New feature: allowing to open temporarily windows for output. Implemented for: - Render output (use output menu "new window" option). - User Preferences (alt+U, plus added in 'File' menu) Currently the window opens where your mouse is. The Render window works as usual, with ESC or F11 moving it to back or front again. That allows the window position to remain where you moved it on new renders. If you close a render window when it renders, the render thread will be killed. User prefs show 'info window' now... i thought we'd use outliner? Anyhoo, I've made the 'save settings' to close the 2nd window as well. Opening a secondary file window for save I'll check on later, this has to be checked with the current event system still. the WM_window_open_temp() api call for this maintains currently a *single* temp window. If you have a render window open, and call for the preferences, the render window will be used for it. And the other way around. On closing the blender window, the temp windows close automatically when there's no regular window open, and blender quits.
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_SCREEN_INTERN_H
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#define ED_SCREEN_INTERN_H
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/* internal exports only */
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struct wmWindow;
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struct Scene;
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/* area.c */
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void area_copy_data (ScrArea *sa1, ScrArea *sa2, int swap_space);
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/* screen_edit.c */
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ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2);
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ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac);
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int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2);
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int area_getorientation(bScreen *screen, ScrArea *sa, ScrArea *sb);
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void select_connected_scredge(bScreen *sc, ScrEdge *edge);
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void removenotused_scrverts(bScreen *sc);
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void removedouble_scrverts(bScreen *sc);
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void removedouble_scredges(bScreen *sc);
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void removenotused_scredges(bScreen *sc);
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int scredge_is_horizontal(ScrEdge *se);
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ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my);
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AZone *is_in_area_actionzone(ScrArea *sa, int x, int y);
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void ed_screen_fullarea(bContext *C, ScrArea *sa);
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/* screen_context.c */
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void ed_screen_context(const bContext *C, const char *member, bContextDataResult *result);
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/* screendump.c */
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void SCREEN_OT_screenshot(struct wmOperatorType *ot);
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void SCREEN_OT_screencast(struct wmOperatorType *ot);
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#endif /* ED_SCREEN_INTERN_H */
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