144 lines
5.1 KiB
C
144 lines
5.1 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "ED_screen.h"
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#include "ED_types.h"
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#include "ED_util.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "buttons_intern.h"
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#define B_CONTEXT_SWITCH 101
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#define B_BUTSPREVIEW 102
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static void do_buttons_buttons(bContext *C, void *arg, int event)
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{
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SpaceButs *sbuts= CTX_wm_space_buts(C);
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if(!sbuts) /* window type switch */
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return;
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switch(event) {
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case B_CONTEXT_SWITCH:
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case B_BUTSPREVIEW:
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ED_area_tag_redraw(CTX_wm_area(C));
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/* silly exception */
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if(sbuts->mainb == BCONTEXT_WORLD)
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sbuts->flag |= SB_WORLD_TEX;
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else if(sbuts->mainb != BCONTEXT_TEXTURE)
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sbuts->flag &= ~SB_WORLD_TEX;
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sbuts->preview= 1;
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break;
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}
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sbuts->mainbuser= sbuts->mainb;
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}
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void buttons_header_buttons(const bContext *C, ARegion *ar)
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{
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SpaceButs *sbuts= CTX_wm_space_buts(C);
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uiBlock *block;
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int xco, yco= 3;
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buttons_context_compute(C, sbuts);
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block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
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uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
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xco= ED_area_header_switchbutton(C, block, yco);
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uiBlockSetEmboss(block, UI_EMBOSS);
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xco -= XIC;
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// Default panels
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uiBlockBeginAlign(block);
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if(sbuts->pathflag & (1<<BCONTEXT_SCENE))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
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if(sbuts->pathflag & (1<<BCONTEXT_WORLD))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
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if(sbuts->pathflag & (1<<BCONTEXT_OBJECT))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object");
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if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Constraint");
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if(sbuts->pathflag & (1<<BCONTEXT_DATA))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, sbuts->dataicon, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data");
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if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MODIFIER, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifier");
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if(sbuts->pathflag & (1<<BCONTEXT_BONE))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
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if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MATERIAL, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material");
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if(sbuts->pathflag & (1<<BCONTEXT_TEXTURE))
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uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_TEXTURE, 0, 0, "Texture");
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if(sbuts->pathflag & (1<<BCONTEXT_PARTICLE))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles");
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if(sbuts->pathflag & (1<<BCONTEXT_PHYSICS))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
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xco+= BUTS_UI_UNIT;
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uiBlockEndAlign(block);
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/* always as last */
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UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
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uiEndBlock(C, block);
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uiDrawBlock(C, block);
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}
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