Small fix: Triple Buffer mode didn't clip custom paint cursors correctly for overlapping regions (example, view3d paint circle drawing into toolbar)
279 lines
7.3 KiB
C
279 lines
7.3 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "DNA_screen_types.h"
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#include "DNA_vec_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_utildefines.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm.h"
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#include "wm_event_system.h"
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#include "wm_subwindow.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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/* context checked on having screen, window and area */
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wmGesture *WM_gesture_new(bContext *C, wmEvent *event, int type)
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{
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wmGesture *gesture= MEM_callocN(sizeof(wmGesture), "new gesture");
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wmWindow *window= CTX_wm_window(C);
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ARegion *ar= CTX_wm_region(C);
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int sx, sy;
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BLI_addtail(&window->gesture, gesture);
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gesture->type= type;
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gesture->event_type= event->type;
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gesture->swinid= ar->swinid; /* means only in area-region context! */
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wm_subwindow_getorigin(window, gesture->swinid, &sx, &sy);
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if( ELEM4(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK, WM_GESTURE_CIRCLE)) {
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rcti *rect= MEM_callocN(sizeof(rcti), "gesture rect new");
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gesture->customdata= rect;
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rect->xmin= event->x - sx;
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rect->ymin= event->y - sy;
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if(type==WM_GESTURE_CIRCLE)
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rect->xmax= 25; // XXX temp
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else {
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rect->xmax= event->x - sx;
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rect->ymax= event->y - sy;
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}
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}
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else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
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short *lasso;
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gesture->customdata= lasso= MEM_callocN(2*sizeof(short)*WM_LASSO_MAX_POINTS, "lasso points");
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lasso[0] = event->x - sx;
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lasso[1] = event->y - sy;
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gesture->points= 1;
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}
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return gesture;
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}
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void WM_gesture_end(bContext *C, wmGesture *gesture)
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{
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BLI_remlink(&CTX_wm_window(C)->gesture, gesture);
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MEM_freeN(gesture->customdata);
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MEM_freeN(gesture);
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}
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/* tweak and line gestures */
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#define TWEAK_THRESHOLD 10
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int wm_gesture_evaluate(bContext *C, wmGesture *gesture)
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{
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if(gesture->type==WM_GESTURE_TWEAK) {
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rcti *rect= gesture->customdata;
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int dx= rect->xmax - rect->xmin;
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int dy= rect->ymax - rect->ymin;
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if(ABS(dx)+ABS(dy) > TWEAK_THRESHOLD) {
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int theta= (int)floor(4.0f*atan2((float)dy, (float)dx)/M_PI + 0.5);
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int val= EVT_GESTURE_W;
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if(theta==0) val= EVT_GESTURE_E;
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else if(theta==1) val= EVT_GESTURE_NE;
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else if(theta==2) val= EVT_GESTURE_N;
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else if(theta==3) val= EVT_GESTURE_NW;
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else if(theta==-1) val= EVT_GESTURE_SE;
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else if(theta==-2) val= EVT_GESTURE_S;
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else if(theta==-3) val= EVT_GESTURE_SW;
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#if 0
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/* debug */
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if(val==1) printf("tweak north\n");
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if(val==2) printf("tweak north-east\n");
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if(val==3) printf("tweak east\n");
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if(val==4) printf("tweak south-east\n");
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if(val==5) printf("tweak south\n");
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if(val==6) printf("tweak south-west\n");
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if(val==7) printf("tweak west\n");
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if(val==8) printf("tweak north-west\n");
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#endif
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return val;
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}
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}
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return 0;
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}
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/* ******************* gesture draw ******************* */
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static void wm_gesture_draw_rect(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xCCCC);
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sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x3333);
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sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glDisable(GL_LINE_STIPPLE);
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}
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static void wm_gesture_draw_line(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xAAAA);
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sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x5555);
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sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glDisable(GL_LINE_STIPPLE);
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}
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static void wm_gesture_draw_circle(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glTranslatef((float)rect->xmin, (float)rect->ymin, 0.0f);
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xAAAA);
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glutil_draw_lined_arc(0.0, M_PI*2.0, rect->xmax, 40);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x5555);
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glutil_draw_lined_arc(0.0, M_PI*2.0, rect->xmax, 40);
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glDisable(GL_LINE_STIPPLE);
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glTranslatef((float)-rect->xmin, (float)-rect->ymin, 0.0f);
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}
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static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt)
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{
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short *lasso= (short *)gt->customdata;
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int i;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xAAAA);
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glBegin(GL_LINE_STRIP);
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for(i=0; i<gt->points; i++, lasso+=2)
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glVertex2sv(lasso);
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if(gt->type==WM_GESTURE_LASSO)
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glVertex2sv((short *)gt->customdata);
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glEnd();
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x5555);
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glBegin(GL_LINE_STRIP);
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lasso= (short *)gt->customdata;
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for(i=0; i<gt->points; i++, lasso+=2)
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glVertex2sv(lasso);
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if(gt->type==WM_GESTURE_LASSO)
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glVertex2sv((short *)gt->customdata);
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glEnd();
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glDisable(GL_LINE_STIPPLE);
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}
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static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xCCCC);
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sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
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sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x3333);
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sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
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sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
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glDisable(GL_LINE_STIPPLE);
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}
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/* called in wm_draw.c */
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void wm_gesture_draw(wmWindow *win)
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{
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wmGesture *gt= (wmGesture *)win->gesture.first;
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for(; gt; gt= gt->next) {
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/* all in subwindow space */
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wmSubWindowSet(win, gt->swinid);
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if(gt->type==WM_GESTURE_RECT)
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wm_gesture_draw_rect(win, gt);
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else if(gt->type==WM_GESTURE_TWEAK)
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wm_gesture_draw_line(win, gt);
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else if(gt->type==WM_GESTURE_CIRCLE)
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wm_gesture_draw_circle(win, gt);
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else if(gt->type==WM_GESTURE_CROSS_RECT) {
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if(gt->mode==1)
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wm_gesture_draw_rect(win, gt);
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else
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wm_gesture_draw_cross(win, gt);
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}
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else if(gt->type==WM_GESTURE_LINES)
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wm_gesture_draw_lasso(win, gt);
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else if(gt->type==WM_GESTURE_LASSO)
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wm_gesture_draw_lasso(win, gt);
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}
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}
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void wm_gesture_tag_redraw(bContext *C)
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{
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wmWindow *win= CTX_wm_window(C);
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bScreen *screen= CTX_wm_screen(C);
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ARegion *ar= CTX_wm_region(C);
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if(screen)
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screen->do_draw_gesture= 1;
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if(ar && win->drawmethod != USER_DRAW_TRIPLE)
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ED_region_tag_redraw(ar);
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}
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