgb_in,
/* output sock */ sh_node_curve_rgb_out,
/* storage */ "CurveMapping",
/* execfunc */ node_shader_exec_curve_rgb,
/* butfunc */ node_buts_curvecol,
/* initfunc */ node_shader_init_curve_rgb
};