383 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright 2016, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Blender Institute
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|  *
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|  */
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| 
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| /** \file overlay_mode.c
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|  *  \ingroup draw_engine
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|  */
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| 
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| #include "DNA_view3d_types.h"
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| 
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| #include "BKE_object.h"
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| 
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| #include "GPU_shader.h"
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| #include "GPU_extensions.h"
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| #include "DRW_render.h"
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| 
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| #include "draw_mode_engines.h"
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| 
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| /* Structures */
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| typedef struct OVERLAY_StorageList {
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| 	struct OVERLAY_PrivateData *g_data;
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| } OVERLAY_StorageList;
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| 
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| typedef struct OVERLAY_PassList {
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| 	struct DRWPass *face_orientation_pass;
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| 	struct DRWPass *flat_wireframe_pass;
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| 	struct DRWPass *face_wireframe_pass;
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| 	struct DRWPass *face_wireframe_full_pass;
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| } OVERLAY_PassList;
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| 
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| typedef struct OVERLAY_Data {
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| 	void *engine_type;
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| 	DRWViewportEmptyList *fbl;
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| 	DRWViewportEmptyList *txl;
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| 	OVERLAY_PassList *psl;
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| 	OVERLAY_StorageList *stl;
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| } OVERLAY_Data;
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| 
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| typedef struct OVERLAY_PrivateData {
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| 	DRWShadingGroup *face_orientation_shgrp;
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| 	DRWShadingGroup *sculpt_wires_full;
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| 	DRWShadingGroup *sculpt_wires;
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| 	View3DOverlay overlay;
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| 	float wire_step_param[2];
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| 	bool ghost_stencil_test;
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| 	bool show_overlays;
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| } OVERLAY_PrivateData; /* Transient data */
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| 
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| /* *********** STATIC *********** */
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| static struct {
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| 	/* Face orientation shader */
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| 	struct GPUShader *face_orientation_sh;
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| 	/* Wireframe shader */
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| 	struct GPUShader *select_wireframe_sh;
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| 	struct GPUShader *face_wireframe_sh;
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| 	struct GPUShader *face_wireframe_pretty_sh;
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| 	struct GPUShader *face_wireframe_sculpt_sh;
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| 	struct GPUShader *face_wireframe_sculpt_pretty_sh;
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| } e_data = {NULL};
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| 
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| /* Shaders */
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| extern char datatoc_overlay_face_orientation_frag_glsl[];
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| extern char datatoc_overlay_face_orientation_vert_glsl[];
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| 
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| extern char datatoc_overlay_face_wireframe_vert_glsl[];
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| extern char datatoc_overlay_face_wireframe_geom_glsl[];
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| extern char datatoc_overlay_face_wireframe_frag_glsl[];
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| 
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| extern struct GlobalsUboStorage ts; /* draw_common.c */
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| 
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| /* Functions */
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| static void overlay_engine_init(void *vedata)
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| {
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| 	OVERLAY_Data *data = vedata;
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| 	OVERLAY_StorageList *stl = data->stl;
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| 
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| 	if (!stl->g_data) {
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| 		/* Alloc transient pointers */
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| 		stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
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| 	}
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| 	stl->g_data->ghost_stencil_test = false;
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| 
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| 	if (!e_data.face_orientation_sh) {
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| 		/* Face orientation */
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| 		e_data.face_orientation_sh = DRW_shader_create(
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| 		        datatoc_overlay_face_orientation_vert_glsl, NULL,
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| 		        datatoc_overlay_face_orientation_frag_glsl, NULL);
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| 	}
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| 
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| 	if (!e_data.face_wireframe_sh) {
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| 		bool use_geom = GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY);
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| 
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| 		e_data.select_wireframe_sh = DRW_shader_create(
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| 		        datatoc_overlay_face_wireframe_vert_glsl,
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| 		        datatoc_overlay_face_wireframe_geom_glsl,
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| 		        datatoc_overlay_face_wireframe_frag_glsl,
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| 		        "#define SELECT_EDGES\n"
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| 		        "#define LIGHT_EDGES\n"
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| 		        "#define USE_GEOM_SHADER\n");
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| 
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| 		e_data.face_wireframe_sh = DRW_shader_create(
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| 		        datatoc_overlay_face_wireframe_vert_glsl,
