Currently, the background color of headers gets darkened when the editor is not active,
this makes it hard to theme, and adds contrast/noise when it's not needed.
This patch makes headers use the regular theme color when the editor is not active, so it
can be made to flush with the background more easily. And lightens the header (by +10,
same value as before) when the editor is active, providing the wanted highlight.
The motivations behind this change are:
* Simplify picking a theme color for headers.
* Widgets already become lighter on mouse hover, this change creates a connection with that concept.
Left: current master, inactive header is darkened.
Right: this patch, inactive header gets the theme color, active editor gets header in a slightly lighter color (like most widgets)
{F11052503, size=full, loop, autoplay}
Reviewed By: #user_interface, HooglyBoogly
Differential Revision: https://developer.blender.org/D12856
459 lines
11 KiB
C++
459 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editorui
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*/
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#pragma once
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#include "BLI_sys_types.h"
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/* Define icon enum. */
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#define DEF_ICON(name) ICON_##name,
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#define DEF_ICON_VECTOR(name) ICON_##name,
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#define DEF_ICON_COLOR(name) ICON_##name,
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#define DEF_ICON_BLANK(name) ICON_BLANK_##name,
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typedef enum {
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/* ui */
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#include "UI_icons.h"
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BIFICONID_LAST,
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} BIFIconID;
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#define BIFICONID_FIRST (ICON_NONE)
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/* use to denote intentionally unset theme color */
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#define TH_UNDEFINED -1
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum ThemeColorID {
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TH_REDALERT,
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TH_THEMEUI,
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/* Common colors among spaces. */
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TH_BACK,
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/** Use when 'TH_SHOW_BACK_GRAD' is set (the lower, darker color). */
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TH_BACK_GRAD,
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TH_TEXT,
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TH_TEXT_HI,
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TH_TITLE,
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TH_TAB_ACTIVE,
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TH_TAB_INACTIVE,
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TH_TAB_BACK,
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TH_TAB_OUTLINE,
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TH_HEADER,
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TH_HEADER_ACTIVE,
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TH_HEADER_TEXT,
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TH_HEADER_TEXT_HI,
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/* panels */
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TH_PANEL_HEADER,
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TH_PANEL_BACK,
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TH_PANEL_SUB_BACK,
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TH_BUTBACK,
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TH_BUTBACK_TEXT,
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TH_BUTBACK_TEXT_HI,
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TH_SHADE1,
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TH_SHADE2,
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TH_HILITE,
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TH_GRID,
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TH_WIRE,
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TH_WIRE_INNER,
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TH_WIRE_EDIT,
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TH_SELECT,
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TH_ACTIVE,
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TH_GROUP,
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TH_GROUP_ACTIVE,
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TH_TRANSFORM,
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TH_VERTEX,
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TH_VERTEX_SELECT,
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TH_VERTEX_ACTIVE,
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TH_VERTEX_UNREFERENCED,
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TH_VERTEX_SIZE,
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TH_OUTLINE_WIDTH,
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TH_OBCENTER_DIA,
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TH_EDGE,
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TH_EDGE_SELECT,
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TH_EDGE_SEAM,
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TH_EDGE_FACESEL,
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TH_FACE,
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TH_FACE_SELECT,
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TH_FACE_BACK,
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TH_FACE_FRONT,
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TH_NORMAL,
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TH_VNORMAL,
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TH_LNORMAL,
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TH_FACE_DOT,
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TH_FACEDOT_SIZE,
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TH_CFRAME,
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TH_TIME_SCRUB_BACKGROUND,
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TH_TIME_MARKER_LINE,
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TH_TIME_MARKER_LINE_SELECTED,
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TH_TIME_KEYFRAME,
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TH_TIME_GP_KEYFRAME,
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TH_NURB_ULINE,
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TH_NURB_VLINE,
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TH_NURB_SEL_ULINE,
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TH_NURB_SEL_VLINE,
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/* this eight colors should be in one block */
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TH_HANDLE_FREE,
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TH_HANDLE_AUTO,
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TH_HANDLE_VECT,
