In the new Draw Manager, when the same DrawGroup has both front and back facing instances, the front facing instances don't offset their indices accordingly. Differential Revision: https://developer.blender.org/D17069
124 lines
4.0 KiB
GLSL
124 lines
4.0 KiB
GLSL
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/**
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* Convert DrawPrototype into draw commands.
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*/
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#pragma BLENDER_REQUIRE(common_math_lib.glsl)
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#define atomicAddAndGet(dst, val) (atomicAdd(dst, val) + val)
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/* This is only called by the last thread executed over the group's prototype draws. */
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void write_draw_call(DrawGroup group, uint group_id)
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{
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DrawCommand cmd;
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cmd.vertex_len = group.vertex_len;
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cmd.vertex_first = group.vertex_first;
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bool indexed_draw = group.base_index != -1;
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if (indexed_draw) {
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cmd.base_index = group.base_index;
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cmd.instance_first_indexed = group.start;
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}
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else {
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cmd._instance_first_array = group.start;
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}
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/* Back-facing command. */
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cmd.instance_len = group_buf[group_id].back_facing_counter;
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command_buf[group_id * 2 + 0] = cmd;
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/* Front-facing command. */
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uint front_facing_start = group.start + (group.len - group.front_facing_len);
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if (indexed_draw) {
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cmd.instance_first_indexed = front_facing_start;
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}
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else {
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cmd._instance_first_array = front_facing_start;
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}
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cmd.instance_len = group_buf[group_id].front_facing_counter;
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command_buf[group_id * 2 + 1] = cmd;
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/* Reset the counters for a next command gen dispatch. Avoids resending the whole data just
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* for this purpose. Only the last thread will execute this so it is thread-safe. */
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group_buf[group_id].front_facing_counter = 0u;
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group_buf[group_id].back_facing_counter = 0u;
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group_buf[group_id].total_counter = 0u;
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}
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void main()
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{
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uint proto_id = gl_GlobalInvocationID.x;
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if (proto_id >= prototype_len) {
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return;
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}
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DrawPrototype proto = prototype_buf[proto_id];
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uint group_id = proto.group_id;
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bool is_inverted = (proto.resource_handle & 0x80000000u) != 0;
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uint resource_index = (proto.resource_handle & 0x7FFFFFFFu);
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/* Visibility test result. */
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uint visible_instance_len = 0;
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if (visibility_word_per_draw > 0) {
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uint visibility_word = resource_index * visibility_word_per_draw;
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for (uint i = 0; i < visibility_word_per_draw; i++, visibility_word++) {
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/* NOTE: This assumes `proto.instance_len` is 1. */
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/* TODO: Assert. */
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visible_instance_len += bitCount(visibility_buf[visibility_word]);
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}
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}
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else {
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if ((visibility_buf[resource_index / 32u] & (1u << (resource_index % 32u))) != 0) {
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visible_instance_len = proto.instance_len;
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}
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}
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bool is_visible = visible_instance_len > 0;
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DrawGroup group = group_buf[group_id];
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if (!is_visible) {
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/* Skip the draw but still count towards the completion. */
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if (atomicAddAndGet(group_buf[group_id].total_counter, proto.instance_len) == group.len) {
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write_draw_call(group, group_id);
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}
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return;
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}
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uint back_facing_len = group.len - group.front_facing_len;
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uint front_facing_len = group.front_facing_len;
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uint dst_index = group.start;
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if (is_inverted) {
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uint offset = atomicAdd(group_buf[group_id].back_facing_counter, visible_instance_len);
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dst_index += offset;
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if (atomicAddAndGet(group_buf[group_id].total_counter, proto.instance_len) == group.len) {
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write_draw_call(group, group_id);
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}
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}
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else {
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uint offset = atomicAdd(group_buf[group_id].front_facing_counter, visible_instance_len);
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dst_index += back_facing_len + offset;
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if (atomicAddAndGet(group_buf[group_id].total_counter, proto.instance_len) == group.len) {
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write_draw_call(group, group_id);
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}
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}
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/* Fill resource_id buffer for each instance of this draw. */
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if (visibility_word_per_draw > 0) {
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uint visibility_word = resource_index * visibility_word_per_draw;
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for (uint i = 0; i < visibility_word_per_draw; i++, visibility_word++) {
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uint word = visibility_buf[visibility_word];
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uint view_index = i * 32u;
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while (word != 0u) {
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if ((word & 1u) != 0u) {
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resource_id_buf[dst_index++] = view_index | (resource_index << view_shift);
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}
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view_index++;
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word >>= 1u;
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}
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}
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}
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else {
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for (uint i = dst_index; i < dst_index + visible_instance_len; i++) {
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resource_id_buf[i] = resource_index;
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}
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}
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}
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