This completes the pipeline make-over, as started in 2006. With this option, during rendering, each sample for every layer and pass is being saved on disk (looks like non-antialiased images). Then the composite and color correction happens, then a clip to 0-1 range, and only in end all samples get combined - using sampling filters such as gauss/mitch/catmul. This results in artefact-free antialiased images. Even Z-combine or ID masks now work perfect for it! This is an unfinished commit btw; Brecht will finish this for strands. Also Halo doesnt work yet. To activate FSA: press "Save Buffers" and the new button next to it. :)
125 lines
3.0 KiB
C
125 lines
3.0 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../CMP_util.h"
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/* **************** ID Mask ******************** */
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static bNodeSocketType cmp_node_idmask_in[]= {
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{ SOCK_VALUE, 1, "ID value", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType cmp_node_idmask_out[]= {
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{ SOCK_VALUE, 0, "Alpha", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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/* stackbuf should be zeroed */
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static void do_idmask(CompBuf *stackbuf, CompBuf *cbuf, float idnr)
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{
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float *rect;
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int x;
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char *abuf= MEM_mapallocN(cbuf->x*cbuf->y, "anti ali buf");
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rect= cbuf->rect;
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for(x= cbuf->x*cbuf->y - 1; x>=0; x--)
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if(rect[x]==idnr)
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abuf[x]= 255;
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antialias_tagbuf(cbuf->x, cbuf->y, abuf);
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rect= stackbuf->rect;
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for(x= cbuf->x*cbuf->y - 1; x>=0; x--)
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if(abuf[x]>1)
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rect[x]= (1.0f/255.0f)*(float)abuf[x];
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MEM_freeN(abuf);
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}
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/* full sample version */
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static void do_idmask_fsa(CompBuf *stackbuf, CompBuf *cbuf, float idnr)
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{
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float *rect, *rs;
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int x;
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rect= cbuf->rect;
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rs= stackbuf->rect;
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for(x= cbuf->x*cbuf->y - 1; x>=0; x--)
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if(rect[x]==idnr)
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rs[x]= 1.0f;
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}
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static void node_composit_exec_idmask(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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RenderData *rd= data;
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if(out[0]->hasoutput==0)
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return;
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if(in[0]->data) {
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CompBuf *cbuf= in[0]->data;
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CompBuf *stackbuf;
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if(cbuf->type!=CB_VAL)
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return;
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stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */;
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if(rd->scemode & R_FULL_SAMPLE)
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do_idmask_fsa(stackbuf, cbuf, (float)node->custom1);
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else
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do_idmask(stackbuf, cbuf, (float)node->custom1);
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out[0]->data= stackbuf;
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}
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}
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bNodeType cmp_node_idmask= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ CMP_NODE_ID_MASK,
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/* name */ "ID Mask",
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/* width+range */ 140, 100, 320,
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/* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
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/* input sock */ cmp_node_idmask_in,
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/* output sock */ cmp_node_idmask_out,
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/* storage */ "",
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/* execfunc */ node_composit_exec_idmask,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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