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blender-archive/source/blender/bmesh/operators/subdivideop.h
2011-11-01 04:31:25 +00:00

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C++

#ifndef _SUBDIVIDEOP_H
#define _SUBDIVIDEOP_H
typedef struct subdparams {
int numcuts;
float smooth;
float fractal;
int beauty;
int seed;
int origkey; /*shapekey holding displaced vertex coordinates for current geometry*/
BMOperator *op;
float off[3];
} subdparams;
typedef void (*subd_pattern_fill_fp)(BMesh *bm, BMFace *face, BMVert **verts,
const subdparams *params);
/*
note: this is a pattern-based edge subdivider.
it tries to match a pattern to edge selections on faces,
then executes functions to cut them.
*/
typedef struct subdpattern {
int seledges[20]; //selected edges mask, for splitting
/*verts starts at the first new vert cut, not the first vert in the
face*/
subd_pattern_fill_fp connectexec;
int len; /*total number of verts, before any subdivision*/
} subdpattern;
/*generic subdivision rules:
* two selected edges in a face should make a link
between them.
* one edge should do, what? make pretty topology, or just
split the edge only?
*/
#endif /* _SUBDIVIDEOP_H */