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blender-archive/source/blender/depsgraph/intern/depsgraph_query.cc

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph_query.cc
* \ingroup depsgraph
*
* Implementation of Querying and Filtering API's
*/
#include "MEM_guardedalloc.h"
extern "C" {
#include "BLI_utildefines.h"
#include "BKE_idcode.h"
#include "BKE_main.h"
#include "BLI_listbase.h"
} /* extern "C" */
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "intern/depsgraph_intern.h"
#include "intern/nodes/deg_node_id.h"
bool DEG_id_type_tagged(Main *bmain, short id_type)
{
return bmain->id_tag_update[BKE_idcode_to_index(id_type)] != 0;
}
short DEG_get_eval_flags_for_id(Depsgraph *graph, ID *id)
{
if (graph == NULL) {
/* Happens when converting objects to mesh from a python script
* after modifying scene graph.
*
* Currently harmless because it's only called for temporary
* objects which are out of the DAG anyway.
*/
return 0;
}
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
if (id_node == NULL) {
/* TODO(sergey): Does it mean we need to check set scene? */
return 0;
}
return id_node->eval_flags;
}
Scene *DEG_get_evaluated_scene(Depsgraph *graph)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
Scene *scene_orig = deg_graph->scene;
return reinterpret_cast<Scene *>(deg_graph->get_cow_id(&scene_orig->id));
}
ViewLayer *DEG_get_evaluated_view_layer(Depsgraph *graph)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
Scene *scene_cow = DEG_get_evaluated_scene(graph);
ViewLayer *view_layer_orig = deg_graph->view_layer;
ViewLayer *view_layer_cow =
(ViewLayer *)BLI_findstring(&scene_cow->view_layers,
view_layer_orig->name,
offsetof(ViewLayer, name));
return view_layer_cow;
}
Object *DEG_get_evaluated_object(Depsgraph *depsgraph, Object *object)
{
return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
}
ID *DEG_get_evaluated_id(struct Depsgraph *depsgraph, ID *id)
{
/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
* but here we never do assert, since we don't know nature of the
* incoming ID datablock.
*/
DEG::Depsgraph *deg_graph = (DEG::Depsgraph *)depsgraph;
DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
if (id_node == NULL) {
return id;
}
return id_node->id_cow;
}