266 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright 2016, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Blender Institute
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|  *
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|  */
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| 
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| /** \file blender/draw/modes/edit_curve_mode.c
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|  *  \ingroup draw
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|  */
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| 
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| #include "DRW_engine.h"
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| #include "DRW_render.h"
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| 
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| #include "DNA_curve_types.h"
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| #include "DNA_view3d_types.h"
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| 
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| #include "BKE_object.h"
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| 
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| /* If builtin shaders are needed */
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| #include "GPU_shader.h"
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| #include "GPU_batch.h"
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| 
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| #include "draw_common.h"
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| 
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| #include "draw_mode_engines.h"
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| 
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| /* If needed, contains all global/Theme colors
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|  * Add needed theme colors / values to DRW_globals_update() and update UBO
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|  * Not needed for constant color. */
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| extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
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| extern struct GlobalsUboStorage ts; /* draw_common.c */
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| 
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| extern char datatoc_common_globals_lib_glsl[];
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| extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
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| extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
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| extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
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| 
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| extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
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| extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
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| 
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| /* *********** LISTS *********** */
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| /* All lists are per viewport specific datas.
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|  * They are all free when viewport changes engines
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|  * or is free itself. Use EDIT_CURVE_engine_init() to
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|  * initialize most of them and EDIT_CURVE_cache_init()
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|  * for EDIT_CURVE_PassList */
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| 
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| typedef struct EDIT_CURVE_PassList {
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| 	struct DRWPass *wire_pass;
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| 	struct DRWPass *overlay_edge_pass;
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| 	struct DRWPass *overlay_vert_pass;
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| } EDIT_CURVE_PassList;
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| 
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| typedef struct EDIT_CURVE_StorageList {
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| 	struct CustomStruct *block;
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| 	struct EDIT_CURVE_PrivateData *g_data;
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| } EDIT_CURVE_StorageList;
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| 
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| typedef struct EDIT_CURVE_Data {
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| 	void *engine_type; /* Required */
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| 	DRWViewportEmptyList *fbl;
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| 	DRWViewportEmptyList *txl;
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| 	EDIT_CURVE_PassList *psl;
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| 	EDIT_CURVE_StorageList *stl;
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| } EDIT_CURVE_Data;
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| 
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| /* *********** STATIC *********** */
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| 
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| static struct {
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| 	GPUShader *wire_sh;
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| 	GPUShader *overlay_edge_sh;  /* handles and nurbs control cage */
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| 	GPUShader *overlay_vert_sh;
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| } e_data = {NULL}; /* Engine data */
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| 
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| typedef struct EDIT_CURVE_PrivateData {
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| 	/* resulting curve as 'wire' for curves (and optionally normals) */
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| 	DRWShadingGroup *wire_shgrp;
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| 
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| 	DRWShadingGroup *overlay_edge_shgrp;
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| 	DRWShadingGroup *overlay_vert_shgrp;
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| 
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| 	int show_handles;
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| } EDIT_CURVE_PrivateData; /* Transient data */
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| 
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| /* *********** FUNCTIONS *********** */
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| 
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| /* Init Textures, Framebuffers, Storage and Shaders.
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|  * It is called for every frames.
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|  * (Optional) */
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| static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
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| {
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| 	if (!e_data.wire_sh) {
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| 		e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
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| 	}
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| 
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| 	if (!e_data.overlay_edge_sh) {
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| 		e_data.overlay_edge_sh = DRW_shader_create_with_lib(
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| 		        datatoc_edit_curve_overlay_handle_vert_glsl,
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| 		        datatoc_edit_curve_overlay_handle_geom_glsl,
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| 		        datatoc_gpu_shader_3D_smooth_color_frag_glsl,
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| 		        datatoc_common_globals_lib_glsl, NULL);
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| 	}
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| 
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| 	if (!e_data.overlay_vert_sh) {
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| 		e_data.overlay_vert_sh = DRW_shader_create_with_lib(
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| 		        datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL,
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| 		        datatoc_gpu_shader_point_varying_color_frag_glsl,
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| 		        datatoc_common_globals_lib_glsl, NULL);
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| 	}
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| }
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| 
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| /* Here init all passes and shading groups
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|  * Assume that all Passes are NULL */
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| static void EDIT_CURVE_cache_init(void *vedata)
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| {
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| 	EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
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| 	EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
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| 	const DRWContextState *draw_ctx = DRW_context_state_get();
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| 	View3D *v3d = draw_ctx->v3d;
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| 
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| 	if (!stl->g_data) {
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| 		/* Alloc transient pointers */
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| 		stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
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| 	}
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| 
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| 	stl->g_data->show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
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| 
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| 	{
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| 		DRWShadingGroup *grp;
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| 
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| 		/* Center-Line (wire) */
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| 		psl->wire_pass = DRW_pass_create(
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| 		        "Curve Wire",
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| 		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
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| 
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| 		grp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
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| 		DRW_shgroup_uniform_vec4(grp, "color", ts.colorWireEdit, 1);
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| 		stl->g_data->wire_shgrp = grp;
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| 
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| 		psl->overlay_edge_pass = DRW_pass_create(
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| 		        "Curve Handle Overlay",
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| 		        DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
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| 
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| 		grp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
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| 		DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
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| 		DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
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| 		DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1);
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| 		stl->g_data->overlay_edge_shgrp = grp;
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| 
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| 
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| 		psl->overlay_vert_pass = DRW_pass_create(
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| 		        "Curve Vert Overlay",
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| 		        DRW_STATE_WRITE_COLOR | DRW_STATE_POINT);
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| 
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| 		grp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_vert_pass);
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| 		DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
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| 		DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
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| 		stl->g_data->overlay_vert_shgrp = grp;
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| 	}
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| }
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| 
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| /* Add geometry to shadingGroups. Execute for each objects */
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| static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
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| {
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| 	EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
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| 	const DRWContextState *draw_ctx = DRW_context_state_get();
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| 	View3D *v3d = draw_ctx->v3d;
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| 
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| 	if (ob->type == OB_CURVE) {
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| 		if (BKE_object_is_in_editmode(ob)) {
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| 			Curve *cu = ob->data;
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| 			/* Get geometry cache */
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| 			struct GPUBatch *geom;
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| 
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| 			geom = DRW_cache_curve_edge_wire_get(ob);
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| 			DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
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| 
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| 			if ((cu->flag & CU_3D) && (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_NORMALS) != 0) {
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| 				geom = DRW_cache_curve_edge_normal_get(ob, v3d->overlay.normals_length);
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| 				DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
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| 			}
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| 
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| 			geom = DRW_cache_curve_edge_overlay_get(ob);
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| 			if (geom) {
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| 				DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
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| 			}
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| 
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| 			geom = DRW_cache_curve_vert_overlay_get(ob, stl->g_data->show_handles);
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| 			DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
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| 		}
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| 	}
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| 
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| 	if (ob->type == OB_SURF) {
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| 		if (BKE_object_is_in_editmode(ob)) {
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| 			struct GPUBatch *geom = DRW_cache_curve_edge_overlay_get(ob);
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| 			DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
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| 
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| 			geom = DRW_cache_curve_vert_overlay_get(ob, false);
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| 			DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
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| 		}
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| 	}
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| }
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| 
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| /* Draw time ! Control rendering pipeline from here */
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| static void EDIT_CURVE_draw_scene(void *vedata)
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| {
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| 	EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
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| 
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| 	/* Default framebuffer and texture */
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| 	DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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| 	DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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| 
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| 	if (!DRW_pass_is_empty(psl->wire_pass)) {
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| 		MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
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| 
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| 		DRW_draw_pass(psl->wire_pass);
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| 
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| 		MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
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| 	}
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| 
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| 	/* Thoses passes don't write to depth and are AA'ed using other tricks. */
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| 	DRW_draw_pass(psl->overlay_edge_pass);
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| 	DRW_draw_pass(psl->overlay_vert_pass);
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| }
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| 
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| /* Cleanup when destroying the engine.
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|  * This is not per viewport ! only when quitting blender.
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|  * Mostly used for freeing shaders */
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| static void EDIT_CURVE_engine_free(void)
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| {
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| 	DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
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| 	DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
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| }
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| 
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| static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
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| 
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| DrawEngineType draw_engine_edit_curve_type = {
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| 	NULL, NULL,
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| 	N_("EditCurveMode"),
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| 	&EDIT_CURVE_data_size,
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| 	&EDIT_CURVE_engine_init,
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| 	&EDIT_CURVE_engine_free,
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| 	&EDIT_CURVE_cache_init,
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| 	&EDIT_CURVE_cache_populate,
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| 	NULL,
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| 	NULL, /* draw_background but not needed by mode engines */
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| 	&EDIT_CURVE_draw_scene,
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| 	NULL,
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| 	NULL,
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| };
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