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TH_HANDLE_ALIGN,
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TH_HANDLE_AUTOCLAMP,
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TH_HANDLE_SEL_FREE,
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TH_HANDLE_SEL_AUTO,
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TH_HANDLE_SEL_VECT,
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TH_HANDLE_SEL_ALIGN,
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TH_HANDLE_SEL_AUTOCLAMP,
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TH_ACTIVE_SPLINE,
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TH_ACTIVE_VERT, /* equivalent of TH_EDITMESH_ACTIVE for splines */
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TH_SYNTAX_B,
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TH_SYNTAX_V,
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TH_SYNTAX_R,
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TH_SYNTAX_C,
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TH_SYNTAX_L,
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TH_SYNTAX_D,
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TH_SYNTAX_N,
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TH_SYNTAX_S,
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TH_LINENUMBERS,
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TH_BONE_SOLID,
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TH_BONE_POSE,
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TH_BONE_POSE_ACTIVE,
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TH_BONE_LOCKED_WEIGHT,
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TH_STRIP,
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TH_STRIP_SELECT,
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TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
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TH_KEYTYPE_KEYFRAME_SELECT,
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TH_KEYTYPE_EXTREME,
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TH_KEYTYPE_EXTREME_SELECT,
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TH_KEYTYPE_BREAKDOWN,
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TH_KEYTYPE_BREAKDOWN_SELECT,
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TH_KEYTYPE_JITTER,
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TH_KEYTYPE_JITTER_SELECT,
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TH_KEYTYPE_MOVEHOLD,
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TH_KEYTYPE_MOVEHOLD_SELECT,
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TH_KEYBORDER,
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TH_KEYBORDER_SELECT,
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TH_LIGHT,
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TH_SPEAKER,
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TH_CAMERA,
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TH_EMPTY,
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TH_NODE,
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TH_NODE_INPUT,
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TH_NODE_OUTPUT,
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TH_NODE_COLOR,
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TH_NODE_FILTER,
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TH_NODE_VECTOR,
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TH_NODE_TEXTURE,
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TH_NODE_PATTERN,
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TH_NODE_SCRIPT,
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TH_NODE_LAYOUT,
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TH_NODE_SHADER,
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TH_NODE_INTERFACE,
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TH_NODE_CONVERTER,
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TH_NODE_GROUP,
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TH_NODE_FRAME,
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TH_NODE_MATTE,
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TH_NODE_DISTORT,
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TH_NODE_GEOMETRY,
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TH_NODE_ATTRIBUTE,
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TH_CONSOLE_OUTPUT,
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TH_CONSOLE_INPUT,
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TH_CONSOLE_INFO,
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TH_CONSOLE_ERROR,
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TH_CONSOLE_CURSOR,
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TH_CONSOLE_SELECT,
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TH_SEQ_MOVIE,
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TH_SEQ_MOVIECLIP,
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TH_SEQ_MASK,
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TH_SEQ_IMAGE,
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TH_SEQ_SCENE,
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TH_SEQ_AUDIO,
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TH_SEQ_EFFECT,
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TH_SEQ_META,
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TH_SEQ_TEXT,
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TH_SEQ_PREVIEW,
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TH_SEQ_COLOR,
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TH_SEQ_ACTIVE,
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TH_SEQ_SELECTED,
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TH_EDGE_SHARP,
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TH_EDITMESH_ACTIVE,
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TH_HANDLE_VERTEX,
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TH_HANDLE_VERTEX_SELECT,
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TH_HANDLE_VERTEX_SIZE,
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TH_GP_VERTEX,
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TH_GP_VERTEX_SELECT,
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TH_GP_VERTEX_SIZE,
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TH_DOPESHEET_CHANNELOB,
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TH_DOPESHEET_CHANNELSUBOB,
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TH_DOPESHEET_IPOLINE,
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TH_PREVIEW_BACK,
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TH_EDGE_CREASE,
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TH_DRAWEXTRA_EDGELEN,
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TH_DRAWEXTRA_EDGEANG,
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TH_DRAWEXTRA_FACEAREA,
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TH_DRAWEXTRA_FACEANG,
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TH_NODE_CURVING,
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TH_NODE_GRID_LEVELS,
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TH_MARKER_OUTLINE,
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TH_MARKER,
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TH_ACT_MARKER,
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TH_SEL_MARKER,
