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blender-archive/source/blender/editors/util/editmode_undo.c
Ton Roosendaal 4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00

381 lines
9.3 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BKE_utildefines.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "UI_resources.h"
/* ***************** generic editmode undo system ********************* */
/*
Add this in your local code:
void undo_editmode_push(bContext *C, char *name,
void * (*getdata)(bContext *C), // use context to retrieve current editdata
void (*freedata)(void *), // pointer to function freeing data
void (*to_editmode)(void *, void *), // data to editmode conversion
void * (*from_editmode)(void *)) // editmode to data conversion
int (*validate_undo)(void *, void *)) // check if undo data is still valid
Further exported for UI is:
void undo_editmode_step(bContext *C, int step); // undo and redo
void undo_editmode_clear(void) // free & clear all data
void undo_editmode_menu(void) // history menu
*/
/* ********************************************************************* */
/* ****** XXX ***** */
void error() {}
/* ****** XXX ***** */
#define MAXUNDONAME 64
typedef struct UndoElem {
struct UndoElem *next, *prev;
ID id; // copy of editmode object ID
Object *ob; // pointer to edited object
int type; // type of edited object
void *undodata;
uintptr_t undosize;
char name[MAXUNDONAME];
void * (*getdata)(bContext *C);
void (*freedata)(void *);
void (*to_editmode)(void *, void *);
void * (*from_editmode)(void *);
int (*validate_undo)(void *, void *);
} UndoElem;
static ListBase undobase={NULL, NULL};
static UndoElem *curundo= NULL;
/* ********************* xtern api calls ************* */
static void undo_restore(UndoElem *undo, void *editdata)
{
if(undo) {
undo->to_editmode(undo->undodata, editdata);
}
}
/* name can be a dynamic string */
void undo_editmode_push(bContext *C, char *name,
void * (*getdata)(bContext *C),
void (*freedata)(void *),
void (*to_editmode)(void *, void *),
void *(*from_editmode)(void *),
int (*validate_undo)(void *, void *))
{
UndoElem *uel;
Object *obedit= CTX_data_edit_object(C);
void *editdata;
int nr;
uintptr_t memused, totmem, maxmem;
/* at first here was code to prevent an "original" key to be insterted twice
this was giving conflicts for example when mesh changed due to keys or apply */
/* remove all undos after (also when curundo==NULL) */
while(undobase.last != curundo) {
uel= undobase.last;
uel->freedata(uel->undodata);
BLI_freelinkN(&undobase, uel);
}
/* make new */
curundo= uel= MEM_callocN(sizeof(UndoElem), "undo editmode");
strncpy(uel->name, name, MAXUNDONAME-1);
BLI_addtail(&undobase, uel);
uel->getdata= getdata;
uel->freedata= freedata;
uel->to_editmode= to_editmode;
uel->from_editmode= from_editmode;
uel->validate_undo= validate_undo;
/* limit amount to the maximum amount*/
nr= 0;
uel= undobase.last;
while(uel) {
nr++;
if(nr==U.undosteps) break;
uel= uel->prev;
}
if(uel) {
while(undobase.first!=uel) {
UndoElem *first= undobase.first;
first->freedata(first->undodata);
BLI_freelinkN(&undobase, first);
}
}
/* copy */
memused= MEM_get_memory_in_use();
editdata= getdata(C);
curundo->undodata= curundo->from_editmode(editdata);
curundo->undosize= MEM_get_memory_in_use() - memused;
curundo->ob= obedit;
curundo->id= obedit->id;
curundo->type= obedit->type;
if(U.undomemory != 0) {
/* limit to maximum memory (afterwards, we can't know in advance) */
totmem= 0;
maxmem= ((uintptr_t)U.undomemory)*1024*1024;
uel= undobase.last;
while(uel && uel->prev) {
totmem+= uel->undosize;
if(totmem>maxmem) break;
uel= uel->prev;
}
if(uel) {
if(uel->prev && uel->prev->prev)
uel= uel->prev;
while(undobase.first!=uel) {
UndoElem *first= undobase.first;
first->freedata(first->undodata);
BLI_freelinkN(&undobase, first);
