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blender-archive/source/blender/render/intern/include/volumetric.h
Joshua Leung 4893cdc338 2.5 - Warning cleanups (for mingw+scons)
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
2009-08-26 00:38:43 +00:00

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1.6 KiB
C++

/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Matt Ebb.
*
* ***** END GPL LICENSE BLOCK *****
*/
float vol_get_stepsize(struct ShadeInput *shi, int context);
float vol_get_density(struct ShadeInput *shi, float *co);
void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co, float stepsize, float density);
void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);
void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is);
#define STEPSIZE_VIEW 0
#define STEPSIZE_SHADE 1
#define VOL_IS_BACKFACE 1
#define VOL_IS_SAMEMATERIAL 2
#define VOL_BOUNDS_DEPTH 0
#define VOL_BOUNDS_SS 1
#define VOL_SHADE_OUTSIDE 0
#define VOL_SHADE_INSIDE 1