draws into the frame. This patch includes some changes I made... * use blenders bitmap fonts (rather then own fonts) * select font size * user interface layout changes * Marker as another image stamp option Also added some new API calls BMF_GetFontHeight(font); BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer. get_frame_marker(frame) - get the last marker from the frame. IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color. TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Austin Benesh. Ton Roosendaal.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef _IMB_IMGINFO_H
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#define _IMB_IMGINFO_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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typedef struct ImgInfo {
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struct ImgInfo *next, *prev;
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char* key;
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char* value;
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int len;
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} ImgInfo;
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/** The imginfo is a list of key/value pairs (both char*) that can me
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saved in the header of several image formats.
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Apart from some common keys like
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'Software' and 'Description' (png standard) we'll use keys within the
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Blender namespace, so should be called 'Blender::StampInfo' or 'Blender::FrameNum'
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etc...
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*/
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/* free blender ImgInfo struct */
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void IMB_imginfo_free(struct ImBuf* img);
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/** read the field from the image info into the field
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* @param img - the ImBuf that contains the image data
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* @param key - the key of the field
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* @param value - the data in the field, first one found with key is returned,
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memory has to be allocated by user.
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* @param len - length of value buffer allocated by user.
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* @return - 1 (true) if ImageInfo present and value for the key found, 0 (false) otherwise
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*/
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int IMB_imginfo_get_field(struct ImBuf* img, const char* key, char* value, int len);
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/** set user data in the ImgInfo struct, which has to be allocated with IMB_imginfo_create
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* before calling this function.
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* @param img - the ImBuf that contains the image data
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* @param key - the key of the field
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* @param value - the data to be written to the field. zero terminated string
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* @return - 1 (true) if ImageInfo present, 0 (false) otherwise
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*/
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int IMB_imginfo_add_field(struct ImBuf* img, const char* key, const char* field);
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/** delete the key/field par in the ImgInfo struct.
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* @param img - the ImBuf that contains the image data
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* @param key - the key of the field
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* @return - 1 (true) if delete the key/field, 0 (false) otherwise
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*/
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int IMB_imginfo_del_field(struct ImBuf *img, const char *key);
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#endif /* _IMB_IMGINFO_H */
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