When we delete a scene, we need to update to new scene pointer all main widows that might be using it, not only the active one from the context...
43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_SCENE_H__
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#define __ED_SCENE_H__
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#include "BLI_compiler_attrs.h"
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enum eSceneCopyMethod;
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struct Scene *ED_scene_add(struct Main *bmain,
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struct bContext *C,
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struct wmWindow *win,
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enum eSceneCopyMethod method) ATTR_NONNULL();
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bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
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void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
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ATTR_NONNULL();
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bool ED_scene_view_layer_delete(struct Main *bmain,
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struct Scene *scene,
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struct ViewLayer *layer,
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struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
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void ED_operatortypes_scene(void);
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#endif /* __ED_SCENE_H__ */
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