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| 		        use_geom ? datatoc_overlay_face_wireframe_geom_glsl : NULL,
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| 		        datatoc_overlay_face_wireframe_frag_glsl,
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| 		        use_geom ? "#define USE_GEOM_SHADER\n"
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| 		                 : NULL);
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| 
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| 		e_data.face_wireframe_pretty_sh = DRW_shader_create(
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| 		        datatoc_overlay_face_wireframe_vert_glsl,
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| 		        use_geom ? datatoc_overlay_face_wireframe_geom_glsl : NULL,
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| 		        datatoc_overlay_face_wireframe_frag_glsl,
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| 		        use_geom ? "#define USE_GEOM_SHADER\n"
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| 		                   "#define LIGHT_EDGES\n"
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| 		                 : "#define LIGHT_EDGES\n");
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| 
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| 		e_data.face_wireframe_sculpt_sh = DRW_shader_create(
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| 		        datatoc_overlay_face_wireframe_vert_glsl,
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| 		        datatoc_overlay_face_wireframe_geom_glsl,
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| 		        datatoc_overlay_face_wireframe_frag_glsl,
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| 		        "#define USE_SCULPT\n"
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| 		        "#define USE_GEOM_SHADER\n");
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| 
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| 		e_data.face_wireframe_sculpt_pretty_sh = DRW_shader_create(
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| 		        datatoc_overlay_face_wireframe_vert_glsl,
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| 		        datatoc_overlay_face_wireframe_geom_glsl,
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| 		        datatoc_overlay_face_wireframe_frag_glsl,
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| 		        "#define USE_SCULPT\n"
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| 		        "#define USE_GEOM_SHADER\n"
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| 		        "#define LIGHT_EDGES\n");
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| 	}
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| }
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| 
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| static void overlay_cache_init(void *vedata)
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| {
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| 	OVERLAY_Data *data = vedata;
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| 	OVERLAY_PassList *psl = data->psl;
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| 	OVERLAY_StorageList *stl = data->stl;
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| 
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| 	const DRWContextState *DCS = DRW_context_state_get();
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| 
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| 	View3D *v3d = DCS->v3d;
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| 	if (v3d) {
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| 		stl->g_data->overlay = v3d->overlay;
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| 		stl->g_data->show_overlays = (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0;
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| 	}
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| 	else {
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| 		memset(&stl->g_data->overlay, 0, sizeof(stl->g_data->overlay));
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| 		stl->g_data->show_overlays = false;
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| 	}
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| 
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| 	if (stl->g_data->show_overlays == false) {
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| 		stl->g_data->overlay.flag = 0;
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| 	}
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| 
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| 	if (v3d->shading.type == OB_WIRE) {
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| 		stl->g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
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| 		stl->g_data->show_overlays = true;
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| 	}
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| 
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| 	{
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| 		/* Face Orientation Pass */
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| 		DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
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| 		psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
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| 		stl->g_data->face_orientation_shgrp = DRW_shgroup_create(
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| 		        e_data.face_orientation_sh, psl->face_orientation_pass);
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| 	}
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| 
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| 	{
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| 		/* Wireframe */
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| 		DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
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| 
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| 		psl->flat_wireframe_pass = DRW_pass_create("Flat Object Wires", state | DRW_STATE_WRITE_DEPTH);
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| 
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| 		psl->face_wireframe_full_pass = DRW_pass_create("All Face Wires", state);
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| 
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| 		stl->g_data->sculpt_wires_full = DRW_shgroup_create(e_data.face_wireframe_sculpt_sh, psl->face_wireframe_full_pass);
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| 		DRW_shgroup_uniform_vec2(stl->g_data->sculpt_wires_full, "viewportSize", DRW_viewport_size_get(), 1);
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| 
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| 		DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.face_wireframe_sh, psl->face_wireframe_full_pass);
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| 		DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
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| 
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| 		psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
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| 
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| 		stl->g_data->sculpt_wires = DRW_shgroup_create(e_data.face_wireframe_sculpt_pretty_sh, psl->face_wireframe_pass);
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| 		DRW_shgroup_uniform_vec2(stl->g_data->sculpt_wires, "viewportSize", DRW_viewport_size_get(), 1);
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| 		DRW_shgroup_uniform_vec2(stl->g_data->sculpt_wires, "wireStepParam", stl->g_data->wire_step_param, 1);
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| 
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| 		shgrp = DRW_shgroup_create(e_data.face_wireframe_pretty_sh, psl->face_wireframe_pass);
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| 		DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
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| 		DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", stl->g_data->wire_step_param, 1);
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| 
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| 		/**
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| 		 * The wireframe threshold ranges from 0.0 to 1.0
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| 		 * When 1.0 we show all the edges, when 0.5 we show as many as 2.7.
