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blender-archive/source/blender/editors/include/ED_scene.h
Bastien Montagne f827811a42 Fix T65886: Crash when deleting a scene when "New Main Window" is open.
When we delete a scene, we need to update to new scene pointer all main
widows that might be using it, not only the active one from the context...
2019-06-17 16:38:08 +02:00

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1.6 KiB
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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_SCENE_H__
#define __ED_SCENE_H__
#include "BLI_compiler_attrs.h"
enum eSceneCopyMethod;
struct Scene *ED_scene_add(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
enum eSceneCopyMethod method) ATTR_NONNULL();
bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
ATTR_NONNULL();
bool ED_scene_view_layer_delete(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *layer,
struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
void ED_operatortypes_scene(void);
#endif /* __ED_SCENE_H__ */