This patch will give access to the physical device limits of the device associated with the context. In vulkan each device has different limits and the application is responsible to match these limits as the vulkan driver just ignores calls that don't match these limits. Those limits are GPUBackend specific and therefore are not added to GPU_capabilities. Pull Request #105125
105 lines
2.1 KiB
C++
105 lines
2.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_context_private.hh"
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#include "vk_command_buffer.hh"
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#include "vk_descriptor_pools.hh"
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#include "vk_mem_alloc.h"
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namespace blender::gpu {
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class VKContext : public Context {
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private:
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/** Copies of the handles owned by the GHOST context. */
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VkInstance vk_instance_ = VK_NULL_HANDLE;
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VkPhysicalDevice vk_physical_device_ = VK_NULL_HANDLE;
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VkDevice vk_device_ = VK_NULL_HANDLE;
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VKCommandBuffer command_buffer_;
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uint32_t vk_queue_family_ = 0;
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VkQueue vk_queue_ = VK_NULL_HANDLE;
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/** Allocator used for texture and buffers and other resources. */
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VmaAllocator mem_allocator_ = VK_NULL_HANDLE;
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VKDescriptorPools descriptor_pools_;
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/** Limits of the device linked to this context. */
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VkPhysicalDeviceLimits vk_physical_device_limits_;
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void *ghost_context_;
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public:
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VKContext(void *ghost_window, void *ghost_context);
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virtual ~VKContext();
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void activate() override;
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void deactivate() override;
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void begin_frame() override;
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void end_frame() override;
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void flush() override;
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void finish() override;
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void memory_statistics_get(int *total_mem, int *free_mem) override;
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void debug_group_begin(const char *, int) override;
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void debug_group_end() override;
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static VKContext *get(void)
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{
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return static_cast<VKContext *>(Context::get());
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}
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VkPhysicalDevice physical_device_get() const
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{
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return vk_physical_device_;
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}
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const VkPhysicalDeviceLimits &physical_device_limits_get() const
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{
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return vk_physical_device_limits_;
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}
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VkDevice device_get() const
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{
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return vk_device_;
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}
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VKCommandBuffer &command_buffer_get()
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{
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return command_buffer_;
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}
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VkQueue queue_get() const
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{
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return vk_queue_;
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}
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const uint32_t *queue_family_ptr_get() const
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{
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return &vk_queue_family_;
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}
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VKDescriptorPools &descriptor_pools_get()
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{
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return descriptor_pools_;
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}
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VmaAllocator mem_allocator_get() const
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{
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return mem_allocator_;
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}
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private:
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void init_physical_device_limits();
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};
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} // namespace blender::gpu
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