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| 		 *
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| 		 * If we wanted 0.0 to match 2.7, factor would need to be 0.003f.
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| 		 * The range controls the falloff effect. If range was 0.0f we would get a hard cut (as in 2.7).
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| 		 * That said we are using a different algorithm so the results will always differ.
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| 		 */
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| 		const float factor = 0.0045f;
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| 		const float range = 0.00125f;
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| 		stl->g_data->wire_step_param[1] = (1.0f - factor) + stl->g_data->overlay.wireframe_threshold * factor;
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| 		stl->g_data->wire_step_param[0] = stl->g_data->wire_step_param[1] + range;
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| 	}
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| }
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| 
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| static void overlay_cache_populate(void *vedata, Object *ob)
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| {
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| 	OVERLAY_Data *data = vedata;
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| 	OVERLAY_StorageList *stl = data->stl;
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| 	OVERLAY_PrivateData *pd = stl->g_data;
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| 	OVERLAY_PassList *psl = data->psl;
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| 	const DRWContextState *draw_ctx = DRW_context_state_get();
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| 	RegionView3D *rv3d = draw_ctx->rv3d;
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| 	View3D *v3d = draw_ctx->v3d;
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| 
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| 	if (!stl->g_data->show_overlays)
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| 		return;
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| 
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| 	if (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE))
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| 		return;
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| 
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| 	if (DRW_object_is_renderable(ob) && stl->g_data->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
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| 		struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
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| 		if (geom) {
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| 			DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat);
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| 		}
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| 	}
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| 
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| 	if ((stl->g_data->overlay.flag & V3D_OVERLAY_WIREFRAMES) ||
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| 	    (v3d->shading.type == OB_WIRE) ||
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| 	    (ob->dtx & OB_DRAWWIRE) ||
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| 	    (ob->dt == OB_WIRE))
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| 	{
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| 		/* Don't do that in edit mode. */
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| 		if ((ob != draw_ctx->object_edit) && !BKE_object_is_in_editmode(ob)) {
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| 			const bool is_active = (ob == draw_ctx->obact);
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| 			const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
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| 			const bool all_wires = (stl->g_data->overlay.wireframe_threshold == 1.0f) ||
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| 			                       (ob->dtx & OB_DRAW_ALL_EDGES);
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| 
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| 			/* This fixes only the biggest case which is a plane in ortho view. */
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| 			int flat_axis = 0;
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| 			bool is_flat_object_viewed_from_side = (rv3d->persp == RV3D_ORTHO) &&
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| 			                                       DRW_object_is_flat(ob, &flat_axis) &&
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| 			                                       DRW_object_axis_orthogonal_to_view(ob, flat_axis);
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| 
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| 			if (is_sculpt_mode) {
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| 				DRWShadingGroup *shgrp = (all_wires || DRW_object_is_flat_normal(ob))
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| 				                         ? stl->g_data->sculpt_wires_full
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| 				                         : stl->g_data->sculpt_wires;
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| 				DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
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| 			}
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| 			else if (is_flat_object_viewed_from_side) {
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| 				/* Avoid losing flat objects when in ortho views (see T56549) */
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| 				struct GPUBatch *geom = DRW_cache_object_wire_outline_get(ob);
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| 				GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
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| 				DRWShadingGroup *shgrp = DRW_shgroup_create(sh, psl->flat_wireframe_pass);
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| 				DRW_shgroup_stencil_mask(shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
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| 				DRW_shgroup_uniform_vec4(shgrp, "color", ts.colorWire, 1);
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| 				DRW_shgroup_call_object_add(shgrp, geom, ob);
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| 			}
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| 			else {
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| 				int tri_count;
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| 				GPUTexture *verts = NULL, *faceids;
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| 				DRW_cache_object_face_wireframe_get(ob, &verts, &faceids, &tri_count);
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| 				if (verts) {
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| 					float *rim_col = ts.colorWire;
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| 					if ((ob->base_flag & BASE_SELECTED) != 0) {
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| 						rim_col = (ob == draw_ctx->obact) ? ts.colorActive : ts.colorSelect;
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| 					}
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| 					DRWPass *pass = (all_wires) ? psl->face_wireframe_full_pass : psl->face_wireframe_pass;
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| 					GPUShader *sh = (all_wires) ? e_data.face_wireframe_sh : e_data.face_wireframe_pretty_sh;
