- remove unused code. - BPY_run_python_script() split in 2, BPY_filepath_exec, BPY_text_exec - renamed funcs.
		
			
				
	
	
		
			465 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			465 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "MEM_CacheLimiterC-Api.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mball.h"
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#include "BKE_report.h"
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#include "BKE_utildefines.h"
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#include "BKE_packedFile.h"
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#include "BKE_sequencer.h" /* free seq clipboard */
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#include "BKE_material.h" /* clear_matcopybuf */
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#include "BLI_blenlib.h"
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#include "RE_pipeline.h"		/* RE_ free stuff */
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#ifdef WITH_GAMEENGINE
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#include "SYS_System.h"
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#endif
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_cursors.h"
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#include "wm_event_system.h"
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#include "wm.h"
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#include "wm_files.h"
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#include "wm_window.h"
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#include "ED_armature.h"
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#include "ED_keyframing.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "UI_interface.h"
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#include "BLF_api.h"
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#include "GPU_buffers.h"
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#include "GPU_extensions.h"
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#include "GPU_draw.h"
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#include "BKE_depsgraph.h"
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#include "BKE_sound.h"
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#include "GHOST_C-api.h"
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static void wm_init_reports(bContext *C)
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{
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	BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
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}
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static void wm_free_reports(bContext *C)
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{
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	BKE_reports_clear(CTX_wm_reports(C));
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}
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/* only called once, for startup */
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void WM_init(bContext *C, int argc, char **argv)
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{
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	if (!G.background) {
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		wm_ghost_init(C);	/* note: it assigns C to ghost! */
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		wm_init_cursor_data();
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	}
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	wm_operatortype_init();
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	set_free_windowmanager_cb(wm_close_and_free);	/* library.c */
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	set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
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	DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
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	ED_spacetypes_init();	/* editors/space_api/spacetype.c */
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	ED_file_init();			/* for fsmenu */
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	ED_init_node_butfuncs();	
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	BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
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	BLF_lang_init();
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	/* get the default database, plus a wm */
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	WM_read_homefile(C, NULL);
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	/* note: there is a bug where python needs initializing before loading the
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	 * startup.blend because it may contain PyDrivers. It also needs to be after
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	 * initializing space types and other internal data.
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	 *
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	 * However cant redo this at the moment. Solution is to load python
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	 * before WM_read_homefile() or make py-drivers check if python is running.
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	 * Will try fix when the crash can be repeated. - campbell. */
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#ifdef WITH_PYTHON
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	BPY_context_set(C); /* necessary evil */
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	BPY_python_start(argc, argv);
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	BPY_driver_reset();
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	BPY_modules_load_user(C);
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#else
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	(void)argc; /* unused */
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	(void)argv; /* unused */
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#endif
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	wm_init_reports(C); /* reports cant be initialized before the wm */
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	if (!G.background) {
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		GPU_extensions_init();
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		GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
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		UI_init();
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	}
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	clear_matcopybuf();
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	ED_render_clear_mtex_copybuf();
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	//	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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	ED_preview_init_dbase();
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	G.ndofdevice = -1;	/* XXX bad initializer, needs set otherwise buttons show! */
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	read_history();
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	if(G.main->name[0] == 0)
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		BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
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	BLI_strncpy(G.lib, G.main->name, FILE_MAX);
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}
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void WM_init_splash(bContext *C)
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{
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	if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
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		wmWindowManager *wm= CTX_wm_manager(C);
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		wmWindow *prevwin= CTX_wm_window(C);
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		if(wm->windows.first) {
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			CTX_wm_window_set(C, wm->windows.first);
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			WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
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			CTX_wm_window_set(C, prevwin);
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		}
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	}
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}
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static ScrArea *biggest_view3d(bContext *C)
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{
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	bScreen *sc= CTX_wm_screen(C);
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	ScrArea *sa, *big= NULL;
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	int size, maxsize= 0;
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	for(sa= sc->areabase.first; sa; sa= sa->next) {
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		if(sa->spacetype==SPACE_VIEW3D) {
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			size= sa->winx * sa->winy;
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			if(size > maxsize) {
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				maxsize= size;
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				big= sa;
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			}
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		}
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	}
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	return big;
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}
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int WM_init_game(bContext *C)
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{
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	wmWindowManager *wm= CTX_wm_manager(C);
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	wmWindow* win;
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	ScrArea *sa;
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	ARegion *ar= NULL;
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	Scene *scene= CTX_data_scene(C);
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	if (!scene) {
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		// XXX, this should not be needed.
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		Main *bmain = CTX_data_main(C);
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		scene= bmain->scene.first;
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	}
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	win = wm->windows.first;
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	//first to get a valid window
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	if(win)
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		CTX_wm_window_set(C, win);
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	sa = biggest_view3d(C);
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	if(sa)
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	{
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		for(ar=sa->regionbase.first; ar; ar=ar->next) {
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			if(ar->regiontype == RGN_TYPE_WINDOW) {
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				break;
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			}
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		}
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	}
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	// if we have a valid 3D view
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	if (sa && ar) {
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		ARegion *arhide;
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		CTX_wm_area_set(C, sa);
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		CTX_wm_region_set(C, ar);
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		/* disable quad view */
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		if(ar->alignment == RGN_ALIGN_QSPLIT)
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			WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
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		/* toolbox, properties panel and header are hidden */
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		for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
