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blender-archive/source/blender/editors/include/ED_uvedit.h
Campbell Barton f681e9ea49 Fix UV gizmos poll failing with multiple objects
Only the active objects UV selection was checked.
This also avoids checking UV selection for every poll call,
now this is only done on refresh.
2020-01-09 17:50:52 +11:00

210 lines
8.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_UVEDIT_H__
#define __ED_UVEDIT_H__
struct ARegionType;
struct BMEditMesh;
struct BMFace;
struct BMLoop;
struct BMesh;
struct Depsgraph;
struct Image;
struct ImageUser;
struct Main;
struct Object;
struct Scene;
struct SpaceImage;
struct ToolSettings;
struct ViewLayer;
struct bNode;
struct wmKeyConfig;
/* uvedit_ops.c */
void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
bool ED_uvedit_minmax(const struct Scene *scene,
struct Image *ima,
struct Object *obedit,
float min[2],
float max[2]);
void ED_uvedit_select_all(struct BMesh *bm);
bool ED_uvedit_minmax_multi(const struct Scene *scene,
struct Image *ima,
struct Object **objects_edit,
uint objects_len,
float r_min[2],
float r_max[2]);
bool ED_uvedit_center_multi(const struct Scene *scene,
Image *ima,
struct Object **objects_edit,
uint objects_len,
float r_cent[2],
char mode);
bool ED_uvedit_center_from_pivot_ex(struct SpaceImage *sima,
struct Scene *scene,
struct ViewLayer *view_layer,
float r_center[2],
char mode,
bool *r_has_select);
bool ED_uvedit_center_from_pivot(struct SpaceImage *sima,
struct Scene *scene,
struct ViewLayer *view_layer,
float r_center[2],
char mode);
bool ED_object_get_active_image(struct Object *ob,
int mat_nr,
struct Image **r_ima,
struct ImageUser **r_iuser,
struct bNode **r_node,
struct bNodeTree **r_ntree);
void ED_object_assign_active_image(struct Main *bmain,
struct Object *ob,
int mat_nr,
struct Image *ima);
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
bool uvedit_face_visible_nolocal_ex(const struct ToolSettings *ts, struct BMFace *efa);
bool uvedit_face_visible_test_ex(const struct ToolSettings *ts,
struct Object *obedit,
struct Image *ima,
struct BMFace *efa);
bool uvedit_face_select_test_ex(const struct ToolSettings *ts,
struct BMFace *efa,
const int cd_loop_uv_offset);
bool uvedit_edge_select_test_ex(const struct ToolSettings *ts,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_uv_select_test_ex(const struct ToolSettings *ts,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_face_visible_nolocal(const struct Scene *scene, struct BMFace *efa);
bool uvedit_face_visible_test(const struct Scene *scene,
struct Object *obedit,
struct Image *ima,
struct BMFace *efa);
bool uvedit_face_select_test(const struct Scene *scene,
struct BMFace *efa,
const int cd_loop_uv_offset);
bool uvedit_edge_select_test(const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_uv_select_test(const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
/* uv face */
bool uvedit_face_select_set(const struct Scene *scene,
struct BMEditMesh *em,
struct BMFace *efa,
const bool select,
const bool do_history,
const int cd_loop_uv_offset);
bool uvedit_face_select_enable(const struct Scene *scene,
struct BMEditMesh *em,
struct BMFace *efa,
const bool do_history,
const int cd_loop_uv_offset);
bool uvedit_face_select_disable(const struct Scene *scene,
struct BMEditMesh *em,
struct BMFace *efa,
const int cd_loop_uv_offset);
/* uv edge */
void uvedit_edge_select_set(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool select,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_edge_select_enable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_edge_select_disable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
/* uv vert */
void uvedit_uv_select_set(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool select,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_uv_select_enable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const bool do_history,
const int cd_loop_uv_offset);
void uvedit_uv_select_disable(struct BMEditMesh *em,
const struct Scene *scene,
struct BMLoop *l,
const int cd_loop_uv_offset);
bool ED_uvedit_nearest_uv(const struct Scene *scene,
struct Object *obedit,
struct Image *ima,
const float co[2],
float *dist_sq,
float r_uv[2]);
bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
float *dist_sq,
float r_uv[2]);
void ED_uvedit_get_aspect(
const struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, int objects_len);
void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob);
/* uvedit_draw.c */
void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
void ED_uvedit_draw_main(struct SpaceImage *sima,
const struct Scene *scene,
struct ViewLayer *view_layer,
struct Object *obedit,
struct Object *obact,
struct Depsgraph *depsgraph);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
#endif /* __ED_UVEDIT_H__ */