This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/BKE_brush.h
Pablo Dobarro 9251b07720 Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSURE
The relation between the pressure/size and the pressure/alpha is a
fundamental property that defines the behavior of a brush, so it does
not make sense to have it unified across all brushes. This applies both
for sculpting and painting.

Some of the new 2.82 brushes need pressure/size or pressure/alpha to be
enabled to work propely, while others don't. Users should not be
switching on and off this property manually when changing brushes if they
want to use unified size. This is also causing that some users are using
the brushes with an incorrect configuration.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6291
2019-11-27 17:17:46 +01:00

144 lines
5.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BKE_BRUSH_H__
#define __BKE_BRUSH_H__
/** \file
* \ingroup bke
*
* General operations for brushes.
*/
enum eCurveMappingPreset;
struct Brush;
struct ImBuf;
struct ImagePool;
struct Main;
struct Scene;
struct ToolSettings;
struct UnifiedPaintSettings;
// enum eCurveMappingPreset;
#include "DNA_object_enums.h"
/* globals for brush execution */
void BKE_brush_system_init(void);
void BKE_brush_system_exit(void);
/* datablock functions */
void BKE_brush_init(struct Brush *brush);
struct Brush *BKE_brush_add(struct Main *bmain, const char *name, const eObjectMode ob_mode);
struct Brush *BKE_brush_add_gpencil(struct Main *bmain, struct ToolSettings *ts, const char *name);
void BKE_brush_init_gpencil_settings(struct Brush *brush);
struct Brush *BKE_brush_first_search(struct Main *bmain, const eObjectMode ob_mode);
void BKE_brush_copy_data(struct Main *bmain,
struct Brush *brush_dst,
const struct Brush *brush_src,
const int flag);
struct Brush *BKE_brush_copy(struct Main *bmain, const struct Brush *brush);
void BKE_brush_make_local(struct Main *bmain, struct Brush *brush, const bool lib_local);
void BKE_brush_free(struct Brush *brush);
void BKE_brush_sculpt_reset(struct Brush *brush);
void BKE_brush_gpencil_presets(struct Main *bmain, struct ToolSettings *ts);
/* image icon function */
struct ImBuf *get_brush_icon(struct Brush *brush);
/* jitter */
void BKE_brush_jitter_pos(const struct Scene *scene,
struct Brush *brush,
const float pos[2],
float jitterpos[2]);
void BKE_brush_randomize_texture_coords(struct UnifiedPaintSettings *ups, bool mask);
/* brush curve */
void BKE_brush_curve_preset(struct Brush *b, enum eCurveMappingPreset preset);
float BKE_brush_curve_strength_clamped(struct Brush *br, float p, const float len);
float BKE_brush_curve_strength(const struct Brush *br, float p, const float len);
/* sampling */
float BKE_brush_sample_tex_3d(const struct Scene *scene,
const struct Brush *br,
const float point[3],
float rgba[4],
const int thread,
struct ImagePool *pool);
float BKE_brush_sample_masktex(const struct Scene *scene,
struct Brush *br,
const float point[2],
const int thread,
struct ImagePool *pool);
/* texture */
unsigned int *BKE_brush_gen_texture_cache(struct Brush *br, int half_side, bool use_secondary);
/* radial control */
struct ImBuf *BKE_brush_gen_radial_control_imbuf(struct Brush *br,
bool secondary,
bool display_gradient);
/* unified strength size and color */
const float *BKE_brush_color_get(const struct Scene *scene, const struct Brush *brush);
const float *BKE_brush_secondary_color_get(const struct Scene *scene, const struct Brush *brush);
void BKE_brush_color_set(struct Scene *scene, struct Brush *brush, const float color[3]);
int BKE_brush_size_get(const struct Scene *scene, const struct Brush *brush);
void BKE_brush_size_set(struct Scene *scene, struct Brush *brush, int value);
float BKE_brush_unprojected_radius_get(const struct Scene *scene, const struct Brush *brush);
void BKE_brush_unprojected_radius_set(struct Scene *scene, struct Brush *brush, float value);
float BKE_brush_alpha_get(const struct Scene *scene, const struct Brush *brush);
void BKE_brush_alpha_set(struct Scene *scene, struct Brush *brush, float alpha);
float BKE_brush_weight_get(const struct Scene *scene, const struct Brush *brush);
void BKE_brush_weight_set(const struct Scene *scene, struct Brush *brush, float value);
bool BKE_brush_use_locked_size(const struct Scene *scene, const struct Brush *brush);
bool BKE_brush_use_alpha_pressure(const struct Brush *brush);
bool BKE_brush_use_size_pressure(const struct Brush *brush);
bool BKE_brush_sculpt_has_secondary_color(const struct Brush *brush);
/* scale unprojected radius to reflect a change in the brush's 2D size */
void BKE_brush_scale_unprojected_radius(float *unprojected_radius,
int new_brush_size,
int old_brush_size);
/* scale brush size to reflect a change in the brush's unprojected radius */
void BKE_brush_scale_size(int *r_brush_size,
float new_unprojected_radius,
float old_unprojected_radius);
/* Accessors */
#define BKE_brush_tool_get(brush, p) \
(CHECK_TYPE_ANY(brush, struct Brush *, const struct Brush *), \
*(const char *)POINTER_OFFSET(brush, (p)->runtime.tool_offset))
#define BKE_brush_tool_set(brush, p, tool) \
{ \
CHECK_TYPE_ANY(brush, struct Brush *); \
*(char *)POINTER_OFFSET(brush, (p)->runtime.tool_offset) = tool; \
} \
((void)0)
/* debugging only */
void BKE_brush_debug_print_state(struct Brush *br);
#endif