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			if(arhide->regiontype != RGN_TYPE_WINDOW) {
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				if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
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					ED_region_toggle_hidden(C, arhide);
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				}
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			}
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		}
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		/* full screen the area */
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		if(!sa->full) {
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			ED_screen_full_toggle(C, wm->windows.first, sa);
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		}
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		/* Fullscreen */
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		if(scene->gm.fullscreen) {
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			WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
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			wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
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			ar->winx = ar->winrct.xmax + 1;
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			ar->winy = ar->winrct.ymax + 1;
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		}
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		else
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		{
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			GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
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			ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
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			ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
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			ar->winx = ar->winrct.xmax + 1;
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			ar->winy = ar->winrct.ymax + 1;
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			GHOST_DisposeRectangle(rect);
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		}
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		WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
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		return 1;
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	}
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	else
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	{
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		ReportTimerInfo *rti;
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		BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
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		/* After adding the report to the global list, reset the report timer. */
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		WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
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		/* Records time since last report was added */
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		wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
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		rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
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		wm->reports.reporttimer->customdata = rti;
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	}
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	return 0;
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}
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/* free strings of open recent files */
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static void free_openrecent(void)
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{
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	struct RecentFile *recent;
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	for(recent = G.recent_files.first; recent; recent=recent->next)
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		MEM_freeN(recent->filepath);
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	BLI_freelistN(&(G.recent_files));
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}
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/* bad stuff*/
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extern ListBase editelems;
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extern wchar_t *copybuf;
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extern wchar_t *copybufinfo;
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	// XXX copy/paste buffer stuff...
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extern void free_anim_copybuf(void); 
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extern void free_anim_drivers_copybuf(void); 
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extern void free_fmodifiers_copybuf(void); 
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extern void free_posebuf(void); 
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/* called in creator.c even... tsk, split this! */
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void WM_exit(bContext *C)
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{
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	wmWindow *win;
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	sound_exit();
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	/* first wrap up running stuff, we assume only the active WM is running */
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	/* modal handlers are on window level freed, others too? */
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	/* note; same code copied in wm_files.c */
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	if(C && CTX_wm_manager(C)) {
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		WM_jobs_stop_all(CTX_wm_manager(C));
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		for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
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			CTX_wm_window_set(C, win);	/* needed by operator close callbacks */
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			WM_event_remove_handlers(C, &win->handlers);
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			WM_event_remove_handlers(C, &win->modalhandlers);
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			ED_screen_exit(C, win, win->screen);
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		}
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	}
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	wm_operatortype_free();
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	wm_dropbox_free();
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	WM_menutype_free();
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	/* all non-screen and non-space stuff editors did, like editmode */
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	if(C)
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		ED_editors_exit(C);
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//	XXX	
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//	BIF_GlobalReebFree();
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//	BIF_freeRetarget();
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	BIF_freeTemplates(C);
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	free_ttfont(); /* bke_font.h */
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	free_openrecent();
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	BKE_freecubetable();
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	fastshade_free_render();	/* shaded view */
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	ED_preview_free_dbase();	/* frees a Main dbase, before free_blender! */
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	if(C && CTX_wm_manager(C))
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		wm_free_reports(C);			/* before free_blender! - since the ListBases get freed there */
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	seq_free_clipboard(); /* sequencer.c */
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	free_blender();				/* blender.c, does entire library and spacetypes */
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//	free_matcopybuf();
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	free_anim_copybuf();
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	free_anim_drivers_copybuf();
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	free_fmodifiers_copybuf();
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	free_posebuf();
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//	free_vertexpaint();
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//	free_imagepaint();
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//	fsmenu_free();
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	BLF_exit();
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	ANIM_keyingset_infos_exit();
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	RE_FreeAllRender();
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	RE_engines_exit();
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//	free_txt_data();
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#ifdef WITH_PYTHON
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	/* XXX - old note */
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	/* before free_blender so py's gc happens while library still exists */
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	/* needed at least for a rare sigsegv that can happen in pydrivers */
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	/* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
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	 * so decref'ing them after python ends causes bad problems every time
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	 * the pyDriver bug can be fixed if it happens again we can deal with it then */
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	BPY_python_end();
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#endif
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	if (!G.background) {
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// XXX		UI_filelist_free_icons();
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	}
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	GPU_buffer_pool_free(0);
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	GPU_free_unused_buffers();
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	GPU_extensions_exit();
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//	if (copybuf) MEM_freeN(copybuf);
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//	if (copybufinfo) MEM_freeN(copybufinfo);
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	if (!G.background) {
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		BKE_undo_save_quit();	// saves quit.blend if global undo is on
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	}
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	BKE_reset_undo(); 
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	ED_file_exit(); /* for fsmenu */
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	UI_exit();
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	BKE_userdef_free();
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	RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
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	wm_ghost_exit();
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	CTX_free(C);
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#ifdef WITH_GAMEENGINE
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	SYS_DeleteSystem(SYS_GetSystem());
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#endif
 | 
						|
	if(MEM_get_memory_blocks_in_use()!=0) {
 | 
						|
		printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());
 | 
						|
		MEM_printmemlist();
 | 
						|
	}
 | 
						|
	wm_autosave_delete();
 | 
						|
	
 | 
						|
	printf("\nBlender quit\n");
 | 
						|
	
 | 
						|
#ifdef WIN32   
 | 
						|
	/* ask user to press enter when in debug mode */
 | 
						|
	if(G.f & G_DEBUG) {
 | 
						|
		printf("press enter key to exit...\n\n");
 | 
						|
		getchar();
 | 
						|
	}
 | 
						|
#endif 
 | 
						|
	
 | 
						|
	exit(G.afbreek==1);
 | 
						|
}
 | 
						|
 |