- don't get too excited
- allows you to get armatures from a scene
- makeEditable()/saveChanges() puts the armature into out of editmode (pythonically)
- Armature.bones is a dictionary that contains all the bones in the armature and can be iterated
- getters are available for:
name,
roll (dictionary) keys are BONESPACE, ARMATURESPACE
head (dictionary) keys are BONESPACE, ARMATURESPACE
tail (dictionary) keys are BONESPACE, ARMATURESPACE
matrix (dictionary) keys are BONESPACE, ARMATURESPACE
weight
deform_dist
subdivisions
options (list of constants)
parent
children
Setter work only in editmode. Some are not fully implemented.
Type class is embedded in the module. This means the construct is called as follows:
Blender.Armature.ArmatureType()
import Blender.Armature as Armature
arm = Armature.Get('myarm')
for name, bone in arm.bones.items():
...print name, bone, bone.matrix['ARMATURESPACE']
more documentation is forth coming. This is an alpha for this api.
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Joseph gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_ARMATURE_H
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#define EXPP_ARMATURE_H
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#include <Python.h>
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#include "DNA_armature_types.h"
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//-------------------TYPE CHECKS---------------------------------
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#define ArmatureObject_Check(v) ((v)->ob_type == &Armature_Type)
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#define BonesDictObject_Check(v) ((v)->ob_type == &BonesDict_Type)
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//-------------------MODULE INIT---------------------------------
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PyObject *Armature_Init( void );
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//-------------------TYPEOBJECT----------------------------------
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PyTypeObject Armature_Type;
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PyTypeObject BonesDict_Type;
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//-------------------STRUCT DEFINITION---------------------------
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typedef struct {
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PyObject_HEAD
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PyObject *dict;
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PyObject *editBoneDict;
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short editmode_flag; //1 = in , 0 = not in
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} BPy_BonesDict;
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typedef struct {
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PyObject_HEAD
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struct bArmature * armature;
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PyObject *Bones;
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} BPy_Armature;
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//-------------------VISIBLE PROTOTYPES-------------------------
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PyObject *PyArmature_FromArmature(struct bArmature *armature);
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struct bArmature *PyArmature_AsArmature(BPy_Armature *py_armature);
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#endif
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