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TH_BUNDLE_SOLID,
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TH_DIS_MARKER,
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TH_PATH_BEFORE,
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TH_PATH_AFTER,
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TH_PATH_KEYFRAME_BEFORE,
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TH_PATH_KEYFRAME_AFTER,
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TH_CAMERA_PATH,
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TH_LOCK_MARKER,
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TH_STITCH_PREVIEW_FACE,
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TH_STITCH_PREVIEW_EDGE,
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TH_STITCH_PREVIEW_VERT,
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TH_STITCH_PREVIEW_STITCHABLE,
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TH_STITCH_PREVIEW_UNSTITCHABLE,
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TH_STITCH_PREVIEW_ACTIVE,
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TH_PAINT_CURVE_HANDLE,
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TH_PAINT_CURVE_PIVOT,
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TH_UV_SHADOW,
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TH_FREESTYLE_EDGE_MARK,
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TH_FREESTYLE_FACE_MARK,
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TH_MATCH, /* highlight color for search matches */
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TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
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TH_SELECT_ACTIVE, /* highlight color for active outliner item */
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TH_SELECTED_OBJECT, /* selected object color for outliner */
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TH_ACTIVE_OBJECT, /* active object color for outliner */
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TH_EDITED_OBJECT, /* edited object color for outliner */
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TH_ROW_ALTERNATE, /* overlay on every other row */
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TH_SKIN_ROOT,
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TH_ANIM_ACTIVE, /* active action */
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TH_ANIM_INACTIVE, /* no active action */
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TH_ANIM_PREVIEW_RANGE, /* preview range overlay */
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TH_ICON_SCENE,
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TH_ICON_COLLECTION,
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TH_ICON_OBJECT,
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TH_ICON_OBJECT_DATA,
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TH_ICON_MODIFIER,
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TH_ICON_SHADING,
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TH_ICON_FOLDER,
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TH_ICON_FUND,
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TH_SCROLL_TEXT,
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TH_NLA_TWEAK, /* 'tweaking' track in NLA */
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TH_NLA_TWEAK_DUPLI, /* error/warning flag for other strips referencing dupli strip */
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TH_NLA_TRACK,
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TH_NLA_TRANSITION,
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TH_NLA_TRANSITION_SEL,
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TH_NLA_META,
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TH_NLA_META_SEL,
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TH_NLA_SOUND,
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TH_NLA_SOUND_SEL,
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TH_WIDGET_EMBOSS,
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TH_WIDGET_TEXT_CURSOR,
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TH_EDITOR_OUTLINE,
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TH_TRANSPARENT_CHECKER_PRIMARY,
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TH_TRANSPARENT_CHECKER_SECONDARY,
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TH_TRANSPARENT_CHECKER_SIZE,
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TH_AXIS_X, /* X/Y/Z Axis */
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TH_AXIS_Y,
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TH_AXIS_Z,
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TH_GIZMO_HI,
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TH_GIZMO_PRIMARY,
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TH_GIZMO_SECONDARY,
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TH_GIZMO_VIEW_ALIGN,
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TH_GIZMO_A,
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TH_GIZMO_B,
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TH_BACKGROUND_TYPE,
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TH_INFO_SELECTED,
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TH_INFO_SELECTED_TEXT,
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TH_INFO_ERROR,
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TH_INFO_ERROR_TEXT,
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TH_INFO_WARNING,
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TH_INFO_WARNING_TEXT,
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TH_INFO_INFO,
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TH_INFO_INFO_TEXT,
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TH_INFO_DEBUG,
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TH_INFO_DEBUG_TEXT,
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TH_INFO_PROPERTY,
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TH_INFO_PROPERTY_TEXT,
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TH_INFO_OPERATOR,
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TH_INFO_OPERATOR_TEXT,
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TH_VIEW_OVERLAY,
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TH_V3D_CLIPPING_BORDER,
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TH_METADATA_BG,
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TH_METADATA_TEXT,
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TH_EDGE_BEVEL,
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TH_VERTEX_BEVEL,
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} ThemeColorID;
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/* specific defines per space should have higher define values */
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struct bTheme;
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struct bThemeState {
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struct bTheme *theme;
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int spacetype, regionid;
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};
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/* THE CODERS API FOR THEMES: */
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/* returns one value, not scaled */
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float UI_GetThemeValuef(int colorid);
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int UI_GetThemeValue(int colorid);
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float UI_GetThemeValueTypef(int colorid, int spacetype);
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int UI_GetThemeValueType(int colorid, int spacetype);
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/* get three color values, scaled to 0.0-1.0 range */
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void UI_GetThemeColor3fv(int colorid, float col[3]);
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void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
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void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]);
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void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4]);
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/* get the color, range 0.0-1.0, complete with shading offset */
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void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
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void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
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void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
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/* get three color values, range 0-255,
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* complete with shading offset for the RGB components and blending. */
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void UI_GetThemeColorBlendShade3ubv(
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int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
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/* get four color values, scaled to 0.0-1.0 range */
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void UI_GetThemeColor4fv(int colorid, float col[4]);
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/* get four color values from specified space type, scaled to 0.0-1.0 range */
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void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4]);
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/* get four color values, range 0.0-1.0, complete with shading offset for the RGB components */
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void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
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void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
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/* get four color values ranged between 0 and 255; includes the alpha channel */
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void UI_GetThemeColorShadeAlpha4ubv(int colorid,
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int coloffset,
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int alphaoffset,
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unsigned char col[4]);
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/* get four color values, range 0.0-1.0,
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* complete with shading offset for the RGB components and blending. */
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void UI_GetThemeColorBlendShade3fv(
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int colorid1, int colorid2, float fac, int offset, float col[3]);
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void UI_GetThemeColorBlendShade4fv(
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int colorid1, int colorid2, float fac, int offset, float col[4]);
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/* get the 3 or 4 byte values */
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void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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/* get a theme color from specified space type */
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void UI_GetThemeColorType3fv(int colorid, int spacetype, float col[3]);
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void UI_GetThemeColorType3ubv(int colorid, int spacetype, unsigned char col[3]);
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, unsigned char col[4]);
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/* get theme color for coloring monochrome icons */
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bool UI_GetIconThemeColor4ubv(int colorid, unsigned char col[4]);
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/* shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor) */
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void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
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/* get a 3 byte color, blended and shaded between two other char color pointers */
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void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3],
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const unsigned char cp2[3],
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unsigned char col[3],
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float fac,
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int offset);
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/* sets the font color
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* (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color) */
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void UI_FontThemeColor(int fontid, int colorid);
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/* Clear the frame-buffer using the input colorid. */
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void UI_ThemeClearColor(int colorid);
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/* internal (blender) usage only, for init and set active */
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void UI_SetTheme(int spacetype, int regionid);
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/* get current theme */
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struct bTheme *UI_GetTheme(void);
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void UI_Theme_Store(struct bThemeState *theme_state);
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void UI_Theme_Restore(struct bThemeState *theme_state);
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/* return shadow width outside menus and popups */
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int UI_ThemeMenuShadowWidth(void);
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/* only for buttons in theme editor! */
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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void UI_make_axis_color(const unsigned char src_col[3], unsigned char dst_col[3], const char axis);
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#ifdef __cplusplus
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}
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#endif
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