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| 
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| 					if ((DRW_state_is_select() || DRW_state_is_depth())) {
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| 						static float params[2] = {1.2f, 1.0f}; /* Parameters for all wires */
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| 
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| 						sh = e_data.select_wireframe_sh;
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| 						DRWShadingGroup *shgrp = DRW_shgroup_create(sh, pass);
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| 						DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", (all_wires)
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| 						                                                 ? params
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| 						                                                 : stl->g_data->wire_step_param, 1);
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| 						DRW_shgroup_uniform_texture(shgrp, "vertData", verts);
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| 						DRW_shgroup_uniform_texture(shgrp, "faceIds", faceids);
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| 						DRW_shgroup_call_object_procedural_triangles_culled_add(shgrp, tri_count, ob);
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| 					}
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| 					else {
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| 						DRWShadingGroup *shgrp = DRW_shgroup_create(sh, pass);
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| 						DRW_shgroup_stencil_mask(shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
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| 						DRW_shgroup_uniform_texture(shgrp, "vertData", verts);
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| 						DRW_shgroup_uniform_texture(shgrp, "faceIds", faceids);
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| 						DRW_shgroup_uniform_vec3(shgrp, "wireColor", ts.colorWire, 1);
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| 						DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
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| 						DRW_shgroup_call_object_procedural_triangles_culled_add(shgrp, tri_count, ob);
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	if (ob->dtx & OB_DRAWXRAY) {
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| 		stl->g_data->ghost_stencil_test = true;
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| 	}
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| }
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| 
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| static void overlay_cache_finish(void *vedata)
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| {
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| 	OVERLAY_Data *data = vedata;
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| 	OVERLAY_PassList *psl = data->psl;
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| 	OVERLAY_StorageList *stl = data->stl;
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| 
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| 	const DRWContextState *ctx = DRW_context_state_get();
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| 	View3D *v3d = ctx->v3d;
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| 
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| 	/* only in solid mode */
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| 	if (v3d->shading.type == OB_SOLID && (v3d->shading.flag & XRAY_FLAG(v3d)) == 0) {
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| 		if (stl->g_data->ghost_stencil_test) {
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| 			DRW_pass_state_add(psl->face_wireframe_pass, DRW_STATE_STENCIL_EQUAL);
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| 			DRW_pass_state_add(psl->face_wireframe_full_pass, DRW_STATE_STENCIL_EQUAL);
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| 		}
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| 	}
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| }
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| 
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| static void overlay_draw_scene(void *vedata)
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| {
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| 	OVERLAY_Data *data = vedata;
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| 	OVERLAY_PassList *psl = data->psl;
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| 	DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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| 
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| 	if (DRW_state_is_fbo()) {
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| 		GPU_framebuffer_bind(dfbl->default_fb);
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| 	}
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| 	DRW_draw_pass(psl->face_orientation_pass);
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| 	DRW_draw_pass(psl->flat_wireframe_pass);
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| 	DRW_draw_pass(psl->face_wireframe_pass);
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| 	DRW_draw_pass(psl->face_wireframe_full_pass);
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| }
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| 
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| static void overlay_engine_free(void)
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| {
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| 	DRW_SHADER_FREE_SAFE(e_data.face_orientation_sh);
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| 	DRW_SHADER_FREE_SAFE(e_data.select_wireframe_sh);
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| 	DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sh);
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| 	DRW_SHADER_FREE_SAFE(e_data.face_wireframe_pretty_sh);
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| 	DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sculpt_sh);
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| 	DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sculpt_pretty_sh);
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| }
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| 
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| static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);
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| 
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| DrawEngineType draw_engine_overlay_type = {
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| 	NULL, NULL,
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| 	N_("OverlayEngine"),
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| 	&overlay_data_size,
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| 	&overlay_engine_init,
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| 	&overlay_engine_free,
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| 	&overlay_cache_init,
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| 	&overlay_cache_populate,
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| 	&overlay_cache_finish,
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| 	NULL,
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| 	&overlay_draw_scene,
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| 	NULL,
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| 	NULL,
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| 	NULL,
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| };
 |