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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_displace.c
2008-05-09 15:32:55 +00:00

181 lines
5.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../CMP_util.h"
/* **************** Displace ******************** */
static bNodeSocketType cmp_node_displace_in[]= {
{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "Vector", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "X Scale", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_VALUE, 1, "Y Scale", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ -1, 0, "" }
};
static bNodeSocketType cmp_node_displace_out[]= {
{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static float *vecbuf_get_pixel(CompBuf *vecbuf, float *veccol, int x, int y)
{
/* the x-xrad stuff is a bit weird, but i seem to need it otherwise
* my returned pixels are offset weirdly */
return compbuf_get_pixel(vecbuf, veccol, x-vecbuf->xrad, y-vecbuf->yrad, vecbuf->xrad, vecbuf->yrad);
}
static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float *veccol, float *xscale, float *yscale)
{
ImBuf *ibuf;
float dx=0.0, dy=0.0;
float dspx, dspy;
float uv[2], col[4], colnext[4], colprev[4];
float *vp, *vpnext, *vpprev;
float *out= stackbuf->rect, *vec=vecbuf->rect, *in= cbuf->rect;
int x, y, vx, vy, sx, sy;
/* ibuf needed for sampling */
ibuf= IMB_allocImBuf(cbuf->x, cbuf->y, 32, 0, 0);
ibuf->rect_float= cbuf->rect;
vec = vecbuf->rect;
sx= stackbuf->x;
sy= stackbuf->y;
QUATCOPY(col, veccol);
QUATCOPY(colnext, veccol);
QUATCOPY(colprev, veccol);
for(y=0; y<sy; y++) {
for(x= 0; x< sx; x++, out+=4, in+=4, vec+=3) {
vp = vecbuf_get_pixel(vecbuf, col, x, y);
/* this happens in compbuf_get_pixel, need to make sure the following
* check takes them into account */
vx= x-vecbuf->xof;
vy= y-vecbuf->yof;
/* find the new displaced co-ords, also correcting for translate offset */
dspx = vx - (*xscale * vp[0]);
dspy = vy - (*yscale * vp[1]);
/* convert image space to 0.0-1.0 UV space for sampling, correcting for translate offset */
uv[0] = dspx / (float)sx;
uv[1] = dspy / (float)sy;
if(vx>0 && vx< vecbuf->x-1 && vy>0 && vy< vecbuf->y-1) {
/* adaptive sampling, X and Y channel.
* we call vecbuf_get_pixel for every pixel since the input
* might be a procedural, and then we can't use offsets */
vpprev = vecbuf_get_pixel(vecbuf, colprev, x-1, y);
vpnext = vecbuf_get_pixel(vecbuf, colnext, x+1, y);
dx= 0.5f*(fabs(vp[0]-vpprev[0]) + fabs(vp[0]-vpnext[0]));
vpprev = vecbuf_get_pixel(vecbuf, colprev, x, y-1);
vpnext = vecbuf_get_pixel(vecbuf, colnext, x, y+1);
dy= 0.5f*(fabs(vp[1]-vpnext[1]) + fabs(vp[1]-vpprev[1]));
vpprev = vecbuf_get_pixel(vecbuf, colprev, x-1, y-1);
vpnext = vecbuf_get_pixel(vecbuf, colnext, x-1, y+1);
dx+= 0.25f*(fabs(vp[0]-vpprev[0]) + fabs(vp[0]-vpnext[0]));
dy+= 0.25f*(fabs(vp[1]-vpprev[1]) + fabs(vp[1]-vpnext[1]));
vpprev = vecbuf_get_pixel(vecbuf, colprev, x+1, y-1);
vpnext = vecbuf_get_pixel(vecbuf, colnext, x+1, y+1);
dx+= 0.25f*(fabs(vp[0]-vpprev[0]) + fabs(vp[0]-vpnext[0]));
dy+= 0.25f*(fabs(vp[1]-vpprev[1]) + fabs(vp[1]-vpnext[1]));
/* scaled down to prevent blurriness */
/* 8: magic number, provides a good level of sharpness without getting too aliased */
dx /= 8;
dy /= 8;
}
/* should use mipmap */
if(dx > 0.006f) dx= 0.006f;
if(dy > 0.006f) dy= 0.006f;
if ((vp[0]> 0.0) && (dx < 0.004)) dx = 0.004;
if ((vp[1]> 0.0) && (dy < 0.004)) dy = 0.004;
ibuf_sample(ibuf, uv[0], uv[1], dx, dy, out);
}
}
IMB_freeImBuf(ibuf);
}
static void node_composit_exec_displace(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
if(out[0]->hasoutput==0)
return;
if(in[0]->data && in[1]->data) {
CompBuf *cbuf= in[0]->data;
CompBuf *vecbuf= in[1]->data;
CompBuf *stackbuf;
cbuf= typecheck_compbuf(cbuf, CB_RGBA);
vecbuf= typecheck_compbuf(vecbuf, CB_VEC3);
stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
do_displace(stackbuf, cbuf, vecbuf, in[1]->vec, in[2]->vec, in[3]->vec);
out[0]->data= stackbuf;
if(cbuf!=in[0]->data)
free_compbuf(cbuf);
if(vecbuf!=in[1]->data)
free_compbuf(vecbuf);
}
}
bNodeType cmp_node_displace= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_DISPLACE,
/* name */ "Displace",
/* width+range */ 140, 100, 320,
/* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
/* input sock */ cmp_node_displace_in,
/* output sock */ cmp_node_displace_out,
/* storage */ "",
/* execfunc */ node_composit_exec_displace,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};