97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_BUTTONS_INTERN_H
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#define ED_BUTTONS_INTERN_H
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struct ARegion;
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struct ARegionType;
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struct bContext;
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struct bContextDataResult;
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struct SpaceButs;
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struct uiLayout;
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struct wmOperatorType;
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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#define BUTS_SENS_STATE 512
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#define BUTS_ACT_STATE 1024
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#define BUTS_HEADERY (HEADERY*1.2)
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#define BUTS_UI_UNIT (UI_UNIT_Y*1.2)
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/* internal exports only */
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/* buttons_header.c */
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void buttons_header_buttons(const struct bContext *C, struct ARegion *ar);
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/* buttons_context.c */
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void buttons_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
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int buttons_context(const struct bContext *C, const char *member, struct bContextDataResult *result);
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void buttons_context_draw(const struct bContext *C, struct uiLayout *layout);
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void buttons_context_register(struct ARegionType *art);
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/* buttons_ops.c */
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void OBJECT_OT_group_add(struct wmOperatorType *ot);
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void OBJECT_OT_group_remove(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
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void MATERIAL_OT_new(struct wmOperatorType *ot);
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void TEXTURE_OT_new(struct wmOperatorType *ot);
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void WORLD_OT_new(struct wmOperatorType *ot);
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void OBJECT_OT_particle_system_add(struct wmOperatorType *ot);
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void OBJECT_OT_particle_system_remove(struct wmOperatorType *ot);
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void PARTICLE_OT_new(struct wmOperatorType *ot);
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void PARTICLE_OT_new_target(struct wmOperatorType *ot);
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void PARTICLE_OT_remove_target(struct wmOperatorType *ot);
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void PARTICLE_OT_target_move_up(struct wmOperatorType *ot);
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void PARTICLE_OT_target_move_down(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
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void BUTTONS_OT_file_browse(struct wmOperatorType *ot);
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void BUTTONS_OT_toolbox(struct wmOperatorType *ot);
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#endif /* ED_BUTTONS_INTERN_H */
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