The lines index buffer can contain all edges (edit mode) or only loose edges (object mode). When switching between these modes the wrong content of the index buffer can be used. This patch will clear the lines index buffer when a `loose_edges` is requested. Making sure it is always up to date. Note that this is supporting an exising hack where the IBO is truncated during the creation. We should find a different way how to solve these kind of issues. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6349
113 lines
3.5 KiB
C++
113 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_INLINE_H__
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#define __DRAW_CACHE_INLINE_H__
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#include "MEM_guardedalloc.h"
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#include "GPU_batch.h"
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/* Common */
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// #define DRW_DEBUG_MESH_CACHE_REQUEST
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#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
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# define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \
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(flag |= DRW_vbo_requested(vbo) ? (printf(" VBO requested " #vbo "\n") ? value : value) : 0)
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# define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \
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(flag |= DRW_ibo_requested(ibo) ? (printf(" IBO requested " #ibo "\n") ? value : value) : 0)
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#else
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# define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \
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(flag |= DRW_vbo_requested(vbo) ? (value) : 0)
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# define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \
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(flag |= DRW_ibo_requested(ibo) ? (value) : 0)
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#endif
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/* Test and assign NULL if test fails */
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#define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : NULL))
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#define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : NULL))
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BLI_INLINE GPUBatch *DRW_batch_request(GPUBatch **batch)
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{
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/* XXX TODO(fclem): We are writing to batch cache here. Need to make this thread safe. */
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if (*batch == NULL) {
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*batch = MEM_callocN(sizeof(GPUBatch), "GPUBatch");
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}
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return *batch;
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}
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BLI_INLINE bool DRW_batch_requested(GPUBatch *batch, int prim_type)
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{
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/* Batch has been requested if it has been created but not initialized. */
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if (batch != NULL && batch->verts[0] == NULL) {
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/* HACK. We init without a valid VBO and let the first vbo binding
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* fill verts[0]. */
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GPU_batch_init_ex(batch, prim_type, (GPUVertBuf *)1, NULL, 0);
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batch->verts[0] = NULL;
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return true;
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}
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return false;
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}
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BLI_INLINE void DRW_ibo_request(GPUBatch *batch, GPUIndexBuf **ibo)
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{
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if (*ibo == NULL) {
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*ibo = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
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}
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if (batch != NULL) {
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GPU_batch_vao_cache_clear(batch);
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batch->elem = *ibo;
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}
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}
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BLI_INLINE bool DRW_ibo_requested(GPUIndexBuf *ibo)
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{
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/* TODO do not rely on data uploaded. This prevents multithreading.
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* (need access to a gl context) */
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return (ibo != NULL && ibo->ibo_id == 0 && ibo->data == NULL);
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}
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BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo)
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{
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if (*vbo == NULL) {
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*vbo = MEM_callocN(sizeof(GPUVertBuf), "GPUVertBuf");
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}
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/* HACK set first vbo if not init. */
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if (batch->verts[0] == NULL) {
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GPU_batch_vao_cache_clear(batch);
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batch->verts[0] = *vbo;
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}
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else {
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/* HACK: bypass assert */
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int vbo_vert_len = (*vbo)->vertex_len;
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(*vbo)->vertex_len = batch->verts[0]->vertex_len;
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GPU_batch_vertbuf_add(batch, *vbo);
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(*vbo)->vertex_len = vbo_vert_len;
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}
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}
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BLI_INLINE bool DRW_vbo_requested(GPUVertBuf *vbo)
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{
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return (vbo != NULL && vbo->format.attr_len == 0);
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}
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#endif /* __DRAW_CACHE_INLINE_H__ */
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