}
}
}
}
/* helper to remove clean other objects from undo stack */
static void undo_clean_stack(bContext *C)
{
UndoElem *uel, *next;
Object *obedit= CTX_data_edit_object(C);
int mixed= 0;
/* global undo changes pointers, so we also allow identical names */
/* side effect: when deleting/renaming object and start editing new one with same name */
uel= undobase.first;
while(uel) {
void *editdata= uel->getdata(C);
int isvalid= 0;
next= uel->next;
/* for when objects are converted, renamed, or global undo changes pointers... */
if(uel->type==obedit->type) {
if(strcmp(uel->id.name, obedit->id.name)==0) {
if(uel->validate_undo==NULL)
isvalid= 1;
else if(uel->validate_undo(uel->undodata, editdata))
isvalid= 1;
}
}
if(isvalid)
uel->ob= obedit;
else {
mixed= 1;
uel->freedata(uel->undodata);
BLI_freelinkN(&undobase, uel);
}
uel= next;
}
if(mixed) curundo= undobase.last;
}
/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
void undo_editmode_step(bContext *C, int step)
{
/* prevent undo to happen on wrong object, stack can be a mix */
undo_clean_stack(C);
if(step==0) {
undo_restore(curundo, curundo->getdata(C));
}
else if(step==1) {
if(curundo==NULL || curundo->prev==NULL) error("No more steps to undo");
else {
if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
curundo= curundo->prev;
undo_restore(curundo, curundo->getdata(C));
}
}
else {
/* curundo has to remain current situation! */
if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
else {
undo_restore(curundo->next, curundo->getdata(C));
curundo= curundo->next;
if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
}
}
// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
/* XXX notifiers */
}
void undo_editmode_clear(void)
{
UndoElem *uel;
uel= undobase.first;
while(uel) {
uel->freedata(uel->undodata);
uel= uel->next;
}
BLI_freelistN(&undobase);
curundo= NULL;
}
/* based on index nr it does a restore */
static void undo_number(bContext *C, int nr)
{
UndoElem *uel;
int a=1;
for(uel= undobase.first; uel; uel= uel->next, a++) {
if(a==nr) break;
}
curundo= uel;
undo_editmode_step(C, 0);
}
void undo_editmode_name(bContext *C, const char *undoname)
{
UndoElem *uel;
for(uel= undobase.last; uel; uel= uel->prev) {
if(strcmp(undoname, uel->name)==0)
break;
}
if(uel && uel->prev) {
curundo= uel->prev;
undo_editmode_step(C, 0);
}
}
/* ************** for interaction with menu/pullown */
void undo_editmode_menu(bContext *C)
{
UndoElem *uel;
DynStr *ds= BLI_dynstr_new();
short event= 0;
char *menu;
undo_clean_stack(C); // removes other objects from it
BLI_dynstr_append(ds, "Editmode Undo History %t");
for(uel= undobase.first; uel; uel= uel->next) {
BLI_dynstr_append(ds, "|");
BLI_dynstr_append(ds, uel->name);
}
menu= BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
// XXX event= pupmenu_col(menu, 20);
MEM_freeN(menu);
if(event>0) undo_number(C, event);
}
static void do_editmode_undohistorymenu(bContext *C, void *arg, int event)
{
Object *obedit= CTX_data_edit_object(C);
if(obedit==NULL || event<1) return;
undo_number(C, event-1);
}
uiBlock *editmode_undohistorymenu(bContext *C, ARegion *ar, void *arg_unused)
{
uiBlock *block;
UndoElem *uel;
short yco = 20, menuwidth = 120;
short item= 1;
undo_clean_stack(C); // removes other objects from it
block= uiBeginBlock(C, ar, "view3d_edit_mesh_undohistorymenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_editmode_undohistorymenu, NULL);
for(uel= undobase.first; uel; uel= uel->next, item++) {
if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, uel->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, (float)item, "");
if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
}
void *undo_editmode_get_prev(Object *ob)
{
UndoElem *ue= undobase.last;
if(ue && ue->prev && ue->prev->ob==ob) return ue->prev->undodata;
